Author Topic: A different strategus and stuff  (Read 2171 times)

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Offline [ptx]

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A different strategus and stuff
« on: November 20, 2012, 07:01:20 pm »
+39
A summary of a certain IRC conversation some days ago:

What if...

  • ..strategus map was tile or region based, with players moving from tile to tile, and being able to interact with anything that was in the tile
  • ..you would control tiles, regardless of whether or not there are fiefs in it
  • ..all the actions in strat (movement, attacks, whatever else) were semi-turn based - as in, the whole thing moves forward 1 turn every 30 minutes or so and movement, for example, takes like 1-3 turns between tiles, depending on your speed
  • ..there was integrated diplomacy in strat, trade agreements and treaties, all giving buffs (and debuffs), depending on territory control - this being enforced because of tile based territories, that would hurt factions, that would be at war in strat, whilst actually being at peace, for example. This could also be used to discourage massive powerblocks, perhaps, by giving debuffs, based on size of factions making peace or some such thing
  • ..all trading was automated and not done by players, but rather just gave revenue, based on territory control and diplomatic treaties
  • ..players would instead contribute their hard-earned ticks towards improving regions/tiles/fiefs and actually pushing for territory
  • ..there were pretty colours :D
  • ..there were more ways to actively expend your strat ticks towards different causes
  • ..there were more unique battle locations with their own maps and more meaningful field battles
?

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Offline Elindor

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Re: A different strategus and stuff
« Reply #1 on: November 20, 2012, 07:03:48 pm »
0
  • ..strategus map was tile or region based, with players moving from tile to tile, and being able to interact with anything that was in the tile
  • ..you would control tiles, regardless of whether or not there are fiefs in it
  • ..there was integrated diplomacy in strat, trade agreements and treaties, all giving buffs (and debuffs), depending on territory control - this being enforced because of tile based territories, that would hurt factions, that would be at war in strat, whilst actually being at peace, for example. This could also be used to discourage massive powerblocks, perhaps, by giving debuffs, based on size of factions making peace or some such thing
  • ..players would instead contribute their hard-earned ticks towards improving regions/tiles/fiefs and actually pushing for territory
  • ..there were more unique battle locations with their own maps and more meaningful field battles

These especially.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline KingBread

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Re: A different strategus and stuff
« Reply #2 on: November 20, 2012, 07:07:32 pm »
0
chadz do it now pls
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Offline Bjarky

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Re: A different strategus and stuff
« Reply #3 on: November 20, 2012, 08:18:30 pm »
0
+1

Offline CrazyCracka420

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Re: A different strategus and stuff
« Reply #4 on: November 20, 2012, 08:31:56 pm »
0
Looks like some great ideas for strat, good luck getting Harald or any dev's time to code, test and implement this...
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Offline Sandersson Jankins

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Re: A different strategus and stuff
« Reply #5 on: November 20, 2012, 10:39:22 pm »
0
This would be the coolest damn thing.
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Offline BASNAK

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Re: A different strategus and stuff
« Reply #6 on: November 20, 2012, 10:51:31 pm »
+1
Yes. But only if it would allow roleplaying the Cold War in strat, like we're doing now, with powerblocks and shit.
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Offline Lannistark

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Re: A different strategus and stuff
« Reply #7 on: November 20, 2012, 11:14:12 pm »
+1
This is pure demagogy. While all the features sound awesome and hilarious, implementing them is not at all as trivial.
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Offline [ptx]

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Re: A different strategus and stuff
« Reply #8 on: November 20, 2012, 11:28:35 pm »
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Demagogy is not the word you are looking for...

Offline [ptx]

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Re: A different strategus and stuff
« Reply #9 on: November 22, 2012, 02:52:20 pm »
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[14:45] <[ptx]> if i went through the trouble of summing all this up and ended up with less than +30, id be hurt too much
[14:45] <[ptx]> i cant take it anymore :(
I knew this would happen :cry:

Offline Vibe

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Re: A different strategus and stuff
« Reply #10 on: November 22, 2012, 02:59:15 pm »
+3
+1 omg so good

Offline Bjord

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Re: A different strategus and stuff
« Reply #11 on: November 22, 2012, 03:20:45 pm »
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Nice.
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Offline Elmokki

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Re: A different strategus and stuff
« Reply #12 on: November 22, 2012, 07:32:36 pm »
0
All trade done by npcs would be awesome. You could probably make automated battles against the npcs and make raiding them trivial with even remotely decent army and yet keep the loot somewhat worthwhile. However, anyone owning a fief would want to not let anyone raid anything coming their way or from their fief since trade = commerence.

Offline Butan

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Re: A different strategus and stuff
« Reply #13 on: November 22, 2012, 08:17:39 pm »
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some good ideas that can be done easily :D

Offline KaMiKaZe_JoE

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Re: A different strategus and stuff
« Reply #14 on: November 23, 2012, 02:29:32 am »
+1
Yes to everything. The diplomacy scares me, though. Takes away some of the freedom imo.

So what if there are no official consequences if you break a trade agreement or something? You'll piss off your partner, and they'll never talk to you again, or something.

PLEASE GOD make npc's take care of trade. It's fucking boring shit atm.
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