Author Topic: Native vs cRPG  (Read 9581 times)

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Offline Froto_the_Loc

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Native vs cRPG
« on: December 01, 2012, 04:47:50 am »
+1
I'm not quite sure what it is called, but something is wrong.

It's frustrating. I swing left, they block with a left.
I get behind someone and use a right swing, they could just throw up a right block and my footwork is null.

I know I can't be the only one experiencing this.

What's it called, and why is it in the mod?

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« Last Edit: December 02, 2012, 05:53:50 am by Froto_the_Loc »
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Offline Gristle

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Re: What's with blocking?
« Reply #1 on: December 01, 2012, 04:56:29 am »
0
I'm not sure, but it needs a nerf. When my 97 speed weapon is easily blocked all day, something is very wrong.

Offline Kelugarn

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Re: What's with blocking?
« Reply #2 on: December 01, 2012, 05:35:05 am »
0
I'm not sure, but it needs a nerf. When my 101 speed weapon is easily blocked all day, something is very wrong.

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Offline San

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Re: What's with blocking?
« Reply #3 on: December 01, 2012, 06:05:47 am »
+2
To some people, it makes sense that you block where the weapon and your block collide. I remember that there was some contention when this feature was temporarily removed some time ago. This means turning into your blocks, being able to block people slightly behind you.

You could get unlucky and they could block you (many times unwittingly). Strafing so you purely hit the back or using overhead/stab might be more reliable, though.

Offline a_bear_irl

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Re: What's with blocking?
« Reply #4 on: December 01, 2012, 06:28:26 am »
+1
it's been like that forever, and it wouldn't make sense if it were removed. attacks from behind getting blocked probably means you're too close to them when you start your swing (the tip of your weapon is ending up in front of them)
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Offline Visconti

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Re: What's with blocking?
« Reply #5 on: December 01, 2012, 08:43:20 am »
+5
Blocks are based on where your weapon is, been like that since the beta im pretty sure. I quite like it, makes footwork that much more important
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Offline Teeth

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Re: What's with blocking?
« Reply #6 on: December 01, 2012, 11:41:51 am »
+8
You can block a left attack with a left block as long as you've angled it right and same goes for right block. It should be that way, as long as there is a block in between the attack and you, why shouldn't it block? I remember when it was accidentally removed in a patch and I cried my eyes out, cause it became apparent that I did it all the time.

To me it is very useful in group fights where you can block multiple people in a row with minimal camera turning.

Offline Kafein

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Re: What's with blocking?
« Reply #7 on: December 01, 2012, 11:44:30 am »
+5
I'm fine with weapons blocking attacks coming from the back. I'm just not fine with shields not doing the same in the same conditions (the enemy weapon first colliding with the shield model).

Offline Paul

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Re: What's with blocking?
« Reply #8 on: December 01, 2012, 12:33:43 pm »
+5
Combining attacker/defender stun and crushthrough mechanic with the relative angle of the block might be interesting.

Perfect (angle) block -> attacker stun, no defender stun, anti-crushthrough bonus
Sloppy block -> more stun for defender and eventually increased crushthough likeliness

Offline Leshma

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Re: What's with blocking?
« Reply #9 on: December 01, 2012, 01:21:53 pm »
0
Combining attacker/defender stun and crushthrough mechanic with the relative angle of the block might be interesting.

You're reading my mind. I was checking this topic and thought, well guys I do agree with you but this is simple game. If this was sophisticated simulation with a chance for block to fail under certain conditions, blocking from behind wouldn't stop attacks every time.

And then you come up with a way to implement this. Big plus for you, Paul. I hope you're willing to code that yourself :)

Offline Mlekce

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Re: What's with blocking?
« Reply #10 on: December 01, 2012, 01:35:33 pm »
-1
I'm not sure, but it needs a nerf. When my 97 speed weapon is easily blocked all day, something is very wrong.

what if i tell you that i have mw Liuyedao that have 103 speed and ppl are blocking this easily.  :D Skill of crpg players is too god damn high.

Did u ever see rantrex blocking 2-3 players that swing different cind of attack with only one block? I saw it few times.

Offline Corsair831

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Re: What's with blocking?
« Reply #11 on: December 01, 2012, 01:46:45 pm »
-1
crpg has much lower weapon speeds than native, which the engine was designed for, therefore things are incredibly easy to block ... Solution ... take weapon speeds back up to native ...
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Offline cmp

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Re: What's with blocking?
« Reply #12 on: December 01, 2012, 02:25:13 pm »
+3
crpg has much lower weapon speeds than native

Only if you don't take looms into account.

Offline Corsair831

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Re: What's with blocking?
« Reply #13 on: December 01, 2012, 04:32:34 pm »
+1
Only if you don't take looms into account.

go to nditions and use a two handed sword, or a greatsword for a few minutes, then go to eu_3 and use a +3 greatsword or 2h sword with an 18/21 build (high wpf) and you'll notice just how much slower it is, even with an agi build and a loomed weapon
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Offline Gurnisson

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Re: What's with blocking?
« Reply #14 on: December 01, 2012, 04:54:45 pm »
+3
Go 18/21 with rags and a HBS/Scimi. Doesn't feel slow anymore. :P
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