Author Topic: Cav is a Problem  (Read 8443 times)

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Offline Falka

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Re: Cav is a Problem
« Reply #30 on: September 12, 2012, 06:45:43 pm »
0
- 1 Riding cost 2 riding( or maybe 3) so cav have to spend some more points in that

Instead of that make it this way: riding requires 2 agility per level but good horsies - destrier, courser, arabian warhorse - require at least 10 points  :wink: Want to use one of them? You need to have 20 agi - or more - and spend 10 skill points, that would hit cav pretty hard I think  :lol:
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Offline Idzo

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Re: Cav is a Problem
« Reply #31 on: September 12, 2012, 06:48:24 pm »
+3
I have not found cav a problem until now when i was playing on Eu 1 around 12:30 GMT. This is what i found:

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In the beginning... we had to much 2h heroes, than we had too much ranged, now we have to much ranged and cav, next thing that's gonna overflow server is shielders.. simple as that... yeees?


This deserters are also cav, we like to be part of mainstream :)
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Offline Kafein

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Re: Cav is a Problem
« Reply #32 on: September 12, 2012, 06:52:36 pm »
+2
destrier, 5 riding skill to 6 . that would cut out a lot of cav, less easy acces to inf/cav hybrid

Yeah and as no free respecs would be given that would just piss many people off :s

Offline Son Of Odin

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Re: Cav is a Problem
« Reply #33 on: September 12, 2012, 06:59:22 pm »
+2
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Offline Crob28

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Re: Cav is a Problem
« Reply #34 on: September 12, 2012, 07:04:12 pm »
+3
Just balance the number of cav on each team so that it's more even, then they can ride off and have their cav vs cav fights like they always do, and the more equal numbers will mean that fewer will survive to join the ground battle  :twisted:

Offline Rebelyell

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Re: Cav is a Problem
« Reply #35 on: September 12, 2012, 07:05:14 pm »
+3
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hey that is funny after all
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Lemmy_Winks

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Re: Cav is a Problem
« Reply #36 on: September 12, 2012, 07:12:56 pm »
0
Im a level 32 cav player, Fall damage from horse and increasing riding cost from 1 points to 2 would help imo. The increase in riding points might be so detrimental as to not need the fall damage but idk.

Im a level 32 cav player and im saying this. Even though i play morningstar cav which is maybe the hardest melle cav type to get hits with, i can top the charts often times. And on melle maps i can go into melle mode and i still top the charts most of the time. Cav players should be Gimp in melee combat. Only downshide to this is it will hurt you in strat alot making things unfair for you, as almost all combat takes place in seige type situations and horses are too expensive to get for awhile as far as i know.

Although as a 32 cav palyer who was never planning on retiring, i think players with cav skill up to a point 3 or 5 or whatever it may be should have the option of getting to respec without having to lose any of their xp its only fair, should any change like this be implemented.

I dont think any restrictions on bumping should be made, bumping is a fundemtal part of playing cav. Not only that it would make 1h cav virtually impossible to play, the weapons are so short you cant help not bumping the target, and it would hurt bump slashing which is the one advantage 1h cav really have.
« Last Edit: September 12, 2012, 07:20:53 pm by Lemmy_Winks »
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Offline beniliusbob

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Re: Cav is a Problem
« Reply #37 on: September 12, 2012, 07:18:54 pm »
+3
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I only come on the forums to do exactly this.

But seriously everyone who kills me is OP.

Offline Tibe

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Re: Cav is a Problem
« Reply #38 on: September 12, 2012, 07:21:34 pm »
+1
lol Odin our QQs are quite justified...this time. :rolleyes:

Cav being the easiest class in the game, there are craploads of them and they are extremely versatile. I hate the fact that when one of them takes half the team out gets dehorsed and hes still a massive threat while onground. I mean common. Dedicated xbow and archer classes cannot have such luxury. They have to choose either to be crap in ranged but good in melee or other side. They have a weak side. Cavclasses do not have a weak side(exept dedicated HAs)

Sure you can say that get a pike than. But pikemen never survive till the end of the round, while the cav can just run around and poking busy fighters.

Offline Lemmy_Winks

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Re: Cav is a Problem
« Reply #39 on: September 12, 2012, 07:24:18 pm »
0
I hate the fact that when one of them takes half the team out gets dehorsed and hes still a massive threat while onground. I mean common. Dedicated xbow and archer classes cannot have such luxury. They have to choose either to be crap in ranged but good in melee or other side. They have a weak side. Cavclasses do not have a weak side(exept dedicated HAs)

IMO this is the core problem as i stated in my post. Cav can be good at cav that is fine, but they have to be gimp fighters when on the ground.
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Offline Bonze

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Re: Cav is a Problem
« Reply #40 on: September 12, 2012, 07:34:02 pm »
0
Every fucking css clown playing crpg  and you start a topic  about cav  ?!



fail ...

Read the game name

CRPG a MOUNT and BLADE mod
Got no Balls? Play archer. Got no sex? Play horse archer.

Offline Son Of Odin

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Re: Cav is a Problem
« Reply #41 on: September 12, 2012, 07:37:57 pm »
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Well it's just one of these temporary trends caused by the previous cav whine threads. They make people think its the fucking god mode. The problem seems to be purely the amount, just like it was with archery some time ago. It will pass in some time when the cav noobs have finished their gen and do something else.
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Offline Mlekce

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Re: Cav is a Problem
« Reply #42 on: September 12, 2012, 07:44:07 pm »
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What abbout ranged? We are getting raped by ranged all the time. Arrows,throwing weapons everywhere.

Offline _GTX_

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Re: Cav is a Problem
« Reply #43 on: September 12, 2012, 08:02:59 pm »
-3
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Should have posted this on every 2h nerf threads. Same thing, and it would fit.
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Offline Torost

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Re: Cav is a Problem
« Reply #44 on: September 12, 2012, 08:42:12 pm »
+2
You succesfully nerfed archery to the point where single archers are no threat to cav.
Lack accuracy, stopping power and armor to take a hit.

In the past a cav could not charge an archer straight on without risking his horse.
Now they have no fear, and they can turn and bump faster than the archer can redraw his bow.

Raging infantrylobby: mission accomplished!

Now deal with the result of that clever lobbying.

First step in countering the cavsurge:
Dont run into battle, you leave half the team straggeling behind. Forcing ranged to chose between, soften up the incomming enemies or run along to stay alive.A running ranged player is an ineffective player.
You do not improve your tactical position by running to enemy spawn.

Fight in places where friendly ranged can offer assistance. Esp from elevation.

Avoid following the ranged up on small roofs and the like, you are only a distraction. block view and make it harder to move around up there.
The friendly boxing matches are hard to seperate from real enemies attacking the position.