I think I get what he's trying to say.
cRPG is less creative than it used to be, when people would discover playstyles and OP builds all the time. (i.ex keshians 40+ running Archer)
I think it's only natural, as we are much more equal now. Both in skill and level, and the factors that decide what is OP are much smaller.
This requires much better balance of weapons, so more weapons are equally "Good". (But still very different!)
Only then will we see variety of playstyles again.. Although I'm of the opinion that cRPG could be more extreme. Allowing higher levels would be one way to make that happen. But that again, requires ever more perfect balancing of weapons.
So while OLD cRPG, with 1 slot weapons and 40+ levels allowed much more variety and creativity,
Contemporary cRPG is kinda nerfed into a grey mass.
He has a point.. (Must think about this.
Would be interesting if balance would hold if you raised lvl cap i.ex.. more points to spend: more variety)
Imagine raising it to lvl 38, taking as much xp to get to as 34 today..People would go for more extreme builds, with greater weaknesses and greater strengths.