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Author Topic: [DUEL MODE ADDONS] Group system for group fights and more  (Read 1509 times)

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Offline Haboe

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #15 on: September 24, 2012, 12:30:07 pm »
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Hot damn you funny bro. Clearly you read things only in big red. And should I also copy the part of the rules which state no doubleposting and put that pic under it? Clearly you missed the whole point. Which was that it seems like incredible ammounts of codinghours for a gamemode that has like 20 players and the only reason even they are there is to train for the gamemodes what really make this game popular. The main focus on this game is still siege and battle. Duel is kinda secondary, like capture the flag etc. Like I said, the idea is great, but I dont see the point of it. Mybe make a completely new gamemode or something.

Making a new gamemode will require even more coding, and creates another secondary gamemode to spread those few players over that don't play siege/battle so much, making them more underpopulated.

Seeing the huge amount of players aiming to get a bigger epeen by scoring high in the duel list it is more then the 20 players you say. The fact that its less popular doesn't mean you shouldn't care about it. Apart from the duel ranking thing not much has been dont for duelling in a long time, id say it deserves some improvement.

Edit, i was serious, i can count to potato, was no joke:
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Edit: i used edit instead of double posting.
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Offline Tibe

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #16 on: September 24, 2012, 12:36:21 pm »
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...... it deserves some improvement.

Sounds like a pretty big leap to me.

Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #17 on: September 24, 2012, 12:43:23 pm »
+1
I was actually also thinking about making a duel map, with 4 areas and a central spawn. Melee arena, Horse track(arena with a jousting area somewhere in the middle or to the sides), Archery range and a big grass plain for mixed fights, with some ruins and cover here and there, for larger groups etc.

A central spawn with equal distance to all 4 areas and easily accessible routes to all 4 areas, would make it way more smoother for everyone to navigate. Compare this concept to what we have now, just Ruins basically and really stupid spawns.

I have a few more ideas:

Members of groups will always spawn on other members or on the first one who spawns (for example in elimination, you will get temporarily removed from the group or your name gets greyed out and you won't spawn until either there's only one player remaining or your group has been wiped out in for example Group Tournament mode).

This removes the nuisance of always spawning in the central area (and also decreases the amount of lazy morons who duel in the central spawn) and having to run back to where you died. Ultimately, Harald could make a code that prevents dueling anywhere but the 4 areas.
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Offline Joker86

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #18 on: September 24, 2012, 03:17:42 pm »
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Bjord,
you have my subbjord.
Joker makes a very good point.
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Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #19 on: September 25, 2012, 08:47:56 pm »
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Thanks, Joker.

Also, bump.
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Offline IR_Kuoin

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #20 on: September 25, 2012, 08:54:35 pm »
+1
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Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #21 on: September 25, 2012, 08:57:33 pm »
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Ser ut som du fikk bruk for hjernen din  :lol:

Till skillnad från dig, då? :wink:
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Offline IR_Kuoin

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #22 on: September 25, 2012, 09:06:48 pm »
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Offline HarunYahya

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #23 on: September 25, 2012, 11:58:44 pm »
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I just read group fights and gave +.
I hope the rest is not something like add lightsabers give throwing 3rd mode for greatswords and add unicorns etc...

Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #24 on: September 26, 2012, 12:02:00 am »
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I just read group fights and gave +.
I hope the rest is not something like add lightsabers give throwing 3rd mode for greatswords and add unicorns etc...

I assure you, no.

But really, zeka fakiri, read the rest.
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Offline Bobthehero

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #25 on: September 26, 2012, 12:14:02 am »
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Offline OssumPawesome

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #26 on: September 26, 2012, 12:58:13 pm »
-1
I believe we refer to these in-game groups as "clans"

nobutsrsly - i think some events to do some of the things you mentioned here would be great, but it sounds like you want a lot of coding to implement a feature that is like 80 percent solved by clans and events on the forums.

what I think would be cooler and simpler was if there was some way to reserve a server for an event and do things like sell tickets etc from the website.  run it like a strat battle on na and eu 3.

get your tournaments and such without having to sell off a bunch of stones for tickets and other weird workarounds.

Offline Joseph Porta

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #27 on: September 26, 2012, 03:13:17 pm »
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I never duel, i mean néver, because it's boring. I think this would certainly make it more appealing for me to join EU3.

Yes, please. :)
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Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #28 on: September 26, 2012, 08:01:35 pm »
-1
I believe we refer to these in-game groups as "clans"

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Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #29 on: October 04, 2012, 02:07:20 am »
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Bump
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