I can't be arsed if you're just going to keep assuming that I'm talking about the weapons that use halfswording need a change (including to their A mode (see I'll call it A and 1 mode now, so there's no ranking))
I'm talking about an internal balnce WITHIN halfswording (mainly cut values) and then to make sure halfswording performs decently compared to other weapon categories. For example, not ONE side-swing cut dmg polearm does less damage than the bastard sword in halfsword mode, not even the scthye.
And no one used kicking ecause it required timing and a lot more awareness (some argue lower ping and decent FPS too) so that argument is void
For the bastard sword (yes I'm using it as my example, the "worst" halfsword should still be atleast viablefor use) it's shorter than the shortened spear (while only a little heavier I might add) and it's hard enough to hit someone with a stab with the shortened spear (without agi build)
Just a not, the military sickle, langes messe, fighting axe are all WORSE in seconday mode? Despite higher damage and better animations? I'll just wait till you read this line and throw some bullshit situational use at me

Another note on secondary mode, they're not for being worse within the weapon, they're for common sense. Oh so you got a spike on the other end of the warhammer, sure you can flip it. Hammer on your poleaxe, sure thing! etc etc
The only reason I think (oh look I'm using opinion and not using it as fact!) that seconday modes on nearly all weapons are bad is because the devs weren't entirely sure how to balance the items. For example, I think the secondary mode on the steel pick is useless, but the secondary mode on the broad one handed axe is very useful (because you now get bonus vs shield damage and also damage good vs high armour)
Throwing weapons have secondary mode because it has always made sense that if you've got an axe strong enough to throw, it's strong enough to whack someone with. Now using a throwing axe in melee is slower because the weapon isn't weighted for hand to hand combat, it's weighted for throwing. I mean c'mon, MrIknoweverythingeverandI'malwaysright, surely you'd know that?
Just a general note, if you're so tired of people "getting things wrong" (disagreeing with your opinion) I have two options for you:
A) Present your counter point in a friendly yet firm manner. Insulting someone is never going to bring them to your side, you can't brow beat (it's a phrase, not sure if that's how it's spelled

) on the internet
B) If you don't like what you see, and you don't have a nice way of presenting your counter point, shut the fuck up maybe?
You've presented good points, but the way in which they're phrased isn't optimal. Devs read these (I like to think) and they don't go on the "decision" made within the thread. They read the argument and counter argument presented and will go away and possibly think about it. But when there's someone like you, who quite frankly treated me like a child, starts throwing unnecessary insults into the argument, I think that the devs would stop reading. They'd assume it would just develop into a flame war, or similar reasons to stop reading.
Maybe if we saw cRPG as a clan? Like in NW or ARMA. You behave yourself in the forums, aren't a dickhead. But in the game is when you have your fun (if it's fun to insult other people constantly, and yes, we've all done it)
And Teeth, thanks for the input

I often find I have trouble phrasing things in a way others can understand, it's nice to have an interpreter almost to phrase it slightly differently