Author Topic: Why does 1h have only 2 attack directions?  (Read 3897 times)

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Offline OssumPawesome

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Re: Why does 1h have only 2 attack directions?
« Reply #30 on: September 18, 2012, 02:46:26 pm »
-1
I don't know what your 1st suggestion is implying, but the second one is dead on.  The turn nerf should take into account weapon weight or length or both - I think the idea was to stop the overhead spam on mauls and long mauls.  Maybe weight would be a better way to do it so you don't need to nerf swiss halbred as much?  I dunno, but I think overhead spam with a little 1her is much different than with a bigass longmaul - and right now they pretty much get the same nerf.

Offline Jarlek

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Re: Why does 1h have only 2 attack directions?
« Reply #31 on: September 18, 2012, 04:54:40 pm »
0

+45 now means ''slightly more reach''?
It's not +45 compared to the left swing.
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Offline Mlekce

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Re: Why does 1h have only 2 attack directions?
« Reply #32 on: September 22, 2012, 11:51:55 am »
0
Thrust only work if you are positioned correctly,not too faar,not too close or it will glance.
I hate how long spear can stab you from facehug position,or warspear,but 1h weapon can't. I rarely use stab.

Offline Smoothrich

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Re: Why does 1h have only 2 attack directions?
« Reply #33 on: September 22, 2012, 12:20:39 pm »
-1
It's not +45 compared to the left swing.

its +45 reach and 2handed swords only give +25 reach on sideswings.  so a 100 reach 1hand sword is the same effective length as a greatsword besides 2hand stab, except much faster.  extremely powerful
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Offline Moncho

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Re: Why does 1h have only 2 attack directions?
« Reply #34 on: September 22, 2012, 12:40:04 pm »
0
its +45 reach and 2handed swords only give +25 reach on sideswings.  so a 100 reach 1hand sword is the same effective length as a greatsword besides 2hand stab, except much faster.  extremely powerful
It has wonky sweetspots though unlike 2hers or polearms, so hitting at the right time is much harder. Still a great attack though, and with good footwork outreaching almost any weapon is possible

Offline Zlisch_The_Butcher

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Re: Why does 1h have only 2 attack directions?
« Reply #35 on: September 22, 2012, 12:54:23 pm »
0
its +45 reach and 2handed swords only give +25 reach on sideswings.  so a 100 reach 1hand sword is the same effective length as a greatsword besides 2hand stab, except much faster slower.  extremely powerful low damage
You ever used a 1h right swing? Slow as shit. You ever used a 1h? Weak as shit.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jarlek

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Re: Why does 1h have only 2 attack directions?
« Reply #36 on: September 22, 2012, 02:15:03 pm »
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its +45 reach and 2handed swords only give +25 reach on sideswings.  so a 100 reach 1hand sword is the same effective length as a greatsword besides 2hand stab, except much faster.  extremely powerful
Smoothrich. Please post where you got these numbers from, cause you are reading them wrong.

Yes, the 1h swords get +45 reach on their right swing, but that's relative to the polearm stab animation. The left swing has something like +25 IIRC.

These are the numbers from that test that was done by a cRPG player. Didn't manage to find his post.

Here's the native animation reach bonuses. These generally can't be used since cRPG has modified some animations, but the 1 swings should be the same. (Note. The animation bonuses below are relative to the 1h left swing. The other on is relative to the polearm stab (shortest animation).

(click to show/hide)

Anyway, a 1h and a 2h with the same length will have the 2h being the longest with all animations apart from the right swing. The longest of them all are the 2 stab (longest animation bonus in the game). The 2h left swing is just 2 below the 1h right swing when it comes to length. So no. 100 reach 1hs do NOT have the same reach as greatswords, all of which are 117+ length, so there's no way a 2h should ever be outranged by a 1h.

QED.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Paul

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Re: Why does 1h have only 2 attack directions?
« Reply #37 on: September 22, 2012, 07:57:18 pm »
+2
Smooth gets his numbers from Kesh.

Offline San

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Re: Why does 1h have only 2 attack directions?
« Reply #38 on: September 22, 2012, 08:30:20 pm »
0
its +45 reach and 2handed swords only give +25 reach on sideswings.  so a 100 reach 1hand sword is the same effective length as a greatsword besides 2hand stab, except much faster.  extremely powerful

Can you please give me this right swing you are talking about?

Offline Smoothrich

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Re: Why does 1h have only 2 attack directions?
« Reply #39 on: September 22, 2012, 08:39:13 pm »
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Guess I misremembered, but there's like 4 different spreadsheets out there for bonus reach on animations that I can find offhand, and most of them give about 10 extra reach on 1hand rightswing over 2hand sideswings.  Still brings 1hand swords to within 10 or so reach of greatswords, and that right swing has some crazy range on it, no one can deny that.

I looked all this stuff up a month or two ago and could've sworn I saw an "updated" chart of bonus reach that put 1hand right swing at 40, leftswing at 10, stab at 65, with 2hand sideswings at 20 and stab at 80 but I probably got some numbers crossed.

Regardless you can backpedal a greatsword user doing a sideswing then step in with a right swing and hit them from very far away, very common playstyle with 1hand duelists.
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Offline Moncho

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Re: Why does 1h have only 2 attack directions?
« Reply #40 on: September 22, 2012, 10:10:37 pm »
0
Regardless you can backpedal a greatsword user doing a sideswing then step in with a right swing and hit them from very far away, very common playstyle with 1hand duelists.

Yes, it is called footwork, same as a 2h user can swing and walk back (hmmm where have I seen backpedalling 2h/pole users, cant remember them (this is slightly sarcastic, the slightly being sarcastic as well)), rendering this mostly useless, or use an instastab that due to the speed bonus (hes moving to you)  will do great damage, or he can do many other things (hitslash, chamber, block, ...)....

Offline Jarlek

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Re: Why does 1h have only 2 attack directions?
« Reply #41 on: September 22, 2012, 10:35:51 pm »
0
Guess I misremembered, but there's like 4 different spreadsheets out there for bonus reach on animations that I can find offhand, and most of them give about 10 extra reach on 1hand rightswing over 2hand sideswings.  Still brings 1hand swords to within 10 or so reach of greatswords, and that right swing has some crazy range on it, no one can deny that.

I looked all this stuff up a month or two ago and could've sworn I saw an "updated" chart of bonus reach that put 1hand right swing at 40, leftswing at 10, stab at 65, with 2hand sideswings at 20 and stab at 80 but I probably got some numbers crossed.
My guess is that you are mixing values from two different tests that had different animation as "0". Probably the one I posted (where 0 is the reach gained by the 1h left swing) and the one I mentioned (where 0 is the reach gained from the polearm stab).


Regardless you can backpedal a greatsword user doing a sideswing then step in with a right swing and hit them from very far away, very common playstyle with 1hand duelists.
I know. I use it myself a lot. That doesn't mean you have the longer reach, though. It means you use footwork and a higher speed rating to get a hit in first. (badly worded, sorry).
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Kafein

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Re: Why does 1h have only 2 attack directions?
« Reply #42 on: September 22, 2012, 10:49:58 pm »
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Guess I misremembered, but there's like 4 different spreadsheets out there for bonus reach on animations that I can find offhand, and most of them give about 10 extra reach on 1hand rightswing over 2hand sideswings.  Still brings 1hand swords to within 10 or so reach of greatswords, and that right swing has some crazy range on it, no one can deny that.

Lol that only works with 2h and poles retarded enough to move forward 24/7. Any 2h with subpar footwork can force 1h to block at least twice before being in the 1h's reach. After that there's the hiltslash.

Offline Teeth

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Re: Why does 1h have only 2 attack directions?
« Reply #43 on: September 22, 2012, 10:56:47 pm »
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(click to show/hide)
I'm sure these numbers are bullshit. No way the 1h stab has 42 more reach than the rightswing. If anything the right swing is longer. Oh and also polearm overhead is its longest attack, not its shortest.

Offline Zlisch_The_Butcher

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Re: Why does 1h have only 2 attack directions?
« Reply #44 on: September 22, 2012, 11:09:17 pm »
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I'm sure these numbers are bullshit. No way the 1h stab has 42 more reach than the rightswing. If anything the right swing is longer. Oh and also polearm overhead is its longest attack, not its shortest.
Actually, pretty damn sure the 1h stab is longer, issue is just that since the glancing is totally retarded with it when you hit with it at the stage of the anim where it is longer it'll just glance, however, it's barely longer.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.