Author Topic: Star Citizen  (Read 143350 times)

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Offline Leshma

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Re: Star Citizen
« Reply #975 on: October 15, 2015, 01:28:14 pm »
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That's because atm every player has same model and can only choose between combat armors. That should change soon.

Singleplayer campaign will be military based.

Offline Xant

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Re: Star Citizen
« Reply #976 on: October 15, 2015, 01:42:56 pm »
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They need to get the military aspects done first, anyway. It IS the core of the game. Exploration and social stuff is very easy to add afterwards.
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Offline Leshma

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Offline Knute

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Re: Star Citizen
« Reply #978 on: October 16, 2015, 09:35:19 pm »
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I haven't followed the development of the game closely but started reading about the controversies recently. Just an observation, the CIG office in Santa Monica is a block from the beach in one of the most expensive real estate areas in LA. Maybe they got a really good deal on the space or it's close to where the boss/talent lives... but if I was supporting a kickstarter I'd feel a lot better if they were being as frugal as possible.

I love the idea of a combined FPS and space shooter but just from a distance it looks like there's a lot of mission creep on this project. It's giving me flashbacks to when I worked on a movie that didn't turn out so well because the producers/director had a lot of funding but didn't have a realistic plan or people around them willing to give them a reality check. The world needs dreamers and people who can push what's possible forward so I wish them luck but glad it's not with my money!

Offline the real god emperor

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Re: Star Citizen
« Reply #979 on: October 16, 2015, 09:57:36 pm »
+1
All I want to do is to pirate the shit out of traders and miners because yarr harr durr

Offline Leshma

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Re: Star Citizen
« Reply #980 on: October 16, 2015, 11:29:05 pm »
-1
I haven't followed the development of the game closely but started reading about the controversies recently. Just an observation, the CIG office in Santa Monica is a block from the beach in one of the most expensive real estate areas in LA. Maybe they got a really good deal on the space or it's close to where the boss/talent lives... but if I was supporting a kickstarter I'd feel a lot better if they were being as frugal as possible.

I love the idea of a combined FPS and space shooter but just from a distance it looks like there's a lot of mission creep on this project. It's giving me flashbacks to when I worked on a movie that didn't turn out so well because the producers/director had a lot of funding but didn't have a realistic plan or people around them willing to give them a reality check. The world needs dreamers and people who can push what's possible forward so I wish them luck but glad it's not with my money!

That Santa Monica office will be downsizing soon I believe. Smart posted some "insider" info about them having issues with that office. Slowly but steadily game dev team is being relocated to currently best place on Earth for making video games, which is United Kingdom. Most big game studios have huge offices in UK (think it has something to do with lower tax for game industry jobs). Rest of the crew will be located in Frankfurt (since its basically part of old Crytek). Number of USA employees will become smaller in next few months.

As for feature creep, I honestly love it. Just wish they make it work in the end. Going deeper and deeper into mechanics is what I love about this project. If they succeed, I wish that in few years they make "expert" mechanic option for most actions available in game. For those who prefer simple, straightforward games to blow half an hour and "have fun", there are titles coming out from EA, Activision, Ubisoft... or in other words: want instant gratification online, play Battlefront and collect them power-ups.

Offline Micah

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Re: Star Citizen
« Reply #981 on: October 17, 2015, 12:20:46 am »
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btw, anyone knows what we pay VAT for (afaik, its a fee, that everyone pays who purchases from outside the US) - or if, like Leshma says, big part of the development is, or will be, taking place in UK and Germany; will the VAT stay or will/should it perhaps change ? (since i live in Germany)

I mean, the ships are fucking expensive anyways and, incase i get convinced to buy something, im not willing to pay silly extra scam money :3
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Offline Senni__Ti

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Re: Star Citizen
« Reply #982 on: October 17, 2015, 02:30:16 am »
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Recently (ish) changed Eurozone laws afaik, basically the virtual items are now considered taxable goods; so you pay tax on them.
Sucks, but what you gonna do.

Offline Xant

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Re: Star Citizen
« Reply #983 on: October 17, 2015, 02:50:44 am »
+1
With the amount of money CIG is pulling, I think it's silly to be concerned about the finances. They're not slowing down. They've made like, what, 40 million in a year?

Haven't seen any real feature creep, if you don't count the FPS, maybe. And I don't, because it's what I'm mostly interested in.
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Offline Micah

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Re: Star Citizen
« Reply #984 on: October 17, 2015, 03:03:02 am »
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Recently (ish) changed Eurozone laws afaik, basically the virtual items are now considered taxable goods; so you pay tax on them.
Sucks, but what you gonna do.
Oh, then Its EU-BS , not US BS ? We pay taxes on digital stuff anyways ? =_=
Well, i guess there is nothing we can do then =/

Thanks for the answer tho :)
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Offline Leshma

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Re: Star Citizen
« Reply #985 on: October 17, 2015, 03:09:23 am »
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Twenty something so far in 2015. 32 mil last year.

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By the way...

Development Update: Star Citizen Alpha 2.0 & Star Marine

Quote
Blocking Issues

Mainly the network and multiplayer issues are holding us back on a functionality side.
Then it’s sum of the work that’s needed to get it ready for release because we have lots of bug fixing and polish to do including performance improvements.
AI do not spawn into encounters, as their triggers aren’t playing correctly! Players can fly to the locations to trigger events but no AI will spawn in. Thankfully they trigger in Missions.
The interior physics grid for single seater ships has a bug meaning that you can’t walk around them during flight and will fall to the back of the ship. Fun, but impractical!
The No Weapon animation set is not done yet, and not ready to ship. Should be in better shape next week as the team in Austin continues work on it.
EVA flight is difficult so needs fine tuning to be able to handle the character better, engineers will look into this next week.
EVA look and aim poses need to be created and implemented for the use of weapons.
Pistol motion sets need integration, this will be done next week.
The prone motion set is now a problem, as we have changed the way we do standing and alerted aim poses. This will change how players aim while prone, whether they be prone forward, or rolled on to the back. Needs some R&D love next week.
Issues with some ship and environment terminal UI not working properly

Someone said they have to release alpha before Nov 1st 2015 to avoid potential problems with original KS backers. Hope he is right.

Missions seem a bit underwhelming in a sense there's nothing new. Fetch and escort type mostly as seen in every other space game so far (Galaxy on Fire comes to mind, since I'm playing that on tablet these days). That's how they seem based on description, we'll them in action and then judge their implementation. Also emergent gameplay will take huge role in determining fun factor.

Offline Leshma

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Re: Star Citizen
« Reply #986 on: October 17, 2015, 03:13:28 am »
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Oh, then Its EU-BS , not US BS ? We pay taxes on digital stuff anyways ? =_=

Think I bought my package with USD aka cheated their system. Not sure if still possible. Euro prices seem fair.

Offline Xant

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Re: Star Citizen
« Reply #987 on: October 17, 2015, 03:17:10 am »
+1
Missions seem a bit underwhelming in a sense there's nothing new. Fetch and escort type mostly as seen in every other space game so far (Galaxy on Fire comes to mind, since I'm playing that on tablet these days). That's how they seem based on description, we'll them in action and then judge their implementation. Also emergent gameplay will take huge role in determining fun factor.
Yeah, well. My biggest hope is that SC will be kind of like DayZ in space, except actually good and better in every aspect because of the scope. The player interactions are what matter to me, any "missions" will be pretty peripheral.

As long as they get a working economy together, people should have goals even without any official missions. Like going to X to acquire Y to sell at Z so they can buy D.
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Offline Micah

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Re: Star Citizen
« Reply #988 on: October 18, 2015, 01:10:18 am »
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Yeah, well. My biggest hope is that SC will be kind of like DayZ in space, except actually good and better in every aspect because of the scope. The player interactions are what matter to me, any "missions" will be pretty peripheral.
Never played DayZ.
Yet, afaik its planned much more as AI generated missions and AI dominated economy than DayZ/E.V.E. where economy is all player driven :/ I am on your side there tho ... not sure if this is possible, nor if its in CIG interrest to go for such sandbox-ish thing ...
Slight chances are that more player interactions and player driven econ will overtake AI at some point, when standard missioins become repetitive - maybe in the PvP zones there will be more of this stuff going.

For now im exited for the Avenger update that is currently in development :D i hope they come up with some gorgeous variants :D
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Offline Senni__Ti

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Re: Star Citizen
« Reply #989 on: October 18, 2015, 02:08:16 pm »
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Think I bought my package with USD aka cheated their system. Not sure if still possible. Euro prices seem fair.

You can choose currency, but you always pay local VAT (if EU union/NA).
Euro is best currency to pick, Pound is worst. (ends up being an extra 8% or something silly)