Author Topic: Fips' Maps  (Read 8533 times)

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Offline Elindor

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Re: Fips' Maps
« Reply #75 on: July 08, 2013, 07:45:45 pm »
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Nah, Ozin said he will try to fix it whenever he has some time to spare. But you know, December 2010 xD

Right :)
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Offline Fips

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Re: Fips' Maps
« Reply #76 on: July 11, 2013, 03:33:38 pm »
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Not going to do that battle map =(
Gates are not working as i expected. It's a shame you can't connect winch and portcullis by just adding some values.

Maybe i can use the castle i made for conquest and turn it into normal siege.

Offline obitus

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Re: Fips' Maps
« Reply #77 on: July 11, 2013, 03:39:04 pm »
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they work by proximity iirc -- closest winch works the closest portcullis

Offline Fips

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Re: Fips' Maps
« Reply #78 on: July 11, 2013, 03:47:45 pm »
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they work by proximity iirc -- closest winch works the closest portcullis
Yeah i know. My idea had 4 gates pretty close to each other. It even moved the winch and the portcullis at once xD
It worked once for every winch but after the second try everything was fucked up.

Offline obitus

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Re: Fips' Maps
« Reply #79 on: July 11, 2013, 03:50:13 pm »
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Hmm...perhaps the changing location of the portcullis (in the open position) was enough that some became closer to other winches?

Offline Fips

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Re: Fips' Maps
« Reply #80 on: July 11, 2013, 03:51:30 pm »
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Hmm...perhaps the changing location of the portcullis (in the open position) was enough that some became closer to other winches?

That's why i gave up trying to change the locations after i adjusted winches and portcullis like a dozen times.

Offline obitus

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Re: Fips' Maps
« Reply #81 on: July 11, 2013, 03:57:18 pm »
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I don't blame you.  Measuring out and building Pitfalls was extremely tedious.  You may have to significantly redesign things.

Just throwing out ideas...the winches could go above the gates in Z-axis and have a good chance of still targeting the right ones.

Offline Fips

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Re: Fips' Maps
« Reply #82 on: July 11, 2013, 04:21:23 pm »
+1
Actually, why not give it some other tries, you're right. Maybe i gave up too early =D

Offline Jarold

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Re: Fips' Maps
« Reply #83 on: July 12, 2013, 01:29:46 pm »
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Nah, Ozin said he will try to fix it whenever he has some time to spare. But you know, December 2010 xD

I honestly hope conquest doesn't come back. I'm just one of those guys who loves the old things already in. I love battle and siege just the way they are.

Offline Fips

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Re: Fips' Maps
« Reply #84 on: July 12, 2013, 01:51:47 pm »
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I honestly hope conquest doesn't come back. I'm just one of those guys who loves the old things already in. I love battle and siege just the way they are.

Don't you like the possibilities this mode could offer to us mapmakers? I mean, if it ever gets finished and polished there is so much you can do with your maps =O

Offline Jarold

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Re: Fips' Maps
« Reply #85 on: July 12, 2013, 02:00:44 pm »
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Good map making opportunities, yes. Actually playing the game mode, no. I just don't like it, maybe because it was horribly balanced and bugged at the time.

Offline Fips

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Re: Fips' Maps
« Reply #86 on: July 12, 2013, 03:03:30 pm »
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Good map making opportunities, yes. Actually playing the game mode, no. I just don't like it, maybe because it was horribly balanced and bugged at the time.

Well yeah, despite those facts. Should have taken better care of at the time.

Offline Falka

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Re: Fips' Maps
« Reply #87 on: July 14, 2013, 11:12:52 am »
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It appears from the screens that there is a way to big distance from attacker spawns to the flag, doubt it'll be winnable for the attackers.

~40secs to get there. 10-15 if you use horse.

40 seconds... Too much, definitely too much. I'd like your maps, but attacker's spawn it way too far from flag. That's why almost everyone hate Burg_Rabenstein :P
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Offline Teeth

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Re: Fips' Maps
« Reply #88 on: July 14, 2013, 12:19:32 pm »
-1
~40secs to get there. 10-15 if you use horse.

40 seconds... Too much, definitely too much. I'd like your maps, but attacker's spawn it way too far from flag. That's why almost everyone hate Burg_Rabenstein :P
Don't forget that defenders do not usually spawn next to the flag either. Average distance of defender spawn to flag + 25 seconds should be the quickest route for the attackers for map balance if you ask me. Preferably this quickest route should not be available from the start.

I'm thinking about opening a discussion topic to determine some balance guidelines for siege, to help mapmakers create balanced maps. Well, first I'm going to wait for new scene management so making maps actually is of some use.

Offline Fips

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Re: Fips' Maps
« Reply #89 on: July 14, 2013, 12:23:24 pm »
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~40secs to get there. 10-15 if you use horse.

40 seconds... Too much, definitely too much. I'd like your maps, but attacker's spawn it way too far from flag. That's why almost everyone hate Burg_Rabenstein :P

And if you would have read the OP you would have seen that i updated it a very long time ago to make it nicer. Also, those 40 seconds are from the very first version, which is not even on the server anymore. It takes like 20 seconds once the gates are all opened. Which is very fast imo.

I don't even like Rabenstein myself anymore because it lacks very important updates for such a long time.

Don't forget that defenders do not usually spawn next to the flag either. Average distance of defender spawn to flag + 25 seconds should be the quickest route for the attackers for map balance if you ask me. Preferably this quickest route should not be available from the start.

And that's why Rabenstein can be balanced. I've seen it go with 2:3 or 3:2 a lot, simply because once the gate is opened it is super quick to get to the destroyable gate and flag and defenders stop spawning close to it. Makes up for the long walks in the beginning.
Balance really depends on map. Jackos 50 seconds once everything is clear on the way to the flag can be a little guideline for some very simple maps, but there are balanced maps with much longer or much shorter ways to flag that are on the servers since forever. 30 seconds or less for attackers should only be available late in the round, because at that point you may be faster at the flag than the defenders.
Some general guidelines can be made, but in the end you will always have to take a look at the maps themselves.
« Last Edit: July 14, 2013, 12:37:39 pm by Fips »