Author Topic: 2h swords  (Read 11047 times)

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Offline SMEGMAR

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2h swords
« on: November 10, 2012, 03:30:04 am »
+1
Why does it seem like 70% of players use them?
Do YOU use them?
If so, why?
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Offline Grumbs

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Re: 2h swords
« Reply #1 on: November 10, 2012, 03:33:46 am »
+18
If I wasn't polearm I would be 2 hander, because manual directional blocking is one of the key features of the game to me.
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Offline TurmoilTom

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Re: 2h swords
« Reply #2 on: November 10, 2012, 03:34:15 am »
+6
Why do people use them?
Do YOU use them?
If so, why?

People use them because they're good. Really, really damn good and in my opinion, the most powerful weapon class in the game if you want something that can perform well in almost any circumstance in any given game mode.

I don't use them. Well, at least not anymore. At this point I'm looking for a challenge, and it's just something I can't get with two-handers. I'll probably end up aiming for a 12/33 swashbuckler once I max out my gen bonus.

Offline Kafein

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Re: 2h swords
« Reply #3 on: November 10, 2012, 03:40:00 am »
+1
I have a 2h alt because it's fun to change a bit. I don't need to be as concentrated to perform well.

Offline Bjord

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Re: 2h swords
« Reply #4 on: November 10, 2012, 03:41:38 am »
+3
Tom... That build makes no sense. Get 5 PS, because that is at least viable. Unless you intend to use steel pick.

Still, you won't be able to wear some armours and gloves.
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Offline SMEGMAR

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Re: 2h swords
« Reply #5 on: November 10, 2012, 03:48:09 am »
-2
I too played 2h for 3 gens or so, easiest time i've ever had in this game.
What I don't understand is why this game rewards players for effortless kills.
Every patch seems to buff / indirectly buff 2h, why is this?
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Offline TurmoilTom

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Re: 2h swords
« Reply #6 on: November 10, 2012, 03:48:58 am »
+8
Tom... That build makes no sense. Get 5 PS, because that is at least viable. Unless you intend to use steel pick.

Still, you won't be able to wear some armours and gloves.

Making sense? Hah! Friend, I believe you have no idea who I am.  8-)

Besides, if I get 5 power strike I won't be able to get over 200 WPF.


I too played 2h for 3 gens or so, easiest time i've ever had in this game.
What I don't understand is why this game rewards players for effortless kills.
Every patch seems to buff / indirectly buff 2h, why is this?

Because cRPG devs.

There's no better way to put it than that, really.

Offline Vodner

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Re: 2h swords
« Reply #7 on: November 10, 2012, 04:00:08 am »
+3
I play it most of the time because I feel like I'm gimping myself if I don't. It's the only class that I feel comfortable playing post turn-rate nerf.

Offline Arathian

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Re: 2h swords
« Reply #8 on: November 10, 2012, 04:21:57 am »
0
Because long maul is not a good weapon yet.

If they buff it, I might try a few gens with long maul.
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Offline Tears of Destiny

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Re: 2h swords
« Reply #9 on: November 10, 2012, 04:25:37 am »
+15
Easiest class to learn how to play. Difficult to master all the fine points, certainly, but it is absurdly easy to pick one up and abuse the animations and reach. Also note that popular culture has romanticised the two-handed weapon, also making it very popular for "cool" factor. There are not as many equivalents to, say, the polearm.
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Offline oohillac

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Re: 2h swords
« Reply #10 on: November 10, 2012, 04:30:59 am »
+1
I can't figure out how to use it effectively in a squad, prefer to jab with a polearm.

Animations are good, though.  Nice to have four functional attack directions.

Offline Falka

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Re: 2h swords
« Reply #11 on: November 10, 2012, 04:37:10 am »
+1
If so, why?

Because 2h swords are cool, and all cool kids use cool swords. That's why.
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Offline Digglez

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Re: 2h swords
« Reply #12 on: November 10, 2012, 05:17:09 am »
0
people use it because its overpowered, no disadvantages at all.  Broken animations and unrealistic insane reach that outranges pretty much all but the dedicated longspears.  Human nature is to gravitate to the path of lease resistance and maximum reward. 

change all 2h sword thrusts to polearm animation and then you'd actually see some diversity in 2h.  its also fault of lazy, apathetic or incompetent devs/balance team.  When swords account for 75% or more of 2h dmg/kills, something is wrong.  For one, all unbalanced weapons probably need a weight increase of about 25-50% so they have chance to stun just about any sword or weapon in the game.
« Last Edit: November 10, 2012, 05:22:20 am by Digglez »

Offline Bjord

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Re: 2h swords
« Reply #13 on: November 10, 2012, 05:22:36 am »
+11
blablbalbalbalbalbalbalblablbalbalblabala

Digglez, just shut up.
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Offline Artyem

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Re: 2h swords
« Reply #14 on: November 10, 2012, 05:52:11 am »
0
I got a +3 flamberge with the hopes it would be bad ass (and it totally is) but why the FUCK can't I do this?

http://www.youtube.com/watch?feature=player_detailpage&v=_hfLZozBVpM#t=489s

or

http://www.youtube.com/watch?feature=player_detailpage&v=_hfLZozBVpM#t=498s

that video is pretty fucking realistic if you ask me, that guy looks like a true warrior.


people use it because its overpowered, no disadvantages at all.  Broken animations and unrealistic insane reach that outranges pretty much all but the dedicated longspears.  Human nature is to gravitate to the path of lease resistance and maximum reward. 

change all 2h sword thrusts to polearm animation and then you'd actually see some diversity in 2h.  its also fault of lazy, apathetic or incompetent devs/balance team.  When swords account for 75% or more of 2h dmg/kills, something is wrong.  For one, all unbalanced weapons probably need a weight increase of about 25-50% so they have chance to stun just about any sword or weapon in the game.


Also, I already made a suggestion for this but it was sadly downvoted by a horde of two-hand heroes.

http://forum.meleegaming.com/game-balance-discussion/a-suggestion-to-solve-2h-lolstab/msg517775/#msg517775
« Last Edit: November 10, 2012, 05:59:42 am by Artyem »
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