1 Love it so far! Much, much better than S3.
2 At first, I was hesitant about splitting NA and EU, but I've warmed up immensely. The game feels fresh and new again, on the NA side at least.
3 The voting system worked out great. It's simple and interesting. No NPC battles is a GREAT change.
4 I like the idea of the "Gold Bank", but please change the name to something like "Legacy Fund" or "Score". Bank is used for something else.
5 The starting number of troops is high, the starting gold is low. Fifty troops, five hundred gold (or more) would be better. Or even better- an accelerated gold growth for the first 100 ticks of play, or something.
6 As mentioned in another thread, please reduce the "Defender preparation time". It's too long, since there's not as much need for it anymore given that there are no NPC battles. If NPC caravans are brought back in the future, maybe it should be reinstated. Until then, it's just boring as hell waiting for the Strat matches to start.
7 I think the movespeed could be increased a little more. Maybe 25% faster. This would encourage more active engagement and make snap-judgment fief protector players more important (and interesting!)
8 NA may have a few too many fiefs. We need to get more people playing, I guess. Not sure how to help that.
9 Keep archery uniform, not with two different systems.
10 I love the idea of fief specialization. Great change.
11 I'm not crazy about the high-low price settings for fiefs. It's good because it's simple, it's weird because it makes you run a figure eight for trade runs. I find that odd. Why not let each be manipulated so there's a buy and a sell price for fiefs which take PPs to change separately from one another.
12 Let gold be stolen when you lose fights! There's no reason to have magical gold protection on characters.
13 Townhall trading is exploitable as hell. I won't go into it, but talk to Tomas or shoot me a PM if you're not sure what I'm talking about. It's a great idea that was poorly implemented.
All I've got for now.