Burg_RabensteinV1.1: -fixed flying props, smoothed terrain, deleted 2nd stone bridge, added wooden bridge, added a lot more details, smoother ground textures
V1.2: -removed many trees (Performance didn't seemed to be good for some people), completeley reworked attackers spawn, changed some defenders spawns, fixed some more flying props
V1.3: - fixed invisible walls
V2.0: map is now ready for the new siege mode: 1 attacker spawn, 4 capturable flags (1 layer), added ballistas, map-time: 15 minutes, defense-penalty: 10 seconds, fixed front-ladder
V1.4: - added, edited, removed ladders and doors, reworked flag-area, broadened walls, added invisible walls where people got stuck
Helms_DeepV1.1: - moved all attackers spawn (now much closer and some even behind the left walls), defenders now spawn closer to the flag as well
V1.2: - wall on the left is now particularly destroyed, moved attacker spawns inside the tent-area, no more defense-spawns in this area, all of them are moved to the upper part of the castle (First wall and inner keep), moved initial spawn closer to castle, only important ladders are deployable, stairways close to gatehouse are now bigger, added some stairs so defenders don't have to jump to get over certain props
V1.3: - fixed invisible walls
V2.0: - map is now ready for the new siege mode: 2 attackers spawns, 7 capturable flags (3 layers), added ballistas, added siegetower, map-time: 25 minutes, defense-penalty: 15 seconds, added dungeons, added multiple gates and doors
V2.1: - fixed doors and gates, fixed ladders, fixed spots where people could get stuck
V1.4: - destroyed more walls, edited ladders, moved attackers spawnpoints
IshtarV1.1: - moved attackers and defenders spawns, added ladder for some attackers spawns, added ladder from bridge inside castle to first walls, added stairway from inner castle to the 2nd wall for defenders (to interfer with people destroying the gate), added invisible wall at mountain
V1.2: - moved backdoor closer to attacker's spawn, added ladder inside the inner keep, added stairway to gatehouse, added 2 ladders leading to the inner castle on the far right of the castle
V1.3: - fixed invisible walls
V1.4: - added second destroyable gate, removed backdoor (It's just a hole in the wall now =D)
V2.0: - map is now ready for the new siege mode: 1 attackers spawn, 4 capturable flags (2 layers), added ballistas, added gates and doors, map-time: 15 minutes, defense-penalty: 11 seconds
V1.5: - added doors at gatehouse, did some cosmetics, fixed ladder