Author Topic: Star Citizen  (Read 142233 times)

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Offline Rumblood

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Re: Star Citizen
« Reply #390 on: January 26, 2014, 08:34:41 pm »
0
Ofc it will be. The GPU does the calculation and not the mainboard. PhysX-ready is only for SLI setups relevant anyway.

No, completely wrong. You can choose to have it done by the gpu OR the cpu, and you can also have an additional video card dedicated to PhysX, but you don't need one. Additionally, it USED to work with ATI, but Nvidia quit supporting it and has deliberately disabled it if you have an ATI card now.

http://www.tomshardware.com/news/nvidia-physx-ati-gpu-disable,8742.html
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Offline Smithy

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Re: Star Citizen
« Reply #391 on: January 26, 2014, 09:16:37 pm »
+3
Well, when I'm ready to build my dream machine, probably around July, I'm going to just fork out the cash on Intel and Nvidia hardware, probably run two cards and a hex core just for the hell of it.  In the meantime I'll stick with AMD for my temporary budget solution.  :)
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Offline Molly

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Re: Star Citizen
« Reply #392 on: January 27, 2014, 09:49:25 am »
-1
No, completely wrong. You can choose to have it done by the gpu OR the cpu, and you can also have an additional video card dedicated to PhysX, but you don't need one. Additionally, it USED to work with ATI, but Nvidia quit supporting it and has deliberately disabled it if you have an ATI card now.

http://www.tomshardware.com/news/nvidia-physx-ati-gpu-disable,8742.html
Running it on the CPU will crush your framerate. PhysX is only fully viable on a GPU doing the calculations.
The article you linked is from 2009. Really? That is ancient history for pc tech... not to mention that there are hacked drivers which allow you to run a cheap nvidia card for PhysX only next to a high end amd card doing the rendering.
And the term "PhysX ready" is from Nvidia for mainboards that allow a dedicated PhysX GPU in the first place.
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Offline Kafein

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Re: Star Citizen
« Reply #393 on: January 27, 2014, 10:01:55 am »
+4
Unless you want resolutions higher than the usual one 2K screen, I don't see dual GPU setups today as being a good idea. Terrible value overall and limited space for enhancements. Better get one high end card.

Offline Molly

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Re: Star Citizen
« Reply #394 on: January 27, 2014, 10:25:27 am »
0
Agree.
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Offline Freland

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Re: Star Citizen
« Reply #395 on: January 29, 2014, 07:52:31 pm »
0
Some concept art printed in the German magazine pcgames can be found here http://forums.starcitizenbase.com/topic/6241-update-with-some-picspc-games-germany-sc-preview-some-new-info/

I especially like this Vandul (alien race) ship:
(click to show/hide)
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Offline Freland

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Re: Star Citizen
« Reply #396 on: February 05, 2014, 12:19:15 pm »
+2
New concept art for the Banu Merchantman. Seems about as big as the Starfarer - length around 90 meters.


https://robertsspaceindustries.com/media/p8mamafd4fstqr/source/Banu_merchantman_side_Version_A.jpg
https://robertsspaceindustries.com/media/t95qr0owcvk33r/source/Banu_merchantman_side_Version_A_callout.jpg

Projected Stats (subject to change)

Banu Merchantman

Role: Merchant Clipper
Manufacturer: BIRC
Cargo Capacity: 60
Max Crew: 4
Upgrade Space: 6
Max Power Plant Size: 4
Max Engine (Primary Thruster): 2 x TR6
Maneuvering Thrusters: 8 x TR2
Max Shield: 6

HARDPOINTS
Class-1: 2x Size 4
Class-2: 5x Size 2
Class-5: 2 available
« Last Edit: February 05, 2014, 12:24:56 pm by Freland »
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Offline Smithy

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Re: Star Citizen
« Reply #397 on: February 07, 2014, 04:21:41 pm »
+3
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Offline Ikarus

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Re: Star Citizen
« Reply #398 on: February 11, 2014, 09:08:52 pm »
+3
I love this clan just by reading the description

https://robertsspaceindustries.com/orgs/SPACEHOGZ
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Offline Freland

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Re: Star Citizen
« Reply #399 on: February 13, 2014, 10:05:00 am »
+2
From the latest Wingman's Hangar:

Dogfighting Module will be released druing PAX East (April 11-13, 2014).

Also there will be a Hangar Module update next week probably including the Vanduul Scythe http://www.youtube.com/watch?v=OuS4wwPPeFc#t=1625
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Offline Freland

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Re: Star Citizen
« Reply #400 on: February 19, 2014, 10:34:52 am »
+4
In the latest hangar patch some Freelancer variants were included (hidden at the moment)

Freelancer DUR
My guess:
DUR = durable
lots of sensors --> some kind of deep space exploration variant
(click to show/hide)

Freelancer MIS
My guess:
MIS = Missile --> a bomber
(click to show/hide)

Freelancer MAX
My guess:
MAX = Maximum, bigger cargo haul, bigger engines, basically an increased version for merchants
(click to show/hide)
« Last Edit: February 19, 2014, 12:11:10 pm by Freland »
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Offline Freland

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Re: Star Citizen
« Reply #401 on: February 21, 2014, 06:40:34 pm »
+1
If you have already pledged and downloaded the Hangar Module you are probably tired of looking at your basic Aurora :-)
Here is a little tool that will help you to put any ship you like in your hangar. You also can choose the type of hangar. Pretty cool stuff:
http://finalstarfall.github.io/HangarShipViewer/
« Last Edit: February 21, 2014, 06:44:43 pm by Freland »
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Offline bredeus

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Re: Star Citizen
« Reply #402 on: February 21, 2014, 10:26:15 pm »
+1
That is a nice thingy. Thank you chocolate chip cookier.

Offline Kafein

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Re: Star Citizen
« Reply #403 on: February 21, 2014, 10:34:35 pm »
+3
That is a nice thingy. Thank you chocolate chip cookier.

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Offline bredeus

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Re: Star Citizen
« Reply #404 on: February 23, 2014, 09:51:10 pm »
+1
N a z i r , goddamn abusers