Hey guys, I'm just about to talk briefly about something that I'm sure is already clear to many, but perhaps some do not know.
Recently the Rondel Dagger was added into cRPG. Fantastic, I love me some daggers, and it's a very viable weapon for specific playstyles. I love that!
However, there's a problem. Here's the rondel dagger stats:
Type:One handed weapon
Requirement:-
Weight:0
Slots:0
Upkeep:18 gold
Shop price:260 gold
Value:130 gold
Speed:114
Length:37
Thrust:30 pierce
Secondary mode
Here's the long dagger (a very comparable weapon) stats:
Type:One handed weapon
Requirement:-
Weight:0
Slots:0
Upkeep:27 gold
Shop price:390 gold
Value:195 gold
Speed:112
Length:47
Thrust:25 pierce
Swing:23 cut
The big problem here lies with the rondel dagger's secondary mode, which allows the user to perform tri-directional attacks, and as far as I understand, uses pierce damage type. Now, with a faster base speed, and pierce damage type which is huge both for increased damage output and (I think?) less glancing. Least, the rondel seems to glance less than the long dagger.
Now, as I said before, I fucking love me some daggers. I'm glad that the rondel dagger is in the game with its current stats. However, it seems that there is absolutely no incentive to choose the Dagger, Long dagger, etc over the Rondel Dagger. If you use the Long Dagger, you'll do considerable less damage, especially on horizontal swings, you'll swing slower, all at the benefit of 10 more length- putting the Long Dagger at a still incredibly short 47 length. The length is simply not an important stat on such a weapon type, I would argue.
tl;dr: Keep Rondel Dagger as is, somehow buff/change Long Dagger, Dagger, and possibly Khyber Knife and Knife, although the last two weapons are entering into peasant-gear territory.