[12:32] <Andswaru> its to time consuming (24hrs) because of bandits etc on different time zones.
[12:36] <jacko> auto caravans would be awesome
[12:36] <Vibe> hm basically yeah
[12:36] <jacko> sending out NPC caravans
[12:36] <Vibe> perhaps make all the boring shit more Ai/NPC dependant
[12:36] <Vibe> like one guy controling his own troops
[12:36] <Vibe> to do crap
[12:37] <Vibe> so you're not limited to one action at a time
[12:37] <Vibe> like send 50 troops to do trades
[12:37] <Vibe> then 150 to battle
[12:37] <jacko> depending on if you're a fief owner or not
[12:37] <jacko> castle = ai raiders, towns = x caravans
[12:38] <[ptx]> how about
[12:38] <Vibe> and a PREMIUM FEATURE, 5 action at a time allowed + 50% troop bonus per strat tick only 14.99$/month
[12:38] <jacko>

[12:38] <[ptx]> make strat map somewhat tile based
[12:38] == Ipsum [
[email protected]] has joined #mount&blade-crpg
[12:38] <jacko> heh yea
[12:38] <jacko> it's pixel based at the moment
[12:38] <[ptx]> yeah, like, you get hexagon tiles or something
[12:38] <[ptx]> or octagon
[12:38] <[ptx]> it takes time to move from one tile to another
[12:39] <[ptx]> you can attack whoever is in your tile, enter the fief in it, etc
[12:39] <[ptx]> wouldnt really lose out on much, except for a lot of micromanagement
[12:40] <[ptx]> would make it more visually appealing
[12:40] <[ptx]> perhaps more strategic as well
[12:40] <[ptx]> territory control meaning more
[12:40] <Vibe> hm yeah
[12:40] <Vibe> what if it wasnt all fief based
[12:40] <[ptx]> region based
[12:40] <Vibe> each hexa having its own attributes
[12:41] <[ptx]> yeah
[12:41] <Vibe> like providing those and these crafts/goods
[12:41] <[ptx]> okay, maybe not hexa, but like in paradox strategy games
[12:41] <[ptx]> where you get regions
[12:41] <Vibe> yeah
[12:41] == adre [
[email protected]] has joined #mount&blade-crpg
[12:41] <[ptx]> each region has its own attributes, might have a fief or not
[12:42] <Vibe> depends on how big those regions would be
[12:42] <[ptx]> hell, maybe even give regions a multi-tier battles
[12:42] <[ptx]> like
[12:42] <[ptx]> it is controlled by faction A
[12:42] <[ptx]> faction B attacks it
[12:42] <[ptx]> first has to defeat faction As armies in the region
[12:42] <[ptx]> then can attack the fief
[12:43] <[ptx]> unless the faction A army is not in the fief
[12:43] <[ptx]> or something like that?
[12:43] <[ptx]> anyhow
[12:44] <[ptx]> regions/tiles would be an improvement, imho
[12:44] <Andswaru> tiles would be pro
[12:44] <Andswaru> would even solve this damn bash attack 500 times and watch the guy still escape problem
[12:44] <[ptx]> yeah
[12:45] <[ptx]> well
[12:45] <[ptx]> i absolutely hate the pixel hunting mechanics of now
[12:45] <Vibe> what is it hard to attack people like this?
[12:45] <[ptx]> having stuff be in regions would clean up strat a ton
[12:45] <Vibe> never tried
[12:45] <Vibe> so i dunno
[12:45] <[ptx]> theres a lot of pixel micromanagement right now
[12:45] <[ptx]> which is annoying
[12:46] <[ptx]> it isnt hard to attack someone, you just click them and press attack
[12:46] <[ptx]> at which point your char moves on top of target
[12:46] <[ptx]> but still, its all down to pixels
[12:47] <[ptx]> having chars disappear into fiefs, 1 pixel short of being attacked, etc
[12:47] <[ptx]> regardless, everyone loves tiles/regions
[12:53] <Vibe> but
[12:53] <Vibe> that would limit the movement a bit
[12:53] <Vibe> you wouldn't be able to dodge as much
[12:54] <Vibe> if the tiles were big
[12:54] <Vibe> and especially if it's regions only
[13:12] == Mylet|away has changed nick to Mylet
[13:31] <[ptx]> yeah
[13:31] <[ptx]> thats the point
[13:32] <[ptx]> fuck "dodging", aka stare at a page and refresh every 5 minutes for an hour or more
[13:33] == Barracuda [
[email protected]] has quit [Ping timeout]
[13:39] <jacko> it's a map, representing armies and cities
[13:39] <jacko> no need for dodging
[13:39] <jacko> bring forth the squares!
[13:42] <@chadz> i'm surprised "dodging" still works
[13:42] <[ptx]> well, not so much dodging
[13:42] <@chadz> you should be able to attack anyone instantly that is within 5 minutes reach
[13:42] <[ptx]> as having "escort" armies
[13:43] <[ptx]> with multiple people frantically typing/shouting in TS and staring at pixels
[13:44] <@chadz> lol
[13:44] <[ptx]> anyhow
[13:44] <[ptx]> pixel staring sucks ;(
[13:44] <@chadz> well, i'm interested in tiles, but probably not for this version
[13:44] <[ptx]> yay
[13:44] <@chadz> i'll leave the rest up to your imagination
[13:44] <Cordella> pls don turn it into a board game
[13:44] <jacko> it already is..?
[13:44] <Cordella> next we'll have to roll dice to determine wars
[13:45] <@chadz> maybe a more abstract ruleset (=boardgame) could be nice for strat
[13:46] <@chadz> like "you can only attack other towns when you start in a town"
[13:46] <jacko> rules that make sense, sure
[13:46] <jacko> it's all about visualizing that makes sense
[13:46] <jacko> think civ
[13:46] <@chadz> maybe also only one action per hour
[13:46] <@chadz> as in, setting moves, and every hour is a tick
[13:46] <jacko> civ / total war campaign map
[13:46] <jacko> but real time
[13:47] <@chadz> well, for all scared shitless now, i'm just thinking out loud here
[13:47] <@Mylet> I think it's a nice idea
[13:47] <[ptx]> [13:46] <@chadz> maybe also only one action per hour
[13:47] <[ptx]>

[13:48] <[ptx]> sounds... interesting
[13:48] <jacko> also, ai stuff
[13:48] <[ptx]> having strat stuff happen on an hourly basis or so, rather than realtime
[13:48] <[ptx]> or 30 mins
[13:48] <jacko> once initiated you can't really control them
[13:48] <jacko> like caravan, raiding parties
[13:49] <jacko> but you know this

[13:49] <@chadz> i think realtime doesn't really work for mmo strategy
[13:49] <@chadz> i always thought it would
[13:49] <@chadz> but it just makes stuff more complicated
[13:49] <@chadz> so why not make it semi turn based
[13:50] <[ptx]> agree totally
[13:50] <[ptx]> a semi-turn based with action queueing (cant spell lol) would work grand
[13:51] <[ptx]> probably biggest issue would be having different movement speeds in that
[13:51] <[ptx]> but then again you could have different speed units, like, fast moving character = moves set distance in X turns, slow character moves said distance in 2,5x turns
[13:51] <[ptx]> or so
[13:52] <@chadz> yeah, different movement speeds probably wouldnt work
[13:52] <@chadz> unless you make it 1/2/3 turns per tile
[13:52] <[ptx]> yeah
[13:52] <[ptx]> would also stop giving people headaches with movement speeds
[13:52] <[ptx]> spreadsheets FTL
[13:54] <@chadz> actually, that could work
[13:54] <@chadz> ideal condition is 1 move per tile
[13:54] <@chadz> forest gives +1 penalty
[13:54] <@chadz> mountain +4
[13:54] <@chadz> eg
[13:54] <jacko> yeah
[13:54] <jacko> just make it simple
[13:54] <@chadz> and your equipment can modify +x, or *x
[13:55] <jacko> also, visual borders around towns
[13:55] <jacko> = faction color
[14:01] <Vibe> think it could work well with turns and tiles
[14:01] <Vibe> more thinking and less staring at tiles
[14:01] <Vibe> i mean pixels
[14:02] <jacko> yup
[14:02] <jacko> as long as it isn't just tiles slapped over the current system
[14:02] <Vibe> well makes regions out of the tiles
[14:02] <Vibe> and have regions have attributes
[14:03] <jacko> yup
[14:03] <Vibe> so it isn't only about fiefs anymore
[14:03] <Vibe> might also promote open field battles more
[14:03] <jacko> unique battle locations for region control
[14:03] <jacko> :O
[14:05] <Vibe> shit
[14:05] <Vibe> region connections and tied benefits
[14:05] <Vibe> so cutting off someones land and separating it
[14:05] <Vibe> would hurt
[14:05] <Vibe> and influence
[14:06] <Vibe> kind of like Planetside 2 right now
[14:06] <Rosak> hmmm
[14:06] <jacko> connected, but should still give benefits unconnected as well
[14:07] <jacko> for bandits and small clans who don't own fiefs
[14:09] <[ptx]> ok, heres an idea
[14:09] <[ptx]> players dont run caravans, caravans are created from fiefs and travel between them automatically
[14:10] <[ptx]> created at a cost
[14:10] <jacko> that's planned, somewhere in the future i believe
[14:10] <[ptx]> players, instead, spend their ticks
[14:10] <Vibe> that would be great
[14:10] <[ptx]> in other things
[14:10] <[ptx]> in regions
[14:10] <[ptx]> maybe, replacing PP
[14:11] <[ptx]> >
[14:11] <[ptx]> ?
[14:11] <[ptx]> or some such thing
[14:11] <jacko> yup
[14:11] <[ptx]> as in, players spend their ticks improving their factions fiefs
[14:11] <[ptx]> or neutral players spend their ticks on other things
[14:12] <[ptx]> troop recruitment being an additional tick sink
[14:12] <[ptx]> also
[14:12] <[ptx]> built in diplomacy
[14:12] <jacko> god yes
[14:13] <[ptx]> the automatic caravans dont travel to friendly fiefs, if you havent actually made an in-strat trade agreement
[14:13] <jacko> it's a game, enforce game rules
[14:13] <[ptx]> and such built in diplomatic agreements can have some effects
[14:14] <[ptx]> maybe even something to make people not carebear as much
[14:14] <jacko> declaring war takes x turns
[14:14] <jacko> moves everyone out of the territory
[14:14] <jacko> etc
[14:14] <[ptx]> or perhaps
[14:14] <jacko> peace make factions unable to attack each other for x turns
[14:14] == Para [
[email protected]] has quit [Ping timeout]
[14:15] <@Mylet> I think that would be a bit too restricting
[14:15] <[ptx]> being at war/neutral with a faction makes you pay higher upkeep for troops whilst in their territory
[14:15] <jacko> you can still hire mercs to attack
[14:15] <[ptx]> but peace has some other costs
[14:16] <jacko> don't see why it would restrict anything, tbh
[14:16] <[ptx]> so, you cant have factions pretending to be neutral, without gimping themselves
[14:17] <[ptx]> perhaps some sort of debuff, relative to the size of the factions making their peace agreement
[14:17] <jacko> there should still be a viable way to merc for other factions
[14:17] <[ptx]> so, small factions can do peace with each other, but big ones will suffer
[14:17] <jacko> without declaring
[14:17] <[ptx]> none of the in-strat diplomacy can really work without regions/tiles
[14:18] <[ptx]> or at least as far as i can ee
[14:19] <jacko> well, i think a we would benefit from a diplomacy system
[14:19] <jacko> right now people make up their own rules about it
[14:20] <[ptx]> yeah, its pretty lame lol
[14:20] <jacko> but there is no way to enforce it
[14:20] <jacko> only way is to shit talk on the fourms

[14:20] <[ptx]> especially considering how most people have no idea how proper diplomacy should go
[14:21] <[ptx]> and then you have people making "truces" with no term, that can basically be broken within 5 minutes of signing
[14:21] <[ptx]> or never
[14:21] <[ptx]> go figure
[14:21] <jacko> yeah that's the problem
[14:22] <jacko> no consequences
[14:22] <jacko> way way back i used to play utopia
[14:22] <jacko> which is a text based strategy game ish
[14:23] <jacko> there you had turns, attacking, declaring etc
[14:23] <jacko> and it worked really well
[14:35] <Fips> awwww yes, playing cRPG on my TV
[14:36] <Rosak> jacko: the player community was probably smarter
[14:39] <Vibe> so
[14:39] <Vibe> who's going to sum all this up in a nice looking post
[14:40] <[ptx]> you will
[14:40] <[ptx]> a post for what, anyway
[14:41] <[ptx]> its all just daydreaming
[14:41] <Vibe> for all this cool suggestions about strat
[14:41] <[ptx]> right now anyway
[14:41] <Vibe> still
[14:41] <Vibe> also it would be great renown for you guys
[14:41] <Vibe> you know you want it
[14:41] <[ptx]> awww
[14:41] <[ptx]> >_<
[14:42] <[ptx]> i posted a photo of my uberkool cat in mewos thread, didnt get a single plus
[14:42] <[ptx]> i am hurt
[14:42] <Vibe> lol
[14:44] == Cyclopsided_ [
[email protected]] has joined #mount&blade-crpg
[14:44] * karasu pokes Mylet's eyes out with a fork
[14:45] <[ptx]> if i went through the trouble of summing all this up and ended up with less than +30, id be hurt too much
[14:45] <[ptx]> i cant take it anymore
