In regards to class balance in Native tournaments there's a reason balance was enforced as a rule in for example '5-a-Side' and that special 'melee' community maps were made in the second year of ENL to accomodate infantry more than the existing ones. In the (80+) ladder and scrim matches I've fought in ranged has played a primary role in as good as all of them (few exceptions, including two IG matches, some 22nd and one against Wolves, though of course the very earliest beta matches had a more random setup), often making up about half or more of the enemy team and few in the community seemed to be bothered by it - the reason I quit Native for good. Current cRPG balance is good in my opinion and most new changes are very sensible.