Author Topic: HACKED  (Read 2437 times)

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Kulin_ban

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HACKED
« on: December 01, 2012, 04:14:59 pm »
-3
HACKED
« Last Edit: June 08, 2013, 10:52:33 am by Kulin_ban »

Offline Bjord

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Re: Let's talk about health regeneration
« Reply #1 on: December 01, 2012, 04:21:37 pm »
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I wouldn't be against it, as long as the amount of hp regenerated didn't exceed 7-14% of dmg received.
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Offline Boerenlater

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Re: Let's talk about health regeneration
« Reply #2 on: December 01, 2012, 04:27:29 pm »
+1
Add a health regen skill then. For every 4str 1point.
With 0 skill in regen you won't regenerate health and let's say with 3 you will get some % back per minute.
Ofcourse this would make IF obsolete.
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Offline Teeth

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Re: Let's talk about health regeneration
« Reply #3 on: December 01, 2012, 04:28:07 pm »
+1
I wouldn't be against it, as long as the amount of hp regenerated didn't exceed 7-14% of dmg received.
Why exactly 7-14%? Besides, if it is that low it is basically useless and not at all worth the coding time.

I would be against it, it promotes staying out of danger while you regenerate, basically slowing down gameplay. Simultaneously it allows classes that are mostly not in immediate danger, ranged and cav, to profit more from this than those that are, melee. Damage dealt should be damage dealt forever, without them being able to just walk it off. I personally hate games where you just not manage to kill someone and all that effort is useless because of health generation.

MAYBE, moving would disable health regeneration.
Really? Think about this one for a second, how exactly is having people standing still all over the place desirable for gameplay?

Offline Laufknoten

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Re: Let's talk about health regeneration
« Reply #4 on: December 01, 2012, 04:29:10 pm »
+3
Remove health bar and add bloody screen with regeneration.
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Offline Falka

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Re: Let's talk about health regeneration
« Reply #5 on: December 01, 2012, 04:44:03 pm »
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Siege - yes, battle - now  :P
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Offline Molly

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Re: Let's talk about health regeneration
« Reply #6 on: December 01, 2012, 04:54:08 pm »
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[...]
Really? Think about this one for a second, how exactly is having people standing still all over the place desirable for gameplay?
You already have that now too, don't you think?
People who get hit early in the round for a lot of damage won't keep charging anyway. They would hide behind some wall to avoid damage and get back into the fight when e.g. less cav/ranged is around...

I don't think it would change much compared to now. Damaged player go to the 2nd row now and they would do it with hp regen. In my opinion this specific argument is invalid.

Not saying that all arguments are invalid but this specific one seems to be - at least to me.
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Offline Gurnisson

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Re: Let's talk about health regeneration
« Reply #7 on: December 01, 2012, 04:55:56 pm »
+7
Would make it too forgivable, at least in my opinion
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Offline Molly

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Re: Let's talk about health regeneration
« Reply #8 on: December 01, 2012, 05:02:59 pm »
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Dunno if this is the right place to throw in a suggestion I am making for 1 year or something but...

Instead of having Health regeneration I would like to see Health as a 3rd attribute on the character page, next to Strength and Agility.

By doing so - at least in my humble opinion - a lot of issues could be solved. Especially the viability of Agi-builds.
The coupling of Strength and Health always has been a quite stupid idea to me...
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Offline Falka

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Re: Let's talk about health regeneration
« Reply #9 on: December 01, 2012, 05:08:07 pm »
+3
The coupling of Strength and Health always has been a quite stupid idea to me...

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Agiwhore:
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According to you which one has more HP?  :wink:
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Offline Molly

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Re: Let's talk about health regeneration
« Reply #10 on: December 01, 2012, 05:10:45 pm »
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If we talk about the overall health status, I am pretty sure your agi-whore has the healthier organism... :P
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Offline Osiris

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Re: Let's talk about health regeneration
« Reply #11 on: December 01, 2012, 05:16:32 pm »
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health as a separate attribute will just make everyone slower and weaker than they already are :/
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Offline Strider

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Re: Let's talk about health regeneration
« Reply #12 on: December 01, 2012, 05:16:40 pm »
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I support this. It was implemented in mb mercenary mod. Each point of Ironflesh increases regeneration speed by 0.5 seconds. It would totally buff usage of point in ironflesh and all in all, better gameplay.  :wink:

Offline Laufknoten

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Re: Let's talk about health regeneration
« Reply #13 on: December 01, 2012, 05:17:38 pm »
+7
If we talk about the overall health status, I am pretty sure your agi-whore has the healthier organism... :P
We could rename Ironflesh to steroids and players with high ironflesh/steroids have the chance to randomly die of a heart attack. :D 
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Offline Molly

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Re: Let's talk about health regeneration
« Reply #14 on: December 01, 2012, 05:21:24 pm »
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Before the discussion gets de-railed:

I am serious about Health as 3rd attribute.
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