Author Topic: Star Citizen  (Read 142306 times)

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Offline rufio

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Re: Star Citizen
« Reply #135 on: May 03, 2013, 04:54:19 am »
+1
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Offline zagibu

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Re: Star Citizen
« Reply #136 on: May 03, 2013, 05:21:32 am »
+4
Why is it pay to win when you can advance your character faster with real money? As long as you can do the same thing spending a reasonable amount of time, I don't see it as pay to win. Pay to win, for me, is when you can get advantages with real money that are locked for players who can't afford them.

After all, time is money, so what is the difference between a student who plays 8 hours, and a worker who plays only 2, but pays real money to "make good" the 6 hours he couldn't play?
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Offline Gristle

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Re: Star Citizen
« Reply #137 on: May 03, 2013, 10:52:24 am »
+1
That would be pay2notgrind.

Offline Kafein

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Re: Star Citizen
« Reply #138 on: May 03, 2013, 12:13:03 pm »
0
After all, time is money

That is precisely the reason paying for faster rewards is just another (lighter and in all honesty acceptable even in competitive games) form of P2W.

Offline rufio

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Re: Star Citizen
« Reply #139 on: May 03, 2013, 01:21:24 pm »
0
im always torn on this topic, ofc some statements are true, and it might not be a full if u dont pay you wont win. but ive played alot of mmo;s pretty hardcore, and imo if u can get high tier stuff for money, and be exempted from paying for insurance, that is something that will ripple on for along time before the, no advantage payers get enywhere near you. also im abit scared that the people who have free insurance will be way bolder in their choices, because hey, no real consequences , meaning they will snowball on the causious normal population.
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Offline BlindGuy

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Re: Star Citizen
« Reply #140 on: May 03, 2013, 01:26:45 pm »
0
this thread is so pointless: heres why.

I clicked on play button, first words on screen "KUROSAWA SYSTEM", and THATS ALL I NEEDED TO KNOW: yet another game like spacelancer, freelancer, whatever u want to call the devs ONE GOOD IDEA. THATS ALL HE HAD, 1 idea: he made this game in the 1990's, he made a packet of money, he made the game again twice in the 2000's, and made some more money, and now he making it for the 2010's, to make more money. Just buy ANY of the previous versions of THIS SAME GAME and play. forget waiting for 2014. ffs
I don't know enough

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Offline Butan

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Re: Star Citizen
« Reply #141 on: May 03, 2013, 02:19:17 pm »
0
Those last comments makes me sad  :(

I hope the game doesnt get corrupted by poor economical choices

Offline zagibu

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Re: Star Citizen
« Reply #142 on: May 03, 2013, 04:23:04 pm »
0
That is precisely the reason paying for faster rewards is just another (lighter and in all honesty acceptable even in competitive games) form of P2W.

You don't seem to understand equations.
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Offline Leshma

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Re: Star Citizen
« Reply #143 on: May 03, 2013, 06:37:23 pm »
+2
this thread is so pointless: heres why.

I clicked on play button, first words on screen "KUROSAWA SYSTEM", and THATS ALL I NEEDED TO KNOW: yet another game like spacelancer, freelancer, whatever u want to call the devs ONE GOOD IDEA. THATS ALL HE HAD, 1 idea: he made this game in the 1990's, he made a packet of money, he made the game again twice in the 2000's, and made some more money, and now he making it for the 2010's, to make more money. Just buy ANY of the previous versions of THIS SAME GAME and play. forget waiting for 2014. ffs

Here comes the catch, this version will have pretty damn good multiplayer.

Have you seen any of the artwork for this game? Hollywood professionals are working on this game, not regular game designers. Level of quality and details is astounding. Converting that artwork into actual ingame models and textures is going pretty well.

My money is well spent with this one, even if it ends up being P2W.

Offline Leshma

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Re: Star Citizen
« Reply #144 on: May 03, 2013, 06:42:36 pm »
+2
im always torn on this topic, ofc some statements are true, and it might not be a full if u dont pay you wont win. but ive played alot of mmo;s pretty hardcore, and imo if u can get high tier stuff for money, and be exempted from paying for insurance, that is something that will ripple on for along time before the, no advantage payers get enywhere near you. also im abit scared that the people who have free insurance will be way bolder in their choices, because hey, no real consequences , meaning they will snowball on the causious normal population.

You have lifetime insurance on all your "prepurchased" ships as well, just like I have and anyone who pledged so far. But those ships can be traded and end up being stolen by pirates (insurance goes with ship so you lose both). Insurance is not really a big deal because it won't be a big part of your expenses.

Offline Casimir

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Re: Star Citizen
« Reply #145 on: May 03, 2013, 06:46:56 pm »
+1
Also will you not be able to buy insurance with in game credits?
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Offline Butan

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Re: Star Citizen
« Reply #146 on: May 03, 2013, 07:11:13 pm »
0
Also will you not be able to buy insurance with in game credits?

Certainly a system akin to eve

Offline Torben

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Re: Star Citizen
« Reply #147 on: May 03, 2013, 07:15:30 pm »
+1
too much talking,  not enough saluting in that trailer
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Offline FRANK_THE_TANK

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Re: Star Citizen
« Reply #148 on: May 05, 2013, 05:20:54 am »
+2
Also will you not be able to buy insurance with in game credits?

AFAIK you can pay for your insurance with in game credits. This just gives you free insurance.

At the end of the day though this is about supporting a game that you want to see made, it's not about really getting stuff. People that are going hog willed on buying up all the stuff are probably going to be sorely disappointed when they get in game and find that they upgrade out of there 55$>250$ ship inside of a month or a week.

It's an odd phenomena with projects like this and kickstarter in general that people think they are buying the game when in reality you are supporting the creation of a concept. Your handing over money in the hope that something of value will be made, your investing. You aren't purchasing a real object. It's really worth remembering that. These aren't so much 'pre-sales' per se as I have already mentioned, it's an investment in an idea and vein hope that something glorious will come out of the effort, something that you want to see made.

It's why I kickstarted Clang. A lot of people said "It's going to be too hard to make." I don't care, I funded it because I want to see that kind of game and I'm willing to hurl 100$ at it even if it comes to nothing.

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« Last Edit: May 07, 2013, 01:29:06 am by FRANK_THE_TANK »
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Offline Leshma

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Re: Star Citizen
« Reply #149 on: May 21, 2013, 07:33:21 pm »
+2