Author Topic: Strength builds, glaives and other broken things  (Read 3093 times)

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Offline Leshma

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Re: Strength builds, glaives and other broken things
« Reply #30 on: December 08, 2012, 07:53:07 pm »
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STR is the main element of melee, it is therefore normal that most infantry have str-oriented builds. For sure it is easier to use than agi-build in those cases but it comes down to preferences.
I think we should not make agi builds as viable as str builds for melee. I personally see agility as a bonus that allows players to find the playstyle they like. Some people are better with more agility, those are players who use feints and footwork to win. Others, such as me, are not great at feints and footwork, but prefer high survivability and sly techniques to hit with high damage.
IMO, people should focus on a build that they find effective with their playstyle, regardless of str or agi.

Interesting view. You agree that str builds have upper hand and you think that's the way it should be. Naturally, I disagree because I think AGI and STR builds should be balanced. But only thing that matters is opinion of developers.

I didn't start this thread to try to influence them, just wanted to see how many people acknowledge this "issue". It was strange that I couldn't find a single STR OP topic in here.

Anyway, this might change but most probably won't anytime soon. Devs have bigger worries than this and I prefer things to stay that way. My only hope is that they view this as a issue and they won't make the same mistakes in the future.
« Last Edit: December 08, 2012, 07:56:09 pm by Leshma »

Offline Zlisch_The_Butcher

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Re: Strength builds, glaives and other broken things
« Reply #31 on: December 08, 2012, 08:01:05 pm »
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bro you just haven't met any good native players yet
Tobi, M, etc, I didn't say you were one of the very best, but you are good.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Teeth

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Re: Strength builds, glaives and other broken things
« Reply #32 on: December 08, 2012, 08:40:48 pm »
+3
Here's a good example of his superior technique aka scrubbed in round 2 on native:

How is getting beaten with 4 to 7 by a guy that beats GTX getting 'scrubbed'? Don't pretend you would have done better.

When is the next European Duelling Tournament?

Offline Shemaforash

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Re: Strength builds, glaives and other broken things
« Reply #33 on: December 08, 2012, 08:44:05 pm »
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GTX is scrub tho
You should be punished for having a shitty attitude.

Offline Laufknoten

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Re: Strength builds, glaives and other broken things
« Reply #34 on: December 08, 2012, 09:08:31 pm »
+1
STR is the main element of melee, it is therefore normal that most infantry have str-oriented builds. For sure it is easier to use than agi-build in those cases but it comes down to preferences.
Sure. Let STR be the main element of combat, but at least punish those who don't pay any interest in agility and WM.
Strength is just one aspect of a great fighter, he also needs endurance, speed, good reflexes and all that stuff. And besides all that cRPG is about balance and diversity of builds, playstyles and items imo. But at the moment people who like to play agi based builds are somewhat disadvantaged because of how effective and easy to play high strength builds are.
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Offline Vibe

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Re: Strength builds, glaives and other broken things
« Reply #35 on: December 08, 2012, 10:49:18 pm »
+1
How is getting beaten with 4 to 7 by a guy that beats GTX getting 'scrubbed'? Don't pretend you would have done better.

I'm sorry to inform you but

GTX is scrub tho

backpedal stab spam don't work against competent players

Offline Zlisch_The_Butcher

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Re: Strength builds, glaives and other broken things
« Reply #36 on: December 08, 2012, 10:55:50 pm »
+1
And there are no levels and looms for him to stack.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Shemaforash

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Re: Strength builds, glaives and other broken things
« Reply #37 on: December 08, 2012, 11:29:27 pm »
+1
I'm glad he's not on nditions anymore, he really filled it with his constant whining and constantly avoiding duels with me so he doesn't get completely stomped. Because he wants to keep his... points?

EDIT: Thought you should see this:

(click to show/hide)

When is the next European Duelling Tournament?

No idea, that duelling tournament was quickly organised without that much thought behind it. The regular or... official? is the Nditions dueling tournaments normally organised by Alexander.
« Last Edit: December 08, 2012, 11:37:21 pm by Shemaforash »
You should be punished for having a shitty attitude.

Offline To Kill A Dead Horse

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Re: Strength builds, glaives and other broken things
« Reply #38 on: December 08, 2012, 11:54:11 pm »
0
Give agilty speed weapon speed bonus and you will see how bad pure str builds really are.
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Offline Ostulor

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Re: Strength builds, glaives and other broken things
« Reply #39 on: December 09, 2012, 03:14:08 am »
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Give agilty speed weapon speed bonus and you will see how bad pure str builds really are.

So, I should make a 12/27 1her with an Elite Scimitar and stun lock people until they die?
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Offline Malaclypse

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Re: Strength builds, glaives and other broken things
« Reply #40 on: December 09, 2012, 08:41:11 am »
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Changing the way proficiency is attained could help to balance Strength and Agility. Tydeus had a detailed suggestion in regards to a re-work, though I can't for the life of me find it now. Basically, Agility would give some prof passively for each point into it (much in the same way as Str has a passive health increase), and WM would be given increased value for even more Strength oriented builds.
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Offline Dezilagel

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Re: Strength builds, glaives and other broken things
« Reply #41 on: December 09, 2012, 10:11:57 pm »
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(click to show/hide)

Fo' shame.

GTX would be a funny (in the laugh-at-not-with, way) troll, if he just wasn't GTX...
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Offline Ujin

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Re: Strength builds, glaives and other broken things
« Reply #42 on: December 09, 2012, 11:48:04 pm »
+1
Any devs even considering this ? Would be nice to know their take on the current STR vs AGI situation.

Offline Leshma

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Re: Strength builds, glaives and other broken things
« Reply #43 on: December 10, 2012, 02:04:32 am »
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Archers were nerfed recently. Before that nerf, single average archer wasn't much of treat but in big numbers they were (and still are).

Currently single tank is strong on his own (always was) but their numbers multiplied and now they are the main choice of all classes on both battle and siege server. Situation on siege is worse than in battle but I have to say I've never seen so many pure str tincans in "new" cRPG. Seems to me that many people have more gold than they need.

Atm. cRPG is nerfed version of 2010. cRPG with ranged being nerfed a lot (mostly archers, xbowmen and throwers are almost the same) and ton of tincans.

 

Offline Pentecost

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Re: Strength builds, glaives and other broken things
« Reply #44 on: December 10, 2012, 03:41:17 am »
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Currently single tank is strong on his own (always was) but their numbers multiplied and now they are the main choice of all classes on both battle and siege server. Situation on siege is worse than in battle but I have to say I've never seen so many pure str tincans in "new" cRPG. Seems to me that many people have more gold than they need.

Sounds like the EU metagame is different from the NA metagame. While it's true that NA siege, when it isn't dead, usually has a high proportion of 2h/crossbow heavy armor players, NA battle barely has any tincans most of the time. On a day when there are around 70-100 people on, you will usually see maybe 2-6 players total wearing plate.