Author Topic: Thanks for reversing the archery ath nerf!  (Read 6596 times)

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Offline Lactose_the_intolerant

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Re: Thanks for reversing the archery ath nerf!
« Reply #45 on: November 03, 2012, 11:57:37 pm »
+1
oh, and since when is archery so accurate?

getting headshot really often. and the number of archers is insanely high

ps : really really high

ps2 : ah i can't take this anymore, even with a sheild you get stuck in a intense crossfire. be back when this all calms down
« Last Edit: November 04, 2012, 12:38:19 am by Lactose_the_intolerant »

Offline LordBerenger

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Re: Thanks for reversing the archery ath nerf!
« Reply #46 on: November 04, 2012, 12:08:15 am »
0
Guess it's a buff to peeps with +3 loomed arrows who gets more ammo but can still use 1 stack. Say...+3 Tatar Arrows maybe.
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Offline XyNox

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Re: Thanks for reversing the archery ath nerf!
« Reply #47 on: November 04, 2012, 12:26:59 am »
+3
Jumping into a server after a 2 week break with my lvl 33 archer I noticed:

Movement speed heavily nerfed
Missile speed nerfed
Missile drop nerfed
Draw speed nerfed
Damage nerfed (?)

Dodging light/medium horses now close to impossible
Ghost arrows still not fixed
Hitting a shield with an arrow no longer interrupts a couch

Reticule hold time buffed a bit

Correct ?
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Offline Kafein

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Re: Thanks for reversing the archery ath nerf!
« Reply #48 on: November 04, 2012, 12:28:25 am »
+1
Afaik missile speed, drop and damage have been buffed, if you use the new optimal build
« Last Edit: November 04, 2012, 01:40:36 pm by Kafein »

Offline Leshma

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Re: Thanks for reversing the archery ath nerf!
« Reply #49 on: November 04, 2012, 12:44:17 am »
+1
arrows now have weight of 7-10 kg. :lol:

4) New quiver weight - 2*currentweight*30% (not realistic at all I know but it's there to stop archers from running)

Arrow TypeOld weightNew weightModifier
Arrows510x2
Barbed Arrows4.59x2
Tatar Arrows48x2
Bodkin Arrows3.57x2

Guess they ignored the 30% part :P

Offline Moncho

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Re: Thanks for reversing the archery ath nerf!
« Reply #50 on: November 04, 2012, 12:54:15 am »
0
And the doubling the arrows and slots amount as well. Yours was just a rework, this is a weight increase

Offline Fips

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Re: Thanks for reversing the archery ath nerf!
« Reply #51 on: November 04, 2012, 01:20:53 pm »
0
Horsearchers are a pain in the ass now, though.

Offline Bronto

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Re: Thanks for reversing the archery ath nerf!
« Reply #52 on: November 04, 2012, 02:22:02 pm »
+2
Even through all the kiting tears, I was more in favor of the str archer because it forced melee. I mean going 30/9 and having 10pd and 10ps and being able to hit like a ton of bricks will hopefully still be viable.

Offline Piok

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Re: Thanks for reversing the archery ath nerf!
« Reply #53 on: November 04, 2012, 02:40:08 pm »
0
One nice day with nerfed accuracy before they find glitch. One day without constant zig zag or to be killed by small dot on horizon. Now they are back (slightly nerfed at least affect xbows also).
Archery is once more retarded strafing self sufficient unit effective against all.
But seeing psychopathic river of tears was worth of it.

In my opinion biggest loser are Danish 2hspamers and 4directional pole users. Undeserved buff in many 2h make polearmers even more useless. Not to mention damage buff for those baseball bat/axe users.
   

Offline Blackbow

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Re: Thanks for reversing the archery ath nerf!
« Reply #54 on: November 05, 2012, 05:35:01 am »
0
i tested to play with heavier armor + new weight of arrows ... it's just unplayable u look like stuck on the ground...
increase weight of arrows is rly not the good option ...

and i still dont understand why we dont get free respec after every big change ...

imo the solution is to decrease body dmg of 30 % keep hs dmg and increase missile speed (like it was in past)  to counter the ghost arrows effect
and why buff the longbow when ppl cry about archery do to many dmg ???
it's stupid no ??

but btw let this mod die in peace
and let's go play on chivalry and natural selection 2 =p
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Offline Vibe

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Re: Thanks for reversing the archery ath nerf!
« Reply #55 on: November 05, 2012, 07:54:46 am »
0
This arrow weight increase is a much better fix against kiting archers than fucking up our builds.

except it doesn't fix kiting at all, was still kited by every archer I met (6 ath medium armor), so I'm not convinced this change actually altered archer run speed much
« Last Edit: November 05, 2012, 07:59:10 am by Vibe »

Offline dodnet

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Re: Thanks for reversing the archery ath nerf!
« Reply #56 on: November 05, 2012, 08:10:13 am »
0
Devs just implemented these features, they fully describe the heavy weight:

(click to show/hide)

 :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Joker86

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Re: Thanks for reversing the archery ath nerf!
« Reply #57 on: November 05, 2012, 10:28:35 am »
0
Although I think it's a pity the devs still stick to changing the movement speeds of the different classes, it is good to see the ATH nerf gone. It just didn't work.

On the other hand, right now while writing this, I think I would tend rather to have tried sticking to the ATH nerf and tweaking it a bit. The entire class of archers could have benefited from such a change and gained a little bit diversity.

Like I said, having to choose between WPF and ATH is no choice at all, so basically ATH was removed for archers. But if you implemented a mechanic with a good tradeoff where both extremes and the values between those are valid choices, you would have more diversity.

How about that:

- ATH only starts to reduce WPF on higher values, like ATH 7 or the like

- every point PD above 3 or 4 reduces the WPF-penalty-free ATH value above by 1. So if you have PD 4 you can only have ATH 5 without penalty, PD 5 means ATH 4 and so on.

- I guess with this change you need to have PD lower WPF a bit again, otherwise I suppose the PD builds will be much more popular than the ATH builds.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)