Poll

Remove jumpshots?

Yes
no
Yea, every archery nerf is good :D

Author Topic: Removing jumpshots  (Read 2364 times)

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Offline Templar_Steevee

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Removing jumpshots
« on: September 26, 2012, 03:18:49 pm »
+2
At first I want to tell that I'm an archer lvl 32, 11th gen all of them as archer.

Almost all ppl are whining about archers, many of them are trolls who don't know how to play.

I can agree with them at least with one thing: jumpshot is bullshit.
That's one of the most unrealistic thing in c-rpg world.

It's impossible to draw a bow while jumping, especially bows with 5 and 6 pd.

Removeing it will help other to play and reduce whining about archery preety much.

Good archers will be good still, abusers will have to learn how to play as a true archer.

I hope it will be changed next patch, it devs do that, I'll be happy  :wink:
Archer forever :D

Offline Casimir

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Re: Removing jumpshots
« Reply #1 on: September 26, 2012, 03:47:26 pm »
0
voted #3
Turtles

Offline Tzar

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Re: Removing jumpshots
« Reply #2 on: September 26, 2012, 03:47:46 pm »
0
All ranged needs is a stop to kitting and viola Archery is balanced...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Templar_Steevee

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Re: Removing jumpshots
« Reply #3 on: September 26, 2012, 04:51:28 pm »
+2
All ranged needs is a stop to kitting and viola Archery is balanced...

stop kitting...
i can do that, but only if i'll get something wich helps me in melee

Ranged will always run away from enemy, because they are range unit, thay are made for killing from a distance, not standing face to face to a melee who can kill him with one hit (sometimes two).

IMO archery is ballanced atm (except those jumpshots). When you look at scoreboard how many times can you see archer on a top?
If you can it's probably one of the best archers in c-rpg who is playing an archer from ages, not a beginner with non loomed equipment.

Archery is powerfull class but in the same way i can tell about 2h, 1h+shield, polearmer or op cav...
Archer forever :D

Offline oprah_winfrey

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Re: Removing jumpshots
« Reply #4 on: September 26, 2012, 05:02:01 pm »
0
stop kitting...
i can do that, but only if i'll get something wich helps me in melee

Ranged will always run away from enemy, because they are range unit, thay are made for killing from a distance, not standing face to face to a melee who can kill him with one hit (sometimes two).

IMO archery is ballanced atm (except those jumpshots). When you look at scoreboard how many times can you see archer on a top?
If you can it's probably one of the best archers in c-rpg who is playing an archer from ages, not a beginner with non loomed equipment.

Archery is powerfull class but in the same way i can tell about 2h, 1h+shield, polearmer or op cav...

The problem is that archers can kite melee who have more ath and less or equal armor because archers dont get a penalty to speed for holding their 6 foot rus bow like I do for holding my great sword.

Offline TurmoilTom

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Re: Removing jumpshots
« Reply #5 on: September 26, 2012, 05:17:31 pm »
+1
Removing jumpshots doesn't solve jack shit. In fact, all removing jumpshots will do is make kiting take longer.

Offline Templar_Steevee

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Re: Removing jumpshots
« Reply #6 on: September 26, 2012, 05:31:23 pm »
+1
The problem is that archers can kite melee who have more ath and less or equal armor because archers dont get a penalty to speed for holding their 6 foot rus bow like I do for holding my great sword.

At first compare weigth of armor (moving speed is decreased mostly from it). Archers are forced to use total body armour below 10 if they want to have full wpf without penalty from weigth.
I don't know about penalty for moving from weapon weigth, ask devs.

i'm shure that if you will have your GS and same weigth of body armor wits same ath or one more you are able to catch an archer (basic ex for that are ninjas).
 
Have a nice day

Removing jumpshots doesn't solve jack shit. In fact, all removing jumpshots will do is make kiting take longer.

it will take longer, but it will save many meelee figthers lives and archers will fail much more trying to shoot an enemy chasing them.
« Last Edit: September 26, 2012, 05:34:57 pm by Templar_Steevee »
Archer forever :D

Offline oprah_winfrey

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Re: Removing jumpshots
« Reply #7 on: September 26, 2012, 05:36:10 pm »
0
At first compare weigth of armor (moving speed is decreased mostly from it). Archers are forced to use total body armour below 10 if they want to have full wpf without penalty from weigth.
I don't know about penalty for moving from weapon weigth, ask devs.

i'm shure that if you will have your GS and same weigth of body armor wits same ath or one more you are able to catch an archer (basic ex for that are ninjas).
 
Have a nice day

I am talking about the melee player wearing about the the same or simular armor as the archer.

Offline Lannistark

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Re: Removing jumpshots
« Reply #8 on: September 26, 2012, 05:36:15 pm »
0
Add power-jumping like in rageball = No one whines, insteads lols
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Offline Templar_Steevee

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Re: Removing jumpshots
« Reply #9 on: September 26, 2012, 06:01:55 pm »
+1
I just love ppl writing on forums. :mrgreen:

So many trolls and whiners whining all the time on everything.

If someone have an idea, they will troll him, even if he want to help other classes to makes their gameplay better and less stresfull they will troll and whine all the time.

I'm only hope that some ppl will notice that i want to help others and at least try to understand me.

Other reson of kitting archers is that many players are going high lvl (archers too) and every archer know that he will be more usefull, if he will be able to change his position faster and join other teammates to help them.

Hi lvl char, it doesn' matter what class it is, will always have advantage against players with lvl 30 or below, it's normal, so why archers shouldn't be like others?

Archer forever :D

Offline Joker86

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Re: Removing jumpshots
« Reply #10 on: September 26, 2012, 06:12:30 pm »
+1
I would remove them just for their retarded looks. But I am also supporting the removal of jumphits, for the very same reason. I don't think it does a lot to balance, as it actually is not a question of balance, it's a question of game design. Heavy infantry having the task to kill the entire enemy team (like every player does) means, they also have to kill those archers, horse archers and cavalry, which is bad game design. Infantry isn't made for chasing down more mobile classes. Lower archer speed or better archer melee capabilities can never be the solution.

You can't use a Battle Tank to hunt down Helicopter Gunships. Yes, modern tanks have a slight chance of hitting a gunship with their main weapon, but the gunship needs to more or less allow it and the chances are tiny, so come on.

You could say that the AA-guns have to hunt down the helicopter, the helicopers hunt down the tanks and the tanks hunt down the AA-guns, but in the case of cRPG the helicopter (= archers) for example can engage all targets (including their counter, the AA-guns), while the tank (= infantry) can't (their counter, the gunships, are untouchable). Even if you scale down the effectivity of the helicopter (less missile damage, lower missile accuracy, etc.), the helicopter will ALWAYS have more possibilities to contribute to the team victory. I don't say they will contribute more, due to the eventual effect of the nerfs, but they will always have more options.

Change the game mode in a way that offers all classes the same amount of options to win a round. Because this entire debate is about options, not about effectivity.
Joker makes a very good point.
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Offline Kalp

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Re: Removing jumpshots
« Reply #11 on: September 26, 2012, 06:13:40 pm »
+3
remove jumphits with pikes
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Templar_Steevee

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Re: Removing jumpshots
« Reply #12 on: September 26, 2012, 07:30:05 pm »
+1
I am talking about the melee player wearing about the the same or simular armor as the archer.

Do you make any tests? I'm playing as an archer since i bougth my M&B and always hi ath ppl were able to catch me. As I said earlier Ninjas are perfect example. Ask them about killing archers, they know how to do that.
Archer forever :D

Offline IR_Kuoin

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Re: Removing jumpshots
« Reply #13 on: September 26, 2012, 07:32:23 pm »
-3
Give the bows a huge amount of weight and problem solved, no more olympic archers running around.
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Offline Overdriven

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Re: Removing jumpshots
« Reply #14 on: September 26, 2012, 07:41:02 pm »
+1
Then give them melee capabilities.