If your polearm gets swatted away, it SHOULD take you longer to get it back into position for a block. What does it matter? You're 8 feet away.
Oh wait, no you aren't. You think that being able to stab someone from 2 feet away with an 8 foot pole should just be a matter of sticking it into the ground and spinning it up into the torso of the enemy.
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I don't think there was any change to (defender) block stun ever. At least I can't remember any. I took another look at the stun code cmp delievered some time ago and I found several things interesting:
1) There are only 2 different stun lengths, short(practically no stun) and long. Several attacker and defender variables(like weapon/shield weight) are used to figure out which of the two is used.
2) Attacker's weapon weight is only used for sideswings. Overhead gets a fixed bonus. Weapons above 3(?) weight should actually stun better on side swings(sceptical here, got to test). Defender weapon/shield weight is always used.
4) Blunt gets a bonus for attacker.
5) Attacker weapon gets most bonus if it's a 2h, then polearm, 1h is worst. Defender weapon gets most bonus if it's a polearm, then 2h, again 1h(no shield) is worst.
6) The slower the defender weapon the better it is to prevent stun. Does not apply for shields.
7) Stabs can't stun. Attacks with a hold bonus below 1.2(<0.2s holding time I think) can't stun. Holding time between 0.5s and 0.6s gets most stun chance. Holding for longer lowers stun chance again. Doesn't go lower after 1.1s or more though.
8) Wider shields are better at defending against stun.
There was still some unknown stuff in the code which might be include raw damage(so overhead gets a buff) or speed bonus.