Talent is not the best concept to argue over.
http://www.etymonline.com/index.php?term=talent As a word it started about money. As a concept for aptitude and natural ability, it still came from money. Here is the passage in the bible from which 'talent' obtained its contemporary meaning.
http://www.biblegateway.com/passage/?search=Matthew+25%3A14-30&version=NIV#en-NIV-24024 Isn't that pretty fucked? The only servant to not go get his master his undeserved money, the only one smart enough to realize that his master is a greedy douche, is the only one who doesn't have talent? The passage is true at least in that talent generally begets more talent, both in the sense of money and aptitudes.
The problem is that as a word meaning 'special natural ability,' it is too often associated with the idea of some arcane and innate gift. Predispositions such as genetics certainly affect us, but noone is born knowing how to do much of anything. It's a general qualitative measure for a group of abilities and potentials that may or may not be involved in success or ability to succeed at some particular task(s).
For example singers: a talented singer might have perfect pitch or might have sufficient levels of other abilities, like articulatory precision, to allow them to compensate for imperfect perception with perfect execution. That precision might help the singer to develop perfect pitch, but it likely won't happen without some conscious consideration. All we really care about is what that 'talent' puts out in the context of the task, and not so much what little bits of work the singer does individually to create or maintain that 'talent'.
So maybe, as far as C-RPG goes, we should start talking about more specific abilities, like timing and range detection, so that people will be less enchanted by the talent of prominent players, and have a clearer understanding of what they have to work on to improve.