Author Topic: Star Citizen  (Read 143365 times)

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Offline Leshma

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Offline Xant

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Re: Star Citizen
« Reply #721 on: March 16, 2015, 02:52:31 am »
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That's the only place he says it, and he doesn't sound very sure. Guessing it's the very beginning of next month then or he misspoke, since everywhere else he's said end of this month.
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Offline Leshma

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Re: Star Citizen
« Reply #722 on: March 18, 2015, 12:44:41 am »
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Quote
No, this is not the end goal of the infrastructure. Very soon we will remove the separate game environments (NA vs EU) and combine them into one. At that point players will log into the game and depending on geoIP and the last log out location they will be routed to a GCE server that is closest to them. Network traffic between game servers will be run over the Google fiber backbone. We have yet to run tests to determine what that latency will be, but it should be much faster than routing this traffic over the internet.
You should be able to play with any of your friends from anywhere in the world in the game.

Not sure do I like this. My ISP is kinda shit but Germoney servers provide decent ping when everything works fine. This Google Compute infrastructure doesn't seem great for me, because it isn't as widespread as it needs to be. Proper server in Germoney is still my top choice.

http://cloudpings.com

Microsoft Azure seems way better solution from my perspective.

Offline Xant

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Re: Star Citizen
« Reply #723 on: March 18, 2015, 03:25:19 am »
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How does that stuff work in practice? If you're in, say, Germany, and you're fighting with or against someone from Australia... will you both have good ping? And the server gets the information from both people independently and calculates what happens, etc? Or what?
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Offline Leshma

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Re: Star Citizen
« Reply #724 on: April 01, 2015, 02:33:51 pm »
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I see no mention of a delay anywhere.

nub

Offline Xant

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Re: Star Citizen
« Reply #725 on: April 01, 2015, 07:36:06 pm »
+2
Meaning lies as much
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Offline FRANK_THE_TANK

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Re: Star Citizen
« Reply #726 on: April 02, 2015, 11:37:46 am »
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Of course their will be another delay, A) It's Chris Roberts B) It's CIG C) It's StarCitizen.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
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Offline Xant

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Re: Star Citizen
« Reply #727 on: April 02, 2015, 12:06:48 pm »
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I also got permabanned from their forums for my racist username. :(
Meaning lies as much
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Offline Leshma

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Re: Star Citizen
« Reply #728 on: April 02, 2015, 02:33:55 pm »
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Offline Jarlek

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Re: Star Citizen
« Reply #729 on: April 02, 2015, 07:36:51 pm »
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I also got permabanned from their forums for my racist username. :(
What was it?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Xant

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Re: Star Citizen
« Reply #730 on: April 11, 2015, 09:20:01 am »
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https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing

Extremely poorly written with tons of typos, but there you have it.
Meaning lies as much
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Offline Leshma

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Re: Star Citizen
« Reply #731 on: April 11, 2015, 02:20:51 pm »
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Bottom line, FPS works like ARMA with some improvements. Not sure do I like that or not. I'm more for arena shooter gameplay for sci-fi FPS.

Offline Xant

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Re: Star Citizen
« Reply #732 on: April 11, 2015, 05:25:27 pm »
+2
Bottom line, FPS works like ARMA with some improvements. Not sure do I like that or not. I'm more for arena shooter gameplay for sci-fi FPS.
It makes sense it's slower and more tactical since there's going to be permadeath in PU. I just hope it's not as clunky as Arma.
Meaning lies as much
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Offline Senni__Ti

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Re: Star Citizen
« Reply #733 on: April 11, 2015, 06:58:04 pm »
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Not sure I like the sound of all the delays when switching between postures.
I hope it's just a small plausible delay and not something overly frustrating.

Offline Xant

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Meaning lies as much
in the mind of the reader
as in the Haiku.