Although I think it's a pity the devs still stick to changing the movement speeds of the different classes, it is good to see the ATH nerf gone. It just didn't work.
On the other hand, right now while writing this, I think I would tend rather to have tried sticking to the ATH nerf and tweaking it a bit. The entire class of archers could have benefited from such a change and gained a little bit diversity.
Like I said, having to choose between WPF and ATH is no choice at all, so basically ATH was removed for archers. But if you implemented a mechanic with a good tradeoff where both extremes and the values between those are valid choices, you would have more diversity.
How about that:
- ATH only starts to reduce WPF on higher values, like ATH 7 or the like
- every point PD above 3 or 4 reduces the WPF-penalty-free ATH value above by 1. So if you have PD 4 you can only have ATH 5 without penalty, PD 5 means ATH 4 and so on.
- I guess with this change you need to have PD lower WPF a bit again, otherwise I suppose the PD builds will be much more popular than the ATH builds.