Fuck you're such a communist.
Great post Beauchamp
people behave differently in risk (change alliances, backstab each other constantly) than in strategus (where they are allied forever in 1 block no matter what strategus version) because:
- they have different objectives
- their objectives intersect/compete with other's objectives
- they can only win the game all by themselves so they have to backstab their former friends to win at some point.
This describes the root of the problem and whats lacking in Strategus. Your ideas could work as long as huge factions get big penalties. So it's better to have a 50 man faction than a 250 man UIF united faction, which they would do no doubt in the scenario you described. We need to get rid of victory for everyone, there needs to be victory conditions for one faction.