Author Topic: First Week of Strat 4 - Feedback?  (Read 3274 times)

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Offline chadz

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First Week of Strat 4 - Feedback?
« on: September 22, 2012, 08:29:57 pm »
+2
So, it's nearly 7 days now that strat 4 started. What's the general opinion on it? How is it so far, what do you like, what do you dislike?

Offline Vovka

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Re: First Week of Strat 4 - Feedback?
« Reply #1 on: September 22, 2012, 08:31:01 pm »
0
strat is dead

Vote zystem not the best one.. dont see any dramma or chaos around claims.
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Offline Zlisch_The_Butcher

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Re: First Week of Strat 4 - Feedback?
« Reply #2 on: September 22, 2012, 08:33:06 pm »
+7
Please nerf the peasant gear defenders get, it should be -2, besides that I have no major complaints.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Rikthor

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Re: First Week of Strat 4 - Feedback?
« Reply #3 on: September 22, 2012, 08:33:16 pm »
+13
It feels more active compared to last strat's sit in a fief and craft, so far so good in my book.

The only thing I would like to see so far is maybe more documentation on any changes that get implemented so the player base knows what's up.
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Offline Tydeus

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Re: First Week of Strat 4 - Feedback?
« Reply #4 on: September 22, 2012, 08:35:10 pm »
+2
I like that having a shit ton of fiefs is only marginally better than only having a few because of how the pp consumption is set up. Trade system so far seems quite good.

Wish the movement speed was halved, yet trade brought in twice as much gold. Wish raid mechanics weren't so broken, seems like it harms small factions more than large ones.

dont see any dramma or chaos around claims.
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Offline Miwiw

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Re: First Week of Strat 4 - Feedback?
« Reply #5 on: September 22, 2012, 08:40:31 pm »
0
It's all fine. There are many battles, mostly of course with peasant gear but that will change in a while. All good by now.

We still got some members sitting idle in fiefs because we are collecting gold to start bigger trades and equip everyone. I like the change with the 100 troops and the PP-System in fiefs as well.
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Offline Bjarky

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Re: First Week of Strat 4 - Feedback?
« Reply #6 on: September 22, 2012, 08:46:35 pm »
+1
what has the re-attack limit been changed to?
last strat it was 1h cooldown before u could attack the same guy again.
but yesterday i couldn't do it even 4 hrs later  :shock:

Offline Miwiw

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Re: First Week of Strat 4 - Feedback?
« Reply #7 on: September 22, 2012, 08:55:23 pm »
0
I'm btw wondering why everyone is able to see how much gold a fief has. :P
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Offline HarunYahya

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Re: First Week of Strat 4 - Feedback?
« Reply #8 on: September 22, 2012, 08:59:00 pm »
0
Better for sure.
I like new troop making,gold making , trading and item creation system.
Also fief management is promising and it'll probably lead to more and more customization on next strategus.
Thank you VERY VERY much for new map.
I don't have any complaints so far .
Haven't tested trading enough to make a comment though.

For now , it seems very good work.

We need a "Strategus guide for idiots" kinda tutorial maybe with videos , there are new players out there who wants to participate strat.

Offline Garem

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Re: First Week of Strat 4 - Feedback?
« Reply #9 on: September 22, 2012, 09:08:43 pm »
+4
1 Love it so far! Much, much better than S3.

2 At first, I was hesitant about splitting NA and EU, but I've warmed up immensely. The game feels fresh and new again, on the NA side at least.

3 The voting system worked out great. It's simple and interesting. No NPC battles is a GREAT change.

4 I like the idea of the "Gold Bank", but please change the name to something like "Legacy Fund" or "Score". Bank is used for something else.

5 The starting number of troops is high, the starting gold is low. Fifty troops, five hundred gold (or more) would be better. Or even better- an accelerated gold growth for the first 100 ticks of play, or something.

6 As mentioned in another thread, please reduce the "Defender preparation time". It's too long, since there's not as much need for it anymore given that there are no NPC battles. If NPC caravans are brought back in the future, maybe it should be reinstated. Until then, it's just boring as hell waiting for the Strat matches to start.

7 I think the movespeed could be increased a little more. Maybe 25% faster. This would encourage more active engagement and make snap-judgment fief protector players more important (and interesting!)

8 NA may have a few too many fiefs. We need to get more people playing, I guess. Not sure how to help that.

9 Keep archery uniform, not with two different systems.

10 I love the idea of fief specialization. Great change.

11 I'm not crazy about the high-low price settings for fiefs. It's good because it's simple, it's weird because it makes you run a figure eight for trade runs. I find that odd. Why not let each be manipulated so there's a buy and a sell price for fiefs which take PPs to change separately from one another.

12 Let gold be stolen when you lose fights! There's no reason to have magical gold protection on characters.

13 Townhall trading is exploitable as hell. I won't go into it, but talk to Tomas or shoot me a PM if you're not sure what I'm talking about. It's a great idea that was poorly implemented.

All I've got for now.
« Last Edit: September 22, 2012, 09:17:53 pm by Garem »
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Offline Tanken

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Re: First Week of Strat 4 - Feedback?
« Reply #10 on: September 22, 2012, 09:09:00 pm »
0
It definitely is more active and hands-on than before. You now need to designate traders, setup routes, transfer gold, get more involved. Only beef I have with it is if you are in a fief and have 100 troops, you should be able to give that fief your troops, but i understand the purpose behind it. Recruiting troops seems to take a while, definitely not as long as before, but it takes a while.
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Offline Teeth

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Re: First Week of Strat 4 - Feedback?
« Reply #11 on: September 22, 2012, 09:10:21 pm »
+4
I thought it was really strange that when I was selling goods in a fief I could set the price myself. Being the good betatester that I am I put in 1000 to see what happened. Turns out I am now selling them for a 1000 to players. Just fucked myself over royally, could've made 3.5k on that lot.

Kinda weird that you can put things up for sale, and then not actually own them yourself anymore. I suppose there is no way to get those goods back? If not, will they just stay up there? Cause no one is going to by coconuts for 1000 a piece.

Apart from my silly mistake, which I dare to blame on a weird mechanic, it seems very nice. Being a player that couldn't be arsed with strat before, I am actually enjoying it again. Changes were for the better.

Offline HarunYahya

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Re: First Week of Strat 4 - Feedback?
« Reply #12 on: September 22, 2012, 09:25:12 pm »
0
Just found out this: http://forum.meleegaming.com/strategus-general-discussion/strategus-for-dummies/
Maybe it needs an update chadz ?

Offline Corsair831

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Re: First Week of Strat 4 - Feedback?
« Reply #13 on: September 22, 2012, 09:30:59 pm »
0
all in all i'm very pleased with it :)
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Offline chadz

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Re: First Week of Strat 4 - Feedback?
« Reply #14 on: September 22, 2012, 09:32:47 pm »
0

Kinda weird that you can put things up for sale, and then not actually own them yourself anymore. I suppose there is no way to get those goods back? If not, will they just stay up there? Cause no one is going to by coconuts for 1000 a piece.
You put those goods on a market to be sold. Can't use them any more, obviously. You can buy it back by paying the tax, though. In theory, you should be able to buy it back and ask the fief owner for a tax refund.