Author Topic: Teamwouding on the EU servers compared to US servers  (Read 4750 times)

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Offline Tzar

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Teamwouding on the EU servers compared to US servers
« on: April 17, 2011, 08:23:39 pm »
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For the love of god i swear that the amount of teamwound when playing on EU compared to the US servers is enormouse.

If im not using my plate armor im either Tk´ed or Teamwounded to 50% or under before the enemy gets to finish me and its like that 8/10 rounds. Its something that has rly begun to make my cRPG experiance a bit dull tbh  :rolleyes:

I suggest that we put in the same settings they have on the US servers where if u team wound you get the same amount of dmg you deal back.

If my ping had been better i would never leave the US servers anyone who have played on both servers will agree with me that the amount of teamwound on the EU servers compared to the US one is out of control.

This is by no means and attack on anyone and god knows that i done my share but this i belieave would rly sort things out people would think twice before they shoot into melee or swing their giant swords wildly in the air  :wink:

I see no reason for this not to be implemented besides if the owner dont agree but it has helped alot with the TK/Teamwound on the US server so why not use it on the EU servers  :)

Offcourse anyone who dont use a weapon with a reach of under 100 aka Archers and xbow´ers throwers with 2h/pole dont borther posting plz. thank you.
« Last Edit: April 17, 2011, 08:53:29 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline LordRichrich

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Re: Teamwouding on the EU servers compared to US servers
« Reply #1 on: April 17, 2011, 08:31:55 pm »
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+1

Offline bosco

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Re: Teamwouding on the EU servers compared to US servers
« Reply #2 on: April 17, 2011, 08:36:26 pm »
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+1 for mirror damage.

Offline Zisa

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Re: Teamwouding on the EU servers compared to US servers
« Reply #3 on: April 17, 2011, 08:44:34 pm »
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Silly.
So you get wounded, and as punishment, your team now has two wounded guys.
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Offline Gortha

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Re: Teamwouding on the EU servers compared to US servers
« Reply #4 on: April 17, 2011, 08:55:12 pm »
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Double Mirror Damage! :P

Offline The_Bloody_Nine

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Re: Teamwouding on the EU servers compared to US servers
« Reply #5 on: April 17, 2011, 09:04:58 pm »
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-1. I hate mirror damage.

Offline Brutal

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Re: Teamwouding on the EU servers compared to US servers
« Reply #6 on: April 17, 2011, 09:08:01 pm »
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Offcourse anyone who dont use a weapon with a reach of under 100 aka Archers and xbow´ers throwers with 2h/pole dont borther posting plz. thank you.


Use a longer weapon in clusterfuck, don't go for a kill when 5 teamates are already banging one guy, problem solved !!!
If it's your way of playing that induce TK, you said so yourself, change it .

Offline IG_Saint

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Re: Teamwouding on the EU servers compared to US servers
« Reply #7 on: April 17, 2011, 09:10:31 pm »
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Silly.
So you get wounded, and as punishment, your team now has two wounded guys.

Not to mention the dangers of 2 people getting stunned right in the frontlines.

This topic has been discussed before and shot down for those reasons.

Oh and what brutal said as well. If you're getting TKed a lot, it might be your playstyle that's to blame.

Offline Braeden

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Re: Teamwouding on the EU servers compared to US servers
« Reply #8 on: April 17, 2011, 09:17:02 pm »
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Quote
I suggest that we put in the same settings they have on the US servers where if u team wound you get the same amount of dmg you deal back.
That isn't the setting on the US servers afaik.

Offline Felagunda

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Re: Teamwouding on the EU servers compared to US servers
« Reply #9 on: April 17, 2011, 09:19:05 pm »
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http://forum.c-rpg.net/index.php/topic,2794.45.html

All I really have to say is said there

Offline DrTaco

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Re: Teamwouding on the EU servers compared to US servers
« Reply #10 on: April 17, 2011, 09:19:39 pm »
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When some dick decides to plant his spamming tool right into my back, i'd him to feel the effects too if he's on my team.


So +1

It also gives a good incentive to watch your swings.
I say again. WATCH YOUR SWINGS. YOUR TEAMATES ARE NEXT TO YOU.
« Last Edit: April 17, 2011, 09:25:24 pm by DrTaco »
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Offline Tzar

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Re: Teamwouding on the EU servers compared to US servers
« Reply #11 on: April 17, 2011, 09:23:34 pm »
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Not to mention the dangers of 2 people getting stunned right in the frontlines.

You do know that the point of mirror dmg is to prevent this from happing in the first place right??

Also is it fair the teamwounder gets to continue while u get the dmg and gets punished for hes mistake/greed?
« Last Edit: April 17, 2011, 09:35:24 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Tears of Destiny

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Re: Teamwouding on the EU servers compared to US servers
« Reply #12 on: April 17, 2011, 09:41:12 pm »
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That isn't the setting on the US servers afaik.

We don't have that setting.

We do however have significantly less people who are stupid enough to swing weapons at the spawn point.
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Offline IG_Saint

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Re: Teamwouding on the EU servers compared to US servers
« Reply #13 on: April 17, 2011, 10:58:33 pm »
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You do know that the point of mirror dmg is to prevent this from happing in the first place right??

Also is it fair the teamwounder gets to continue while u get the dmg and gets punished for hes mistake/greed?

It's still going to happen. And is it fair to punish the whole team for 1 guys mistake? Reflective team damage can easily cause 2 people to die because of 1 mistake, that affects the team's chance to win quite a bit.

And apparently they don't even use reflective team damage on the US servers, which kinda debunks your entire first post.

Offline Leesin

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Re: Teamwouding on the EU servers compared to US servers
« Reply #14 on: April 17, 2011, 11:06:32 pm »
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I experience roughly an equal amount of teamwounding on both servers ( Battle servers that is, if I had to play a siege server it would EU siege by far, NA siege is the worst server I ever played for TKing and team wounding, atleast the times I played there )

 But I think reflective damage isn't such a great idea as even some of the best players accidently wound team mates sometimes and it's quite strange for 2 guys to get stunned from one team hit lol. It's a shame people can't be fined gold for team wounding, that would probably be the best way to make the really careless players, be more careful. But I can't remember if Taleworlds were definately going to patch in something that would allow that kind of coding ( along with getting assists for kills ).