Author Topic: Star Citizen  (Read 111211 times)

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Offline Senni__Ti

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Re: Star Citizen
« Reply #1020 on: November 21, 2015, 10:42:39 am »
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So there is already a patch out to the PTU to address crashes involving avengers (among others I guess).
They are also upping the size to 15K players.

https://robertsspaceindustries.com/comm-link/transmission/15074-Weekly-Development-Update

Apparently no blockers left, just needs polishing and stability fixes.

Oh word of warning for anyone who gets in:
https://forums.robertsspaceindustries.com/discussion/297099/unlocked-frame-limit-in-ac-v2-0-menus-while-loading-can-burn-up-gpus-needs-addressed-asap#latest

Offline Xant

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Re: Star Citizen
« Reply #1021 on: November 25, 2015, 07:22:04 am »
+3


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Offline Leshma

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Re: Star CitizenBr
« Reply #1022 on: November 25, 2015, 03:44:16 pm »
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Best way to describe Star Citizen 2.0 Alpha is DayZ in space. Well not quite, DayZ isn't crash happy as Star Citizen but hopefully CIG will fix it and get it to one CTD per few hours. Crashes aren't what worries me the most but silly amount of things that need to be implemented and polished. Which will cause new bugs... wonder will there be a time when this game will be relatively bug free?

If you don't mind, this time around I would like to ignore all the drama because it has reached crazy levels and at this point it is downright disgusting. People who participate in it should be ashamed of themselves, if they had ability to feel shame.

Edit: Cool stuff they didn't mention to be part of 2.0 alpha, orbital mechanics is in. Planets aren't static as initially planned which is awesome news.

Offline Xant

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Re: Star Citizen
« Reply #1023 on: November 25, 2015, 03:59:34 pm »
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Watching the 2.0 streams has been great. The fidelity is seriously amazing --  exploring abandoned space stations etc. Every inch is super high quality, there isn't even a SP game out there that has even close to the same kind of fidelity.

And it's really cool how you can be inside a space station with normal gravity, see a space ship fly by from the window in, well, space - so 0 G, and see inside the space ship, which has normal gravity... all those different instances, seamless.

If they add loot system + stabilize it just a bit, then it'll be like DayZ in space, except better. The FPS mechanics are already 100 times better than in DayZ.


Some cool 8K screens:

http://i.imgur.com/Osc3MIl.jpg
http://i.imgur.com/wGe3aDL.jpg
http://i.imgur.com/0AnogRO.jpg
http://i.imgur.com/3axJ51L.jpg
http://i.imgur.com/eOq5O8L.jpg
http://i.imgur.com/XnwfEZb.jpg
http://i.imgur.com/zB94cFR.jpg
http://i.imgur.com/VPofDCR.jpg
http://i.imgur.com/xgDwxuR.jpg
http://i.imgur.com/SAYd9Dx.jpg
« Last Edit: November 25, 2015, 04:05:57 pm by Xant »
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Offline Kafein

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Re: Star Citizen
« Reply #1024 on: November 25, 2015, 08:56:33 pm »
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Xant fanboi. Those graphics are nothing really impressive as far as I can see. Beautiful though, sure. Also those screens aren't actual 8K.

Offline Xant

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Re: Star Citizen
« Reply #1025 on: November 26, 2015, 01:46:19 am »
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You must be blind if you think the graphics aren't impressive, especially for a multiplayer game. Every game looks better in motion though.

https://www.youtube.com/watch?v=pKVTCkXEU1I

For example. Ship literally looks real.
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Offline Leshma

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Re: Star Citizen
« Reply #1026 on: November 26, 2015, 02:23:48 am »
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Fourth patch delivered since PTU Alpha 2.0 release, game still crashing every few minutes on average. It will take a while until they get it into good shape but I've already anticipated that. Actually expected Alpha 2.0 on PTU at the end of this week, not last. But they pushed it out anyone to gain some tractions on those ship sales (thank you based whales for pumping thousands of dollars into this game, making my 24 euro contribution worth more than I originally anticipated). In case it sinks (which it probably won't at this point), I still got more out of those 24 euros than fun I've had paying same amount of cash for E.Y.E. Divine Cybermancy (no one ripped me off better than those guys)Predicted full month of PTU testing until going live, so far it seems on track. Last time I've seen game pushed out in su. ch state to people it was X Rebirth. At least this time around we're talking about closed testing of alpha version so not really final release.

They've put some neat things into this alpha build. Apart from planetary and station rotation (and possible rudimentary gravitational effects planets have on ships but that will come much later in development) there is also new damage system for bigger ships (currently only observable on Constellation). First iteration of their damage model was ships falling apart into few chunks of game geometry which was very expensive (performance and modeling hours wise). Second iteration was shader based damage of hull on fighters and ability to physically tear parts from the ship (much better optimized system which doesn't use original high polygon mesh). Because bullet holes are shader based, when you hit hull it gets warped into something like wireframe hull with pipes and stuff. You can see through it (alpha channel I believe) but it isn't physical in nature. Not sure what they did this time in technical terms but there are actual holes in hull of Constellation. Doesn't look like fighter based damage model, holes are of irregular shape and there are no pipes and metallic frame visible.

Still no gameplay effect. That should come later but there will be issues with it. To make movement in ships possible they've split universe in physical grids (I bet most of the server crashes have to do with that system which is probably rushed to meat the sale deadline). Ship interior is one grid and space is another, also station have their own grid. That is very cool idea and works fine (when it works) but I see problem how will those separate physics instances communicate and affect each other. Currently they are completely separated, you can enter Quantum travel with cargo bay being open and nothing will happen to you. To make it possible for air to get out of ship into space and people and objects to fly out with it, there must be a way for physics in instance A (ship) and instance B (space vacuum) to have effect on each other. Seems like a very complicated problem to solves and potentially crazy performance hitter if they ever implement something like that.

Offline Kafein

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Re: Star Citizen
« Reply #1027 on: November 26, 2015, 08:58:02 am »
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You must be blind if you think the graphics aren't impressive, especially for a multiplayer game. Every game looks better in motion though.

https://www.youtube.com/watch?v=pKVTCkXEU1I

For example. Ship literally looks real.

To me it looks comparable to Alien: Isolation.

Offline Xant

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Re: Star Citizen
« Reply #1028 on: November 26, 2015, 09:30:36 am »
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To me it looks comparable to Alien: Isolation.
Okay, but it definitely, objectively, isn't. Character models are better in A:I at the moment, but the textures and environment in 2.0 space stations are much, much better. Not that having A:I graphics in a MMO game wouldn't be impressive.
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Offline Smoothrich

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Re: Star Citizen
« Reply #1029 on: November 26, 2015, 09:41:32 am »
+2
They can be a nuisance if there's too many of them. It is worth to point out that majority of Goons look and sounds exactly like Smoothrich. Fat, balding, slight neckbeard, glasses, wearing black most of the time, high pitched, female-like voice. That's your average subscriber to SomethingAwful.


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Offline Xant

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Re: Star Citizen
« Reply #1030 on: November 26, 2015, 09:58:34 am »
+1
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Offline Leshma

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Re: Star Citizen
« Reply #1031 on: November 26, 2015, 01:35:47 pm »
-1

This is my drunken farewell to the Something Awful community after I was banned for life cuz I started reaching Posting Superstar Status lol, it only cemented my legacy

To be honest, Something Awful community isn't actually worse than what we have here. Difference is, this community will die soon or be purged by the hands of community managers on new Melee forums while Something Awful will stay for awhile. I fully support American Zionist Government (basically support Zionists in many things, just look at their results compared to their historical enemies muslims lol), going full Hitler on internet communities is the way to go. More and harsher cyber laws and in few decades people like you and me might stop wasting time posting crap on forums and start using that time to do something useful with our lives.

Offline Leshma

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Re: Star Citizen
« Reply #1032 on: November 26, 2015, 01:56:50 pm »
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To me it looks comparable to Alien: Isolation.

Ship interiors look very much like Alien: Isolation. There's a good reason for that, they've hired lead designer of that game. They've changed their design practices three times during development (that's why ships get reworked so many times). At first they used crazy high poly meshes and old graphics pipeline. Then they partially switched to PBR but meshes stayed the same. At last they hired Nathan Dearsley who created meaningful ship pipeline that takes gameplay into consideration and they reworked few ships adding more detail while significantly lowering poly count. At the beginning they didn't even use decals and texture baking techniques.

Offline Xant

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Re: Star Citizen
« Reply #1033 on: November 26, 2015, 09:37:23 pm »
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Offline Xant

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Re: Star Citizen
« Reply #1034 on: November 27, 2015, 08:51:29 am »
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All of coming together, feeling like a real game:


Vaporware, scam, etc shouters are awful quiet... there is no game, right, Oberyn?
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