Author Topic: Native vs cRPG  (Read 9573 times)

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Offline Vaucanson

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Re: Native vs cRPG
« Reply #105 on: December 05, 2012, 04:36:02 pm »
-3
I don't know precisely what is going on with Crpg, but for the first time in two years, I have more fun playing native. No agispammers everywhere, autoblockers, or weird 2h weapons swinging 3 times in a sec.

Maybe I'll be back one day.

Offline cmp

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Re: Native vs cRPG
« Reply #106 on: December 05, 2012, 05:00:15 pm »
+11
I don't know precisely what is going on with Crpg, but for the first time in two years, I have more fun playing native. No agispammers everywhere, autoblockers, or weird 2h weapons swinging 3 times in a sec.

Translation: cRPG players are too good for me so I'll just go pwn noobs on ZHG servers.
Be careful not to join Nditions unless you want to uninstall the game.

Offline Rebelyell

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Re: Native vs cRPG
« Reply #107 on: December 05, 2012, 05:04:11 pm »
+1
It's been also "proven" long ago that cRPG is 527% better than Native, if you know what I mean.
ofc cRPG is better other ways why we are here for f&^k sake?
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Offline BlueKnight

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Re: Native vs cRPG
« Reply #108 on: December 05, 2012, 05:08:06 pm »
+1
I like crpg
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Offline Zlisch_The_Butcher

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Re: Native vs cRPG
« Reply #109 on: December 05, 2012, 05:10:05 pm »
0
Be careful not to join Nditions unless you want to uninstall the game.
TBH Most people I've seen on Nditions are at best slightly a decent amount bellow c-rpgs average.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Vaucanson

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Re: Native vs cRPG
« Reply #110 on: December 05, 2012, 05:12:28 pm »
0
Quote
"Translation: cRPG players are too good for me so I'll just go pwn noobs on ZHG servers.
Be careful not to join Nditions unless you want to uninstall the game."

I feared such stupid answer. The fact that i'm not a forum regular contributor is only that I had no special problem with Crpg, and was happy until this week. I am not one of the best players here, but I was regularly among the first 5 in team. But if you want to play only with the best players, go on. That's the fastest way to kill the mod.

Offline [ptx]

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Re: Native vs cRPG
« Reply #111 on: December 05, 2012, 05:34:47 pm »
+3
the only point i had in this entire argument was not that CRPG is bad because i like CRPG, i'd just like the gameplay to be faster :) :)
That is why you wanted chamberblocking removed, right? :lol:

Offline Shemaforash

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Re: Native vs cRPG
« Reply #112 on: December 05, 2012, 05:39:58 pm »
0
TBH Most people I've seen on Nditions are at best slightly a decent amount bellow c-rpgs average.

That's not what I understood from you playing there, you were fighting against mediocre players on a weird time of the day, and when I got on you lost every duel against me.
« Last Edit: December 05, 2012, 05:44:41 pm by Shemaforash »
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Offline cmp

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Re: Native vs cRPG
« Reply #113 on: December 05, 2012, 05:47:36 pm »
+9
I feared such stupid answer. The fact that i'm not a forum regular contributor is only that I had no special problem with Crpg, and was happy until this week. I am not one of the best players here, but I was regularly among the first 5 in team. But if you want to play only with the best players, go on. That's the fastest way to kill the mod.

If you don't want a stupid answer try not to give a VERY stupid reason.

No agispammers everywhere, autoblockers, or weird 2h weapons swinging 3 times in a sec.

It's funny because general consensus is that cRPG is slower than Native (greatswords certainly are) and STR>AGI. Also, by the way, cRPG is the only Warband mod where autoblockers get detected and banned.

Offline oprah_winfrey

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Re: Native vs cRPG
« Reply #114 on: December 05, 2012, 05:50:36 pm »
+1
The only thing that I like about native over crpg is dueling. Although the feint spamming does get a little boring after a while.

Offline Teeth

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Re: Native vs cRPG
« Reply #115 on: December 05, 2012, 07:21:45 pm »
0
The only thing about Native I like better than cRPG is the smooth and responsive feeling it has. I occasionally duel on it, but the almighty 2h stab makes duels somewhat retarded. Still, even Nditions duelling feels slow now to the extent that I start doing retarded moves and 360 swings because I get bored.

Offline Tot.

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Re: Native vs cRPG
« Reply #116 on: December 05, 2012, 07:29:50 pm »
+1
I have more fun playing native (..) cRPG has weird 2h weapons swinging 3 times in a sec.

On team deathmatch servers maybe. Do come by to Nditions sometime. Though make sure your monitor is glued to your desk, we wouldn't want you to throw it through the window after being macro-ed 10th in the row with a lightsaber greatsword. One thing that cRPG-stab is good for is that you can't really feintspam it that much.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Rebelyell

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Re: Native vs cRPG
« Reply #117 on: December 05, 2012, 08:08:08 pm »
0
That is why you wanted chamberblocking removed, right? :lol:
that + your awatar = win
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Offline Angantyr

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Re: Native vs cRPG
« Reply #118 on: December 07, 2012, 04:59:58 pm »
0
Community effort another hint at Native class imbalance; IG tried out class restrictions on IG_Battlegrounds the other day (ranged and cav set to 1% :lol:).

Offline Shemaforash

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Re: Native vs cRPG
« Reply #119 on: December 07, 2012, 05:03:14 pm »
0
Community effort another hint at Native class imbalance; IG tried out class restrictions on IG_Battlegrounds the other day (ranged and cav set to 1% :lol:).
it was horrid
You should be punished for having a shitty attitude.