Author Topic: WSE2 Beta and technical issues  (Read 30203 times)

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Offline TurmoilTom

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Re: WSE2 Beta and technical issues
« Reply #45 on: December 02, 2012, 05:02:10 am »
0
I can already see all the shit-posts about not being able to block while kicking...

By the way, I get to keep this nice purple box, right? :D

Offline Sultan Eren

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Re: WSE2 Beta and technical issues
« Reply #46 on: December 02, 2012, 05:20:05 am »
0
chadz's "a bit more time", a term used in valve calendar.

See you tomorrow.
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Offline Miley

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Re: WSE2 Beta and technical issues
« Reply #47 on: December 02, 2012, 07:30:03 am »
0
We want to announce a few things, but first and foremost:

Tomorrow we will release the big WSE2 Beta (also known as client beta). This is something we have been testing and working on for a long time, and, with some delay, is finally ready for the public. So I'd like to invite everyone to test it out tomorrow. It's optional for now, you will be able to decide whether to use it or not in the cRPGLauncher.

As you have without doubt noticed, we had some technical issues lately. They were more "severe" than what we are used to, and also they have hit us from several sides. We had trouble with the webservers and the gameservers at the same time, and fixing this is of high priority, but it might still take some time. This is a shame, really, and users experiencing technical troubles hurts us the most, but we need a bit more time to fix it for real.

In general I want to say that we are working very, very hard on some very cool stuff for all of you. I can absolute assure you that you will appreciate the work, and this will increase player numbers again, but we need a bit more time. Also, the stuff we are working on can't be released half-finished, which is the reason why there weren't many updates lately. So please bear with us, we're doing our best, but our working time is limited, we're all working as fast and hard as possible.

By the way, XP will be doubled tomorrow after the patch is released, to test the patch and the servers.

announcement text generously provided by chadz

In old cRPG when there was no launcher, and even for a time when there was launcher, construction sites and things didn't give me any error script messages. Now EVERYTHING gives me script issues if I don't run on launcher, like joining a server. I can't use launcher with Steam, so I just run it without launcher. What is the reason for this?

Offline Paul

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Re: WSE2 Beta and technical issues
« Reply #48 on: December 02, 2012, 09:11:41 am »
+18
Quote
What is going to change with the WSE2?

WSE2 gives us the key to a wonderful world of butthurt and the ability to significantly increase the cadence of ranged nerfs. For example imagine a mechanic like wind deviating the projectile path, forcing the ranger into the depth of vector analysis before he can reliably hit a target.

Offline Matey

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Re: WSE2 Beta and technical issues
« Reply #49 on: December 02, 2012, 09:30:47 am »
+5
is it capable of making a 12-24 shielder with 4ps 1if 8ath 8wm 8shield 172 1hand wpf running around in blue gambeson actually playable without triple loomed weapon? or will the age old tradition of "GLORY TO THE 2HANDED HEROES! (in heavy armour... with lots of str... and little or no WPF)" carry on?

Offline Paul

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Re: WSE2 Beta and technical issues
« Reply #50 on: December 02, 2012, 09:35:59 am »
+4
I have a noloom 6/30 shielder and it's fun.

Offline Dach

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Re: WSE2 Beta and technical issues
« Reply #51 on: December 02, 2012, 10:04:37 am »
0
well AGI build are fun not one denying that, but they aren't as effective as STR build.

I think that's what Matey trying to say.
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Offline zagibu

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Re: WSE2 Beta and technical issues
« Reply #52 on: December 02, 2012, 10:29:50 am »
+3
is it capable of making a 12-24 shielder with 4ps 1if 8ath 8wm 8shield 172 1hand wpf running around in blue gambeson actually playable without triple loomed weapon? or will the age old tradition of "GLORY TO THE 2HANDED HEROES! (in heavy armour... with lots of str... and little or no WPF)" carry on?

Can my other very specific and extreme build please be buffed as well? I not only want to be original, but also most effective, please. And make it so that everyone else can't use the same build, so I am the only original and effective player on the server, at every time.
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Offline zDevilBox

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Re: WSE2 Beta and technical issues
« Reply #53 on: December 02, 2012, 11:26:23 am »
0
This is good!
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Offline Tore

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Re: WSE2 Beta and technical issues
« Reply #54 on: December 02, 2012, 11:39:40 am »
-2
Buff my lvl 14 10/9 horse thrower pls

Offline Mlekce

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Re: WSE2 Beta and technical issues
« Reply #55 on: December 02, 2012, 11:53:29 am »
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Oh yeah baby,time for hardcore grind.

Offline aykans90

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Re: WSE2 Beta and technical issues
« Reply #56 on: December 02, 2012, 12:04:48 pm »
+3
I don't see any double XP in game, when is this coming ?

Offline Latvian

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Re: WSE2 Beta and technical issues
« Reply #57 on: December 02, 2012, 12:12:07 pm »
0
i suppose there will e a new announcment when this is up
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Offline Osiris

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Re: WSE2 Beta and technical issues
« Reply #58 on: December 02, 2012, 12:41:19 pm »
+4
lol :P

people don't care that a new client with cool stuff is coming oooh no :D

just come here to ask about x2 :P
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Offline Lannistark

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Re: WSE2 Beta and technical issues
« Reply #59 on: December 02, 2012, 12:45:53 pm »
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lol :P

people don't care that a new client with cool stuff is coming oooh no :D

just come here to ask about x2 :P

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