Also, I don't like it when games nerf or buff classes based just on damage given/taken. I like for each and every class to be unique. Now I have not played HX or HA. But to me, they don't see all that different. HX gets longer reloads but more damage? HA gets faster shots but less dmg? That really doesn't seem too different to me.
For example, I wouldn't mind if they BUFFED the crossbow dmg from horseback, and then forced them to stop to reload. This would then make the class unique, as it would have to be very careful with its shots, and careful with where/how they choose to reload. It would also promote variations of the build, where someone might come charging into battle, fire a bolt, then switch to a sidearm, fight it out. Then when all is safe, reload and do it again elsewhere. Also it would promote the use of the HX as sniper support, moving from location to location quickly to aid sniper fire for teammates.