Author Topic: Halfswording  (Read 1932 times)

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Offline Rumblood

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Re: Halfswording
« Reply #15 on: December 11, 2012, 04:06:08 pm »
+1
Zapper, if the mode is so awesome in the hands of the skilled, why then is it never seen being used? No skilled players in this mod?
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Offline LordRichrich

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Re: Halfswording
« Reply #16 on: December 11, 2012, 04:24:16 pm »
+1
I can't be arsed if you're just going to keep assuming that I'm talking about the weapons that use halfswording need a change (including to their A mode (see I'll call it A and 1 mode now, so there's no ranking))

I'm talking about an internal balnce WITHIN halfswording (mainly cut values) and then to make sure halfswording performs decently compared to other weapon categories. For example, not ONE side-swing cut dmg polearm does less damage than the bastard sword in halfsword mode, not even the scthye.

And no one used kicking ecause it required timing and a lot more awareness (some argue lower ping and decent FPS too) so that argument is void

For the bastard sword (yes I'm using it as my example, the "worst" halfsword should still be atleast viablefor use) it's shorter than the shortened spear (while only a little heavier I might add) and it's hard enough to hit someone with a stab with the shortened spear (without agi build) 

Just a not, the military sickle, langes messe, fighting axe are all WORSE in seconday mode? Despite higher damage and better animations? I'll just wait till you read this line and throw some bullshit situational use at me :)

Another note on secondary mode, they're not for being worse within the weapon, they're for common sense. Oh so you got a spike on the other end of the warhammer, sure you can flip it. Hammer on your poleaxe, sure thing! etc etc
The only reason I think (oh look I'm using opinion and not using it as fact!) that seconday modes on nearly all weapons are bad is because the devs weren't entirely sure how to balance the items. For example, I think the secondary mode on the steel pick is useless, but the secondary mode on the broad one handed axe is very useful (because you now get bonus vs shield damage and also damage good vs high armour)
Throwing weapons have secondary mode because it has always made sense that if you've got an axe strong enough to throw, it's strong enough to whack someone with. Now using a throwing axe in melee is slower because the weapon isn't weighted for hand to hand combat, it's weighted for throwing. I mean c'mon, MrIknoweverythingeverandI'malwaysright, surely you'd know that?


Just a general note, if you're so tired of people "getting things wrong" (disagreeing with your opinion) I have two options for you:
A) Present your counter point in a friendly yet firm manner. Insulting someone is never going to bring them to your side, you can't brow beat (it's a phrase, not sure if that's how it's spelled :P) on the internet
B) If you don't like what you see, and you don't have a nice way of presenting your counter point, shut the fuck up maybe?

You've presented good points, but the way in which they're phrased isn't optimal. Devs read these (I like to think) and they don't go on the "decision" made within the thread. They read the argument and counter argument presented and will go away and possibly think about it. But when there's someone like you, who quite frankly treated me like a child, starts throwing unnecessary insults into the argument, I think that the devs would stop reading. They'd assume it would just develop into a flame war, or similar reasons to stop reading.
Maybe if we saw cRPG as a clan? Like in NW or ARMA. You behave yourself in the forums, aren't a dickhead. But in the game is when you have your fun (if it's fun to insult other people constantly, and yes, we've all done it)

And Teeth, thanks for the input :) I often find I have trouble phrasing things in a way others can understand, it's nice to have an interpreter almost to phrase it slightly differently :) 

Offline Teeth

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Re: Halfswording
« Reply #17 on: December 11, 2012, 06:49:14 pm »
+1
I suggest making 2h actually collide with walls and such when they should. Playing 2 minutes on siege should convince anybody there is something not quite right with object collisions.
This is true and I cannot overstate the importance of this for twohanded to polearm class balance, there is a noticable difference and it goes for both teammates and walls.

Offline Spa_geh_tea

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Re: Halfswording
« Reply #18 on: December 12, 2012, 06:32:46 pm »
+2
Halfsword should have overhead and use 2h wpf.


Summary of what it should be for 2h:

 normal mode is fast with higher cut damage, but can't hilt slash and has a nearly useless thrust. Half sword is slower but with very high thrust damage and can hilt slash.

Offline LordRichrich

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Re: Halfswording
« Reply #19 on: December 12, 2012, 08:06:01 pm »
+2
Halfsword should have overhead and use 2h wpf.


Summary of what it should be for 2h:

 normal mode is fast with higher cut damage, but can't hilt slash and has a nearly useless thrust. Half sword is slower but with very high thrust damage and can hilt slash.

But if you removed hilt slash and the ridiculous stab from 2h it's be useless!
Oh, wait :P

Offline Fuma Kotaro

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Re: Halfswording
« Reply #20 on: December 13, 2012, 01:05:11 pm »
-2
Just wanna say that polearms are actually 2h  because they are held in 2 hands but in a different kind
what requires another kind of skill than 2h does so they are polearms sth different
that s why they shouldnt have 2h wpf points


flamberge is sth special because its swings look like the one of a polearm but a flamberge is held at the bottom (? on the shaft) of the weapon so it isnt a pole
sry if it has already been said
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Offline LordRichrich

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Re: Halfswording
« Reply #21 on: December 13, 2012, 02:30:04 pm »
+1
Just wanna say that polearms are actually 2h  because they are held in 2 hands but in a different kind
what requires another kind of skill than 2h does so they are polearms sth different
that s why they shouldnt have 2h wpf points


flamberge is sth special because its swings look like the one of a polearm but a flamberge is held at the bottom (? on the shaft) of the weapon so it isnt a pole
sry if it has already been said

I see no relevance to the topic

Offline Fuma Kotaro

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Re: Halfswording
« Reply #22 on: December 13, 2012, 04:13:15 pm »
-1
I see no relevance to the topic

Then you really dont read the posts
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Offline LordRichrich

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Re: Halfswording
« Reply #23 on: December 13, 2012, 05:23:37 pm »
+2
Then you really dont read the posts

Dick move. you could try re-explaining?

Offline Fuma Kotaro

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Re: Halfswording
« Reply #24 on: December 13, 2012, 05:43:59 pm »
-2
Dick move. you could try re-explaining?
I could you could reread my post aswell or just let it be
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Offline LordRichrich

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Re: Halfswording
« Reply #25 on: December 13, 2012, 06:12:55 pm »
+1
I could you could reread my post aswell or just let it be
I tried to, I can't understand what you mean or how any of it is relevant

Offline The_Bloody_Nine

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Re: Halfswording
« Reply #26 on: December 14, 2012, 11:35:43 am »
+2
Dick move. you could try re-explaining?

It is obvious and simple. Some people (even in this thread) argue that halfswording should require 2h wpf. Leonidas is disagreeing and explains why he thinks it should stay as it, using polearm wpf.

No offense, but it almost seems as if you were purposely refusing to understand this statement because it is not directly relevant to your initial question.

Offline LordRichrich

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Re: Halfswording
« Reply #27 on: December 14, 2012, 11:58:17 am »
+1
It is obvious and simple. Some people (even in this thread) argue that halfswording should require 2h wpf. Leonidas is disagreeing and explains why he thinks it should stay as it, using polearm wpf.

No offense, but it almost seems as if you were purposely refusing to understand this statement because it is not directly relevant to your initial question.

I wasn't refusing to do that at all.
But if it isn't relevant to the OP, it's not really relevant to the thread and shouldn't be here...

Offline Joseph Porta

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Re: Halfswording
« Reply #28 on: December 14, 2012, 12:33:41 pm »
+3
Halfswording can be usefull I remember you switching between them in a duel Jarlek, catching me off-guard with a totally different animation then I was expecting.

Buff halfswording anyways!
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

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Offline Rumblood

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Re: Halfswording
« Reply #29 on: December 15, 2012, 01:35:33 am »
+1
It is obvious and simple. Some people (even in this thread) argue that halfswording should require 2h wpf. Leonidas is disagreeing and explains why he thinks it should stay as it, using polearm wpf.

No offense, but it almost seems as if you were purposely refusing to understand this statement because it is not directly relevant to your initial question.

I didn't know what the fuck he was rambling about either. Coherency, it is in your post and totally lacking in his.  :idea:
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