Author Topic: HACKED  (Read 2428 times)

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Offline rufio

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Re: Let's talk about health regeneration
« Reply #15 on: December 01, 2012, 05:33:16 pm »
+2
what about they focus on current mechanics, like buffing athletics, buffing hold attacks, fixing glance chances to counter brainless spam. also on a side note fix the sheath visuals...
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Offline Leshma

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Re: Let's talk about health regeneration
« Reply #16 on: December 01, 2012, 05:44:14 pm »
+5
Severed arms, bandages, blood loss, medicinal herbs, yeah I'm for that.

Stupid regeneration, nope.

For the record, I don't even like stats system we have now. I like my games realistic.

Offline San

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Re: Let's talk about health regeneration
« Reply #17 on: December 01, 2012, 05:55:58 pm »
+2
Partial regeneration like they do in fighting games I'd be okay with. I would like some partial regeneration near the flag on siege. It gets annoying when you fought off many waves of attackers and now you only have a sliver of health left. I just find ways to get myself killed so I can spawn with health again in that scenario.

Offline Emotion

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Re: Let's talk about health regeneration
« Reply #18 on: December 01, 2012, 06:44:27 pm »
+1
The most idiotic thing I have ever read on the forums.
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Offline karasu

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Re: Let's talk about health regeneration
« Reply #19 on: December 01, 2012, 07:09:57 pm »
0
I think it would only make sense to Team Wounding, for an huge number of reasons.


Offline Miley

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Re: Let's talk about health regeneration
« Reply #20 on: December 01, 2012, 07:12:25 pm »
0
I'd say no... just think of how many classes would be affected by this.

Offline no_rules_just_play

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Re: Let's talk about health regeneration
« Reply #21 on: December 01, 2012, 11:30:20 pm »
+4
not really into health regen, but a doctor would be pretty cool :D in persistent world, doctors can already use scalpels that slowly heal people by stabbing them. (doctor skill must be implemented in this case)

WARNING: make sure that there is no knife that looks almost the same as the scalpel, people might troll with it and tell people that their dagger is a scalpel and that they want to heal them.

well ok, maybe its just a stupid idea, but it could be cool :)

Offline Spa_geh_tea

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Re: Let's talk about health regeneration
« Reply #22 on: December 03, 2012, 06:21:58 pm »
0
not really into health regen, but a doctor would be pretty cool :D in persistent world, doctors can already use scalpels that slowly heal people by stabbing them. (doctor skill must be implemented in this case)

WARNING: make sure that there is no knife that looks almost the same as the scalpel, people might troll with it and tell people that their dagger is a scalpel and that they want to heal them.

well ok, maybe its just a stupid idea, but it could be cool :)

Your suggestion makes more sense then everyone being able to rejuvinate themselves.

Perhaps a unique set of medical equipment (uses firearm wpf). Which does about 1(min)-5(max) HP per slap(which stuns the healee like a normal hit). Increased wpf increases healing capability. Bandage does 1hp, scalpal (2), saw (3).....

Make healing tents more accessible before adding individual micro bot to heal a player.
« Last Edit: December 03, 2012, 06:33:43 pm by Spa_geh_tea »

Offline Memento_Mori

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Re: Let's talk about health regeneration
« Reply #23 on: December 03, 2012, 08:25:09 pm »
+2
buffing hold attacks
*SNIP*

ew, no. :(

Buff chambers!

Why the hell would you want to buff held attacks, they're boring.


OT, health regen is stupid, game is already far too forgiving (boring, boring, boring, BORING) cRPG isn't really going anywhere fast. ("fast" as in exciting, so actually wouldn't doubt it if they actually do add some HP regen to make combat even more slow and boring.)

« Last Edit: December 03, 2012, 08:32:57 pm by Memento_Mori »

Offline Snoozer

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Re: Let's talk about health regeneration
« Reply #24 on: December 04, 2012, 09:35:04 am »
0
fuck it why not? i like the buff IF idea

IF is damn near useless it only keep you able to fight black bar a little longer

it would be a nice change for siege as well that defenders have a fighting chance they lose 80% of the time anyways they just slowly get pushed back

and it would make fighting more intense seeing how people will be able to fight a little bit more fresher based off their IF
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Offline Vibe

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Re: Let's talk about health regeneration
« Reply #25 on: December 04, 2012, 09:59:53 am »
+4
No way, people die way too slow already. Cutting the max HP in half or something would be a much better idea. Pay for your mistakes, fuckers.

Offline Ninja_Khorin

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Re: Let's talk about health regeneration
« Reply #26 on: December 04, 2012, 10:12:42 am »
0
Nothing is as fun as slaughtering nabs on rageball in full plate, 12 IF and regenerating health. Oh, and occasionally I throw the ball in the goal from midfield.

But seriously, though. It's nothing I'd like to see in cRPG. But then again in 1v1, everytime I survive one hit I consider myself defeated, even though I kill the guy. It's not zen to be bloodied.

Offline Malaclypse

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Re: Let's talk about health regeneration
« Reply #27 on: December 04, 2012, 10:33:34 am »
-2
As STR gives 1hp per unit, give AGI 1% hp regen per min per unit or something.
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Offline Rhekimos

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Re: Let's talk about health regeneration
« Reply #28 on: December 04, 2012, 10:56:58 am »
+2
It might even work in the weird mode called rageball, but don't ever introduce it in any form for any of the non-silly modes.

Running to hide to get your health back in battle will be the killing blow for this mod.

Offline Molly

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Re: Let's talk about health regeneration
« Reply #29 on: December 04, 2012, 11:01:13 am »
0
Just make Health a 3rd attribute!

Then you have make a decision if you wanna hit hard, tank hard or run... umm... hard. Guess you get my point there.
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