Author Topic: Why does 1h have only 2 attack directions?  (Read 3881 times)

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Offline Miwiw

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Re: Why does 1h have only 2 attack directions?
« Reply #15 on: September 12, 2012, 02:05:59 pm »
0
And not to forget, kinngrimm, you have 12 STR. So if you are glancing with swords, don't be surprised.

12 STR. That's the joke. 4 PS only deserves you to glance with any sword. It's different with picks of course. But for example when using a LEE, I always noticed a lot of glances even with at least 7 PS.

All 4 attack directions of 1h are fine right now. Never had a problem with those, even after the last patch where something happened (?).

Agreeing with Gurni..
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Offline Piok

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Re: Why does 1h have only 2 attack directions?
« Reply #16 on: September 12, 2012, 02:22:46 pm »
0
1h weaps animations are very difficult to read. Some of 1hs are almost invisible and fast as hell but here is constant whingeing about how poor 1hs are.
And if kinngrimm has only 12str so steelpick is pure OP and explains how is it possible that every steelpicker is at least 1.5x worser foe than any other 1hender  with sword. 
Fast and almost invisible :evil:
« Last Edit: September 12, 2012, 02:26:03 pm by Piok »

Offline rustyspoon

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Re: Why does 1h have only 2 attack directions?
« Reply #17 on: September 12, 2012, 02:30:56 pm »
+5
1h has a lot of issues that the other weapons don't have and it all has to do with the weapon in relation to the model.

All 1h attacks originate from the right side of the model. It's not a big deal for the left swing, but has a large effect on the other swings.

For the overhead, if you're attacking someone on your left you have to turn more and on the right you have to turn less. So your aim point changes depending on what way you have to turn.

1h doesn't have the ease of basing your aim off the character model like 2h and pole does.

Because of the right swing and stab coming from the right, and the 1h tendency to glance without great footwork you are always at an advantage when on your opponents left side and at a huge disadvantage when on your opponents right side. The left swing is there to kind of make up for this weakness. For 2hers who know what they are doing, it makes it easier to hilt slash when you know there is a strong side and a weak side to 1hers. It makes it easier to force glances. Especially since 2hers have all-around good animations. It also makes it easier to judge kicks. For most of the 1h attacks, you'll be moving from right to left. Makes it easy to judge where you'll be going.

This also makes a big difference when coming up on a doorway. If you are at a doorway and you have an opponent hiding on the left side, it's easy to nail him with a stab or overhead. If he's hiding on the right side, there's not much you can do until you go through the doorway.

As far as animation speed goes, 2h has the best all-around animations. The chamber and swing are both fast. 1h on the other hand has a slow chamber, but a lightning fast swing. This still puts them at a disadvantage in my opinion. Say if you're coming up against a 2her and you both have chambered attacks. Yours will travel faster, but the 2h is longer. Due to that nasty thing called physics, the end of the longer weapon will be traveling faster then the end of the shorter weapon. That's what makes a backpedling 21/21 2her such a bitch to fight against as a shielder.

Even after playing a million gens as a 1her, I still find it more challenging than 2h or pole. It's pretty effortless to get a good kdr with a 2h or pole. I think that's why I like 1h so much. You really have to work for your kills. Some people may counter with, "But you're better at fighting multiple opponents as a 1her." I will counter with, you are usually always fighting multiple opponents as a 1her, since it takes you so much longer to kill someone and 'cause your shield makes you so damn slow.
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Offline kinngrimm

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Re: Why does 1h have only 2 attack directions?
« Reply #18 on: September 12, 2012, 05:37:45 pm »
0
@rustyspoon
very well described

@Miwiw99
If i am able to use that weapon, then it should work. If it is not supposed to work the requirements for using it should be higher. And anyhow, i have an agi build who are you to say that as it is, it isn't as it should be  :wink: ? Again i refer to the nice introduction video of crpg. If you want freedom for playstyles you need less restrictions onto gear! If you make less restrictions onto gear you need to secure that they are working under any circumstances! There are still other ways for balancing then PS and glancing.

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Offline Zlisch_The_Butcher

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Re: Why does 1h have only 2 attack directions?
« Reply #19 on: September 12, 2012, 05:51:52 pm »
+1
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But to the point of the actual topic, I've been playing my STF as a 15/24 8ath 8wm 5ps 2riding ('cuss you never know when you feel like riding a sumpter) for a few days now, I've been using a Waki and light armor for most of the time, gotta say I didn't really feel UP against anything but greatswords (but then again everything feels UP against greatswords), 1h right swing is awesome, 1h left swing is sort of an annoying animation for me, but that's only because that even if I jump over a kick and the guy thinks he hit and released his block my leftswing will still fly above his head, the overhead is situational but is quite fine as well, and while the stab is nothing near the OP piece of shit that greatswords got then it's fine compared to the other directions.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Kafein

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Re: Why does 1h have only 2 attack directions?
« Reply #20 on: September 12, 2012, 06:26:50 pm »
0
insta stabs when you face hug people, the stab animation often instantly hits, leaving no time for reaction, just need to get the movement right on this one. 1 handers and shorter polearms seem to be able to do this with pierce stabs and W button, 2 handers cant pointblank stab, only lol/turn stab point blank.

Only polearms can do this. If you see a 1h doing something that looks like it, it only means he started the attack way before being at facehug range, and ran towards the target.

I completely agree with kinn and odin, the only two strikes that are actually useful are the left and right one. I never devolve into leftswing spam, but I use the awesome reach of the right swing to surprise people quite often. It is however extremely slow and subject to very bad sweetspots at the start of the animation which makes it risky against fast opponents.

The overhead is only of minor usage since doing that in a duel with a non-crippled opponent is just rolling a dice. It's nice in clusterfucks, but that's it.

Also I can testify that clean swings and stabs with a +3 LEE and 6PS will bounce on 45+ armor. This is utter bullshit when you see katana and shortened spear ninjas absolutely never glancing. 1h sword shielders are forced to pump a lot of str just to avoid glancing on everything, but since they got among the shortest weapons in the game, they need the speed to fight properly (aka not having to block 3 swings in order to make one).

Offline Gurnisson

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Re: Why does 1h have only 2 attack directions?
« Reply #21 on: September 12, 2012, 06:45:06 pm »
+5
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I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Miwiw

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Re: Why does 1h have only 2 attack directions?
« Reply #22 on: September 12, 2012, 06:46:30 pm »
0
@Miwiw99
If i am able to use that weapon, then it should work. If it is not supposed to work the requirements for using it should be higher. And anyhow, i have an agi build who are you to say that as it is, it isn't as it should be  :wink: ? Again i refer to the nice introduction video of crpg. If you want freedom for playstyles you need less restrictions onto gear! If you make less restrictions onto gear you need to secure that they are working under any circumstances! There are still other ways for balancing then PS and glancing.

It works, but it doesn't work a 100%.
A linen Tunic has no requirement and has 7 body armor. A Gambeson has no requirement and has 21 body armor. You can use both without having any STR, but the Gambeson is far better.
A weapon that needs 4 PS (12 STR) deals decent damage. A weapon that needs 6 PS (18 STR) deals more damage as it needs more PS and STR. If you even have more STR and PS it even "works" better and deals more damage (and glances less).
I know you understand that, a weapon works once you can use it but there's always a higher level (of stats) where it works better. You have less PS than the average player, and in comparison to that and enemie's body armor, STR and IF you of course probably have an disadvantage so it is fine that you glance more often than someone with more PS.

Just because you are able to use smth doesnt mean you can master it as you have limited skill with 4 PS. You decided for that build, less STR and power in melee (thats why you took the pick with pierce dmg) but more agility, Weapon master and athletics (and shield skill). The trade was defense for power.

Restricitons are fine right now. They don't promise that any item is of any use just because you can use it.
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Offline Moncho

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Re: Why does 1h have only 2 attack directions?
« Reply #23 on: September 12, 2012, 06:57:10 pm »
+1
I must say I do not agree with you.
I am with my 15/21 awesome/awful hybrid build and I have been using stabless 1hers for a long time, since I prefer the cleaver/maces/picks.
The right swing is awesome, I'd say even better than the left one, at least with my playstyle. I dont facehug, I stay just out of reach and then quickly get in reach, rightswing to the face, and back out, minimising the damage received by my shield (only 4 shield skill atm). I have often killed people in EU3 just by using this, or at least hit them 3-4 times before getting 1hit by them.
The left swing, nice as well. Fast and headseeker.
Overheads, the only bad thing about them is when you mess it up (i blame most of mine on my 100+ ping though), but its not a problem of the animations. With better ping I would use it much more often, since it contacts almost immediately and rarely glances.
About stabs, I'm really not an expert, haven't used stabby weapons in a few gens, but today I tried specifically the warhammer/italian just to check this. The warhammer stab is just not worth it (low damage, no KD), but nice sometimes, but on the italian its so damn good. What bjord said works often, facehugging works, you just have to position yourself right (should be easy with 9/10 athl).

Offline Bjord

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Re: Why does 1h have only 2 attack directions?
« Reply #24 on: September 12, 2012, 08:12:42 pm »
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Jesus kinngrimm, chill the fuck out. So what if someone thinks you're a bad player? They're not automatically trolls, they're just being honest. If you can't handle someone's opinion then ignore him or something.

Now get off my case and do something about your insecurities.
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Offline Konrax

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Re: Why does 1h have only 2 attack directions?
« Reply #25 on: September 12, 2012, 09:09:57 pm »
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Only polearms can do this. If you see a 1h doing something that looks like it, it only means he started the attack way before being at facehug range, and ran towards the target.

I completely agree with kinn and odin, the only two strikes that are actually useful are the left and right one. I never devolve into leftswing spam, but I use the awesome reach of the right swing to surprise people quite often. It is however extremely slow and subject to very bad sweetspots at the start of the animation which makes it risky against fast opponents.

The overhead is only of minor usage since doing that in a duel with a non-crippled opponent is just rolling a dice. It's nice in clusterfucks, but that's it.

Also I can testify that clean swings and stabs with a +3 LEE and 6PS will bounce on 45+ armor. This is utter bullshit when you see katana and shortened spear ninjas absolutely never glancing. 1h sword shielders are forced to pump a lot of str just to avoid glancing on everything, but since they got among the shortest weapons in the game, they need the speed to fight properly (aka not having to block 3 swings in order to make one).

The stab is a bit rough sometimes with 1h. If you are touching an enemy already with a stab it will 100% bounce. Too late in the swing it will still glance. I don't play 2h or pole all that often so I can't speak to compare them.

I use a MW Espada for stabs

Offline Kafein

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Re: Why does 1h have only 2 attack directions?
« Reply #26 on: September 12, 2012, 09:22:21 pm »
+1
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D:

In your opinion, what is bullshit in my post ?

Offline rustyspoon

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Re: Why does 1h have only 2 attack directions?
« Reply #27 on: September 12, 2012, 11:34:12 pm »
+1
D:

In your opinion, what is bullshit in my post ?

I'll take a crack at this one.

I've found with a sword and 4PS you won't glance on medium armors with proper footwork. With 5PS you won't glance on plate with a held attack and good footwork. (That's while using a plain old espada by the way and the cut damage is pretty low on that) With 6PS and a sword, if you glance it's because you made a mistake.

The way stabs work now, you won't glance at close range but you will glance at long range. The only way a 1h stab will glance at close range is if you are so close that you are touching their character model and you're trying to stab them in the chest. If you're that close and you stab in the feet, it won't glance. Because of that, it's pretty easy to get an insta-stab. I get a lot of double-hits doing that too. By doing a left swing while moving right and then instantly stabbing and moving forward. It's too fast for people to react.

The funny thing about overheads, is there's some people who land them all day with no problem and some people who say it's practically impossible to land one. I'm one of the people with no problem.
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Offline Falka

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Re: Why does 1h have only 2 attack directions?
« Reply #28 on: September 13, 2012, 12:01:29 am »
-2
@Bjord
I didn't say you would have, i stated you implied.As to my knowledge which as it comes to no surprise has its limits ^^, "no offense" is used to make statements which could be missjudged because of more than one possible outcome by interpreting the give statement, a direction where it tells us it is not the possible offensive result, but just an attempt to state the facts. In your case there i see an implied judgment. If you now argue otherwise, with your history, with the history including myself, i just don't believe you here.
And ifisn't a typical start of an implication ,then you aren't real, you are just an illusion of a forum troll who i still see spilling crap in ingame chat about people, not me lately, but still. So Mr. Illusion this is talking about semantics which i am no hero in it and i am all for second and third chances so lets forget about it, but don't try to fool me anymore.

lulz, shitgrimm, you're so funny my friend :lol:
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Offline Cup1d

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Re: Why does 1h have only 2 attack directions?
« Reply #29 on: September 18, 2012, 01:24:32 pm »
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---right attack---
Pro: slightly more reach


+45 now means ''slightly more reach''?