Author Topic: Star Citizen  (Read 141921 times)

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Offline Xant

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Re: Star Citizen
« Reply #1140 on: December 19, 2015, 04:56:24 am »
0
Yep. If it worked perfectly it wouldn't be on the alpha of an alpha client. It'd go straight to alpha -- or actually they'd just call it done, since it's working perfectly.
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Offline Xant

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Re: Star Citizen
« Reply #1141 on: December 19, 2015, 06:31:30 am »
+1
Wow, so for anyone playing right now: open console, type r_motionBlur 0. Enjoy a super smooth game, suddenly. My game went from really choppy (felt like 10-15 fps) to extremely smooth (feels like 60+ fps) with just that command. Visibility is also a lot better.
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Offline Leshma

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Re: Star Citizen
« Reply #1142 on: December 19, 2015, 02:41:29 pm »
0

Is this feature or a bug?

Offline Molly

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Re: Star Citizen
« Reply #1143 on: December 19, 2015, 04:46:05 pm »
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An oversight... a minor one...
When west germany annexed east germany, nobody moved a finger too.

Offline Xant

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Re: Star Citizen
« Reply #1144 on: December 19, 2015, 05:45:00 pm »
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Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Leshma

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Re: Star Citizen
« Reply #1145 on: December 19, 2015, 06:44:59 pm »
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An oversight... a minor one...

Have you tried to get a refund?

Offline Vibe

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Re: Star Citizen
« Reply #1146 on: December 19, 2015, 08:09:11 pm »
0

Is this feature or a bug?

epilepsy feature

Offline Gravoth_iii

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Re: Star Citizen
« Reply #1147 on: December 20, 2015, 03:42:52 am »
0
So whats happening with this game, is it turning out to be anything yet? I havent followed it much yet, but was hoping for something that could give the feel of EVE but with a more immersive and simpler style. And ofcourse better dogfighting. Any of that? Is it ever going to be out even?
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Offline Xant

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Re: Star Citizen
« Reply #1148 on: December 20, 2015, 06:48:25 am »
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Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Gravoth_iii

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Re: Star Citizen
« Reply #1149 on: December 20, 2015, 09:50:52 am »
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https://robertsspaceindustries.com/feature-list

Ah doesnt sound like the space multiplayer dream i was hoping for. Maybe it will eventually become something similar. I wish i could get into EVE.
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Offline Xant

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Re: Star Citizen
« Reply #1150 on: December 20, 2015, 10:02:34 am »
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What were you hoping for?
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Offline Gravoth_iii

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Re: Star Citizen
« Reply #1151 on: December 20, 2015, 10:57:12 am »
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Basically a persistent world mmo, something that direction. From what ive read it seems to be a good time solo, but multiplayer seems to be only instanced battles.
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Offline Xant

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Re: Star Citizen
« Reply #1152 on: December 20, 2015, 11:45:20 am »
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but multiplayer seems to be only instanced battles.
As opposed to what? It will be a persistent world MMO. I don't see what instanced battles have to do with it?
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Offline Vibe

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Re: Star Citizen
« Reply #1153 on: December 20, 2015, 11:58:35 am »
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I think he wants massive multiplayer battles, but I don't think we'll see that in the next decade in any game with FPS combat, Gravoth. EVE is much slower paced so that shit is possible, not to mention the time-dilation thing they use to make those huge battles work. SC is definitely less MMO-ish, less on a grand scale such as EVE.

Offline Butan

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Re: Star Citizen
« Reply #1154 on: December 20, 2015, 01:08:45 pm »
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Would not stop to the boogie the beat again.