But why can't that feature be built into the system?
You are saying I need to get in the hot tub with the leaders of the real shit, show them they need my help, and negotiate pay for every battle? That's a lot to ask. What about just submitting a contract request with a negotiable pay rate from cRPG website
So many changes have been made both to the UI and gameplay since Strategus 1, why can't the pay request feature be improved upon like the rest? I am sorry I am not making things clearer for you, but the system gives little incentive to join a fight as a free company
There is a whole forum dedicated to negotiating pay for individual battles:
http://forum.meleegaming.com/mercenary-recruitment/ you can also send people private messages on the forum and the cRPG page itself if you just click on the guy commanding the battle. Sure you can just show up to a battle and say "give me money" but they probably won't pay, and trying to revamp the system wouldn't change anything, except bonus pay.
The biggest benefit this has over a fixed contract is performance based pay. If I say the players with the top 5 KDRs get 500, and everyone with a positive KDR gets 100, and everyone below 1:1: gets 50. Or if I wanted to pay everyone a base price of 100g and then multiply that by their KDR then dole out additional funds to people who guarded the spawn flags and maybe not get as many kills. I can do that without having people try and guess how well they are going to do.
The system gives great incentive to join the fight as a free company, experience points for your cRPG character. If you are good enough and request money you will probably get it.
Enforcing a contract would mean that some merc could show up for 1000 gold and then if he doesn't do anything or starts teamkilling and gets himself banned I would then have to pay him that 1,000.