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Author Topic: [DUEL MODE ADDONS] Group system for group fights and more  (Read 1507 times)

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Offline Bjord

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[DUEL MODE ADDONS] Group system for group fights and more
« on: September 23, 2012, 09:17:12 pm »
+28
Simple idea:

You join the duel server, press ESC and select "Groups".
 A new menu unfolds with options such as:

"Create Group"
"Set Group Password/PIN"
"Set Max Group Members"
"Enable/Disable PvP"
"Set Neutral/Hostile" (against certain groups)
"Enable/Disable Free for All Mode" (death match for all members of the group against each other that enabled FFA)
"Enable/Disable Elimination" (temporarily removes you from the group upon dying until only one or none members are alive)
"Enable/Disable Single Tournament Mode" (All members of the group are first shuffled, then pitted against each other 1 by 1)
"Enable/Disable Group Tournament Mode" (makes your group eligible to battle other groups with a point system or with elimination)

Areas of Usage:

-Community Events such as tournaments, cups
-Adds deathmatch possibility without creating a new game mode
-Adds more fun to Duel mode
-Educational purposes like Training sessions for clans etc


Apart from obvious things like "It's going to be very time consuming to code", what are your thoughts? Additional ideas? Concerns?

:)
« Last Edit: September 24, 2012, 01:41:42 pm by Bjord »
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Offline Weewum

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #1 on: September 23, 2012, 09:23:07 pm »
-13

Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #2 on: September 24, 2012, 12:09:43 am »
0
tl;dr

Come on, the amount of text is minimal. You can't seriously blame me for your attention span. :lol:
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Offline Zlisch_The_Butcher

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #3 on: September 24, 2012, 12:13:06 am »
+1
tl;dr
So, you make a post saying you're too ADHD to read a sentence or two? Congratulations on that, I for one feel sorry for you.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline TurmoilTom

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #4 on: September 24, 2012, 12:19:36 am »
+3
All that I know is that I want the ability to fight at least 4 people at once.

If that was coded I probably wouldn't even play any other game-modes anymore.

Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #5 on: September 24, 2012, 12:30:28 am »
+3
All that I know is that I want the ability to fight at least 4 people at once.

If that was coded I probably wouldn't even play any other game-modes anymore.


I thought carefully about the features to accommodate many possibilites and creative combinations.

It's still limited, but if this was implemented you could do any number of x vs x. You could even have 10-man free for alls, gladiator style. A last man standing set-up, basically.

Imagine the excitement. :)
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Offline Froto_the_Loc

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #6 on: September 24, 2012, 02:59:20 am »
+1
I like it.
I don't duel that much, but it'd really show actual teamwork and skill rather than who can hiltslash/lolstab who with their longsword.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Bjord

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #7 on: September 24, 2012, 11:22:11 am »
0
I duel a lot, and I usually get bored very quickly. I hope this gets implemented because then I'd really enjoy my time on duel mode.
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Offline Tibe

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #8 on: September 24, 2012, 11:40:51 am »
0
I cant man, I just cant. :D

Your ideas are awesome and i would love to see it happen but......

WHO IS GONNA CODE IT ALL????

Seems like craploads of more work than its worth. Duel is cool and everything and id like to see those requests come to real, but I dont think dueling and this predicted and picked fights are something this game is really about. Thou the autobalance in battle sucks, id still say the only thing that really shows skills is battle. Cause you can be god in duel, it doesnt matter and is useless when you walk like a blindman in battle and get too nervous to block anything since bolts and arrows keep flying over your head and a polearmguy is swinging at you and you keep accidentally smashing your teammates or getting in the way.

« Last Edit: September 24, 2012, 11:44:31 am by TiberiusX »

Offline Haboe

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #9 on: September 24, 2012, 11:46:49 am »
0
I thought carefully about the features to accommodate many possibilites and creative combinations.

It's still limited, but if this was implemented you could do any number of x vs x. You could even have 10-man free for alls, gladiator style. A last man standing set-up, basically.

Imagine the excitement. :)

Me like.
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Offline Haboe

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #10 on: September 24, 2012, 12:00:38 pm »
+4

Apart from obvious things like "It's going to be very time consuming to code", what are your thoughts? Additional ideas? Concerns?



WHO IS GONNA CODE IT ALL????


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Offline Moncho

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #11 on: September 24, 2012, 12:08:53 pm »
0
Nice idea.
Maybe also reserve a small area (depending on the size of the group, never more than half the map), could be done by splitting ruins into 10-12 areas and then groups choosing one of them. This is mostly to avoid randomers getting in the way and trolling.

Offline Haboe

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #12 on: September 24, 2012, 12:14:22 pm »
+4
Remove HA track, make that a big melee arena and we got a real duel map.

Reserve small melee aren for fights 6players+


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(I think this is Chagan_Arslan's map)

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Offline Tibe

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #13 on: September 24, 2012, 12:22:49 pm »
-1
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Hot damn you funny bro. Clearly you read things only in big red. And should I also copy the part of the rules which state no doubleposting and put that pic under it? Clearly you missed the whole point. Which was that it seems like incredible ammounts of codinghours for a gamemode that has like 20 players and the only reason even they are there is to train for the gamemodes what really make this game popular. Exept the pointsystem, were people litterally rage over loosing e-peen. The main focus on this game is still siege and battle. Duel is kinda secondary, like capture the flag etc. Like I said, the idea is great, but I dont see the point of it. Mybe make a completely new gamemode or something.

And PS, you dont have to be an ass about it, if you disagree.

Offline Grumpy_Nic

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Re: [DUEL MODE ADDONS] Group system for group fights and more
« Reply #14 on: September 24, 2012, 12:26:52 pm »
+1
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Bwaaaaahahahaha! This made my day, I could print this out and stick it to the faces of all my collegues at work and wouldnt realize any difference! :lol: Oh the fun and joy this picture brings to me!