Not the best solution to kiting bundle of sticksry if you ask me. How about:
- when bow is drawn ath is divided by 3
or
- archery WPF reduces run speed (the other way round)
Imho better solutions that don't toy with archer accuracy and shouldn't force archers to respec.
What about for a short amount of time after drawing the bow, whether they fire or not, they lose a certain percentage of athletics, and they have to walk awhile, or wait (debatable which would be better) until they get the full ATH back? Sort of like how you run awhile before your character does the like the whole increased pace run almost like a light sprint. That way it only harms them if they fire or attempt to do so they can still move easily when not firing.
Also, not sure if that made much sense, I swear it did in my head though.
EDIT: Just realized we may have meant the same thing Vibe, not sure if you meant it divides their ATH permanently or for a limited time, if limited time then we basically meant the same thing, and in that case my bad. Lol.