Author Topic: Nerf shield effective area!  (Read 1536 times)

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Offline Snoozer

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Re: Nerf shield effective area!
« Reply #15 on: December 06, 2012, 09:47:47 pm »
0
I'd like to see the force field get removed, but only if they added a way so u could move ur shield. As it is right now u can basically only move it up or down and u have to turn ur whole body to the side if u want to block that way.
thats been brought up before im still for it it would be nice training wheels for beginners

i think the way it goes if you blocked the correct way with a shield you got normal damage but if you blocked wrong you got slightly more damage

fuck i think that was over a year ago :|
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Offline Jarlek

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Re: Nerf shield effective area!
« Reply #16 on: December 06, 2012, 10:03:44 pm »
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The force field is shit unless you go all out kinngrimm. With 6 shield skill I often get shot by ranged I'm facing.
I thought 6 shield and a MP Huscarl would help against being shot.
I thought wrong.


Force-field shields eat up arrows on horseback, but I always felt that manually blocking a melee weapon gave more of a force-field effect from horse than a shield did.
Yeah, I'm currently 2h cav right now and it's NOT the shield giving you a forcefield when on horse, it's blocking on horseback in general. Same as you can manually block a right or left swing from behind, you can block stabs, overheads and both swings from almost all around you when on a horse. Even more so when not using a shield.
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Offline Kafein

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Re: Nerf shield effective area!
« Reply #17 on: December 06, 2012, 10:52:43 pm »
+1
1H has ridicule right swing bonus and arab sword is way longer in the end than longsword and reaction time is indiffrent because shielder can counterratack even a katana, and pole users get spammed to death. 1H is OP. Not saying that 2h isn't...

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Offline Adamar

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Re: Nerf shield effective area!
« Reply #18 on: December 07, 2012, 05:14:11 am »
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i think the way it goes if you blocked the correct way with a shield you got normal damage but if you blocked wrong you got slightly more damage

The center of the shield blocks more damage than the rim.

Offline no_rules_just_play

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Re: Nerf shield effective area!
« Reply #19 on: December 07, 2012, 06:58:43 am »
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where is kinngrim? without him we can not discuss the forceshield matter!

Offline Fuma Kotaro

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Re: Nerf shield effective area!
« Reply #20 on: December 07, 2012, 07:23:13 am »
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Kinngrimm is a force shield
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Offline Tigero

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Re: Nerf shield effective area!
« Reply #21 on: December 10, 2012, 08:08:27 am »
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If this cannot be done, then atleast remove bucker, theres nothing more annoying than aiming for the legs with a pike-like weapon and get blocked magically.
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Offline The_Bloody_Nine

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Re: Nerf shield effective area!
« Reply #22 on: December 10, 2012, 12:05:55 pm »
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If this cannot be done, then atleast remove bucker, theres nothing more annoying than aiming for the legs with a pike-like weapon and get blocked magically.
hey, nice idea for new 1h weapon:

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and no, buckler user can be fought like any other shielders + get an axe.

Offline Moncho

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Re: Nerf shield effective area!
« Reply #23 on: December 10, 2012, 12:09:04 pm »
-1
Yay, yet another instance of this thread being revived again...
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Offline brockssn

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Re: Nerf shield effective area!
« Reply #24 on: December 10, 2012, 04:39:11 pm »
+1
With the new client shield force field has been nerfed or is not working properly. Either way shit goes through and around your blocks now must easier than before. I have been standing still blocking with 5 shield and a huscarl and had people with a Great Long Axe swing at me from the front and kill me. Broken or nerfed

Offline Rumblood

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Re: Nerf shield effective area!
« Reply #25 on: December 10, 2012, 11:29:39 pm »
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With the new client shield force field has been nerfed or is not working properly. Either way shit goes through and around your blocks now must easier than before. I have been standing still blocking with 5 shield and a huscarl and had people with a Great Long Axe swing at me from the front and kill me. Broken or nerfed

If you get slightly above the shield, ranged practically ignores it.
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