Man, I gotta say, I've seen VERY few kiting archers after the recent change/nerf/what have you. The ones that I have seen are very ineffective.
However, I have seen plenty (more than before) of HA/HX. It's pretty frustrating for most players, but since I'm back to my 15-24 arbalest build, I can shoot down HA/HX quite easily.
I don't have very effective input here, just an observation that I have seen far fewer kiting archers than before. Even the archers that have the ability to kite many players (Kesh, Dildos) aren't fucking assholes. They'll throw down in melee just like everyone else. And for that, I respect them. No respect for delaying HA/HX, though. Fuckers.
I wouldn't say it's out of control, but it could definitely be addressed. For starters, the arrow weight change helps, but is pretty extreme (1 quiver of regular arrows heavier than Great Maul lol). If possible, bows could be given physical length and have an alternate mode as a staff-like melee weapon to facilitate this. Physical weapon length affects run speed, more powerful bows could be longer, etc. Automatic MOTF spawning at a designated amount of time left comes to mind as well.
There are a number of suggestions up at the moment in regards to this, I just think that ones which feel artificial (melee only speed buffs, athletics nerfs related to powerdraw) aren't fair/thought out very well, though I'm confident the developers will find a balance of good suggestions at some point.
Still, it's ultimately a problem of builds, which is a problem with the metagame which gravitates towards more Strength oriented builds in melee and more agility oriented builds in ranged. I don't have a problem with any builds, personally, but would definitely like to see as many dedicated agility-based infantry builds as I do balanced/strength based ones on the battlefield (I'd also like to see more Strength based ranged builds). More quick folks could make kiting archers less of an issue, but it falls on players to commit to those builds.
^^^ right there is a sick-ass suggestion. Give bows with appropriate length (no shortbows or whatever) an alt-mode that allows them to block and do moderate damage. Similar stats to the plain old staff (not quarterstaff), but slower.