Author Topic: Cav is a Problem  (Read 8438 times)

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Offline CrazyCracka420

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Re: Cav is a Problem
« Reply #15 on: September 12, 2012, 04:27:50 pm »
0
But how many were cavalry on the other team?

can we just get the dev's to post the raw numbers of "on average, x amount of people are playing this class, this class and this class"
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Offline Joseph Porta

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Re: Cav is a Problem
« Reply #16 on: September 12, 2012, 04:31:01 pm »
+1
But how many were cavalry on the other team?

can we just get the dev's to post the raw numbers of "on average, x amount of people are playing this class, this class and this class"
i think every melee player has a cav alt. :) i got 3, a ha, lancer and a hthrower. Not counting other alts that have 5 riding. Even my main, a shielder, 21/15(20/15 atm) will have 5 riding when I reach 30. :)
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Offline Strudog

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Re: Cav is a Problem
« Reply #17 on: September 12, 2012, 04:39:07 pm »
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im pretty sure we had around 5 on our team
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Offline Kafein

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Re: Cav is a Problem
« Reply #18 on: September 12, 2012, 05:03:50 pm »
+1

Offline CrazyCracka420

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Re: Cav is a Problem
« Reply #19 on: September 12, 2012, 05:04:38 pm »
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Well on NA1, I'd say we very rarely have over 30% cavalry on one team.  Would be nice if we could see the numbers posted from the devs
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Offline Kafein

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Re: Cav is a Problem
« Reply #20 on: September 12, 2012, 05:08:57 pm »
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Well on NA1, I'd say we very rarely have over 30% cavalry on one team.  Would be nice if we could see the numbers posted from the devs

Cavalry becomes slightly counterproductive above ~25% as teammate horsemen blocking each other/going for the same targets becomes too frequent, the whole enemy team develops a proper counter (instead of just a few individuals) and there's an increasing lack of a damage soak + attention seeking class (melee infantry).

Offline Turboflex

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Re: Cav is a Problem
« Reply #21 on: September 12, 2012, 05:19:39 pm »
+9
Cav is OP. Is super easy, no downsides and makes your char a lot more powerful.

lotsa easy killing for anyone with half a brain to learn (1 direction) wep timing and look for backstabs, huge mobility advantage, when your horse is finally downed you fight on at near 100% effective footman cuz cav only cost you 5 skill points. Any cav who decides to be more than kill whore backstabber and actually help infantry with overpowered  horsebumps can easily assist a half dozen easy kills per round.

Horses still too tough, last night huey charged me one round with champ courser, full speed, couch down, I headshotted it throwing axe and it didn't even drop, I die. wtf is that?

Only downside to horses are cost, which is bullshit cuz gold is basically a meaningless balance now with 500k loompoint sales. Horses need an adjustment that actually gives them a potential downside, cuz right now they are basically they equivalent of helicopter gunships on a battlefield with weakass AA. I would like to see people take heavy fall damage when horse is cut down under them. Also they should have head hitboxes expanded, and weakened, plus nerf horsebump, make horses take damage on collission too.

Offline Tibe

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Re: Cav is a Problem
« Reply #22 on: September 12, 2012, 05:30:39 pm »
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^ Holy crap thats a good post.  :D

Cav indeed is easy and the upkeep doesnt really bother when everybody is rich. Yea, having the horse loose health while collisions is quite logical. I dont think that smashing into stuff headfirst is good for the horses health. :rolleyes:

Offline Falka

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Re: Cav is a Problem
« Reply #23 on: September 12, 2012, 05:30:49 pm »
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A few days ago in my team (roughly 25 players) I was the only one pure melee without a shield, I felt so special  8-) Left battle after one round  :wink:
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Offline beniliusbob

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Re: Cav is a Problem
« Reply #24 on: September 12, 2012, 05:31:59 pm »
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Quote
I would like to see people take heavy fall damage when horse is cut down under them

Right on, TurboFlex. Great idea. This should be implemented.

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Offline Jedimaster

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Re: Cav is a Problem
« Reply #25 on: September 12, 2012, 05:42:51 pm »
+1
Yeah a good idea but i dont want to see ppl going archery after nerfing gotta do something about that too most of the team should be melee 1h imo but not that heavy just a little fall damage
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Offline San

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Re: Cav is a Problem
« Reply #26 on: September 12, 2012, 05:50:24 pm »
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I feel as though speed bonus doesn't affect me negatively too much, while it is very easy to get high speed bonus on my own attacks. All too often I am moving pretty fast and get hit towards my front and sides, only to receive a minimal amount of damage. Only on a few occasions or lancer v lancer (when 1 horse already gets speed bonus) have I felt like I took a proper speed bonus damage hit.

Offline Rebelyell

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Re: Cav is a Problem
« Reply #27 on: September 12, 2012, 06:15:55 pm »
+2
cav should be op but only in elite players hands

I think if devs change whole lance system that reward skiled players and nerf wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwklick kil mode

- nerf shield forcefield on horseback(or turn off it)
- 1 Riding cost 2 riding( or maybe 3) so cav have to spend some more points in that
- when bumpdamange for pony
- bump damage in collision between two ponies
- knockdown when hits some objects and damage when hits walls etc.
- damage after dismount
- possibility to dismount/dragoff rider without killing horse
- possibility to damage own horse with own weaopn on horesback( no one needs idiots on horesback)
- old lance system with recalculated damange depend on how wide you stab
- NO NINJA CAV SOUND i wonder why thomek or corin are not plaing nijacav supersilent kiler

what you think about that?
if you take 2 first sugestions off there is no nerf but only higer skill req.
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Offline Lactose_the_intolerant

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Re: Cav is a Problem
« Reply #28 on: September 12, 2012, 06:37:01 pm »
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destrier, 5 riding skill to 6 . that would cut out a lot of cav, less easy acces to inf/cav hybrid

Offline Rebelyell

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Re: Cav is a Problem
« Reply #29 on: September 12, 2012, 06:40:11 pm »
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destrier, 5 riding skill to 6 . that would cut out a lot of cav, less easy acces to inf/cav hybrid
nah not really
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