For some people even twice, or thrice.
C'mon chadz, this card was already played once... Playing it again you won't give you anything but encouraging haters. Is it really what you want to achieve? Or maybe is it another zystem feature for nerfing big clans, huh?
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Look, I do know Harpag personally for many years. We meet quite often, and talk a lot, mostly about how to get wasted, but sometimes also about Strat, cRPG, and how to - surprise surprise! - win this thing (because the purpose of any game is to win). And I can tell you all that his - or mine if that matters - principal concern is to have fun, big battles, strong clan, good relations with allies and a nice tool to spend some time playing. No more and no less. So I do not see any sarcasm in Harpag's post, or even any bad will.
And I do not think that creating a great alliances is ruining the game - for sure it is not for all clan members within such big alliances. And that is, as someone already pointed, a substantial part of Calradia population
At the same time I absolutely positive that the game should provide space for a small and medium clans, even the single freelancers - playing as bandits, traders, vassals, spies, whores, village fools or whoever else. We all use the environment you (devs generally) created, so it is your job to make this guys' life easier. And you do it well, judging by incredible changes made from Strat 1.0 to 4.0.
And to you all who do not want to join big clan: do not underestimate your capabilities of making big clans' life difficult. Grey Order started having no fiefs at all with all this superpowers around, and we just tried to find our place on the map. And so we still do.