Author Topic: Do We Need Camera Locking?  (Read 1574 times)

0 Members and 2 Guests are viewing this topic.

Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Do We Need Camera Locking?
« on: April 12, 2011, 01:08:49 pm »
0
Got to agree with your ghosting observations. You can barely backstab clannies on teamspeak since someone will be ghosting you out on their voice chat. This is not mentioning other fun stuff such as ghosting out your location behind walls etc. A large part of many clans prowess comes from the ghosting, which is not supposed to happen (else we should be able to type chat when dead in-game). Many would like to say it iss not ghosting, but superior skill (maybe) or even superior tactics (far fetched for large majority) that makes up the abilities of a clan. but just hop on to one of the clan servers to hear the ghosting. It gets a lot worse when something is at stake ie strategus or a x5.
I know it's a minor annoyance not being able to flit about when you're dead or a spectator and it can interfere with admins spotting leeches, but there are so many people on TS now effectively cheating that I wonder if it isn't time to lock the camera?
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login

Offline MrExxc

  • Knight
  • ***
  • Renown: 31
  • Infamy: 7
  • cRPG Player
  • Don't pronounce it "EKsKsSee", just "X"
    • View Profile
  • Faction: Basileia ton Romaion
  • Game nicks: Byzantium_Exxc, Poussiere_Supreme
  • IRC nick: Exxc
Re: Do We Need Camera Locking?
« Reply #1 on: April 12, 2011, 01:23:40 pm »
0
Obviously me need this, although we might have to cope with more round delayers.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Do We Need Camera Locking?
« Reply #2 on: April 12, 2011, 01:43:01 pm »
0
When we play as a team theres usually so many of us that about 2-3 are certainly assigned as spies each map. Wouldn't really affect the Fallen :)

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Do We Need Camera Locking?
« Reply #3 on: April 12, 2011, 02:42:24 pm »
0
perhaps you should only be able to follow teammates with the death cam?

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: Do We Need Camera Locking?
« Reply #4 on: April 12, 2011, 04:11:04 pm »
0
perhaps you should only be able to follow teammates with the death cam?
+1

As spectator (in spectator "team")... Only free cam.

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: Do We Need Camera Locking?
« Reply #5 on: April 12, 2011, 04:18:50 pm »
0
I don't think it's needed. It would also make admining impossible. The lock to team view in warband is actually locked, you can only see whatever the guy you're spectating sees, can't move the camera at all. The spectator camera (as in the spectator "faction") is locked to a single central high point on the map, so you can't really see anything other than right below you.

Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Re: Do We Need Camera Locking?
« Reply #6 on: April 12, 2011, 05:14:26 pm »
0
Yes, it's not much fun and it would make it tougher on admins to kick people hiding in hay and such, but it's a matter of whether we think this is worth it to stop all the ghosting that's currently going on.

Vibe, I'm not quite sure what you mean by "spies" - that 2 or 3 people load up alts and deliberately try and make their team lose the round? Huh?
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login

Offline RamsesXXIIX

  • Count
  • *****
  • Renown: 252
  • Infamy: 65
  • cRPG Player A Gentleman and a Scholar
  • Yes, I prey on the weak.
    • View Profile
  • Faction: Fallen
  • Game nicks: Fallen_Ramses
Re: Do We Need Camera Locking?
« Reply #7 on: April 12, 2011, 05:18:20 pm »
0
Yes, it's not much fun and it would make it tougher on admins to kick people hiding in hay and such, but it's a matter of whether we think this is worth it to stop all the ghosting that's currently going on.

Vibe, I'm not quite sure what you mean by "spies" - that 2 or 3 people load up alts and deliberately try and make their team lose the round? Huh?

I think you should stop your theories without knowing shit.

Have you ever been in a big clans TS? Your words make one think you believe we all sit stickied to the screen screaming to our teammates "GO THAT WAY, DO THAT" etc.

Really, we don't.

Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Re: Do We Need Camera Locking?
« Reply #8 on: April 12, 2011, 08:28:49 pm »
0
Vested interests getting upset. Must be doing something right.
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Do We Need Camera Locking?
« Reply #9 on: April 13, 2011, 12:11:23 am »
0
I don't think it's needed. It would also make admining impossible. The lock to team view in warband is actually locked, you can only see whatever the guy you're spectating sees, can't move the camera at all. The spectator camera (as in the spectator "faction") is locked to a single central high point on the map, so you can't really see anything other than right below you.
You do not want to be locked to cam when someone is jittering around.. you'll barf.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Do We Need Camera Locking?
« Reply #10 on: April 13, 2011, 12:29:49 am »
0
Lock the cam for tournaments and on weekends.  I don't know about other folks but when I'm dead I either chat or read, losing free spec occasionally isn't much of a loss to me, though it may be to others.  Put up a poll once this thread gets to the third page and people have had a chance to do some homework  :idea:

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Do We Need Camera Locking?
« Reply #11 on: April 13, 2011, 03:12:02 am »
0
One of the best things in this is the ability to spectate how awesome players can be.
That would take so much fun out of being dead in this game.
Yes ghosting is a problem, but do not turn it into a case of the speed bump effect.

"One guy abuses something mildly, so we take fun away from everybody"
Speed bump effect is not how you balance things. I'd say this in more eloquent words a lot more convincingly, but ah well.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Do We Need Camera Locking?
« Reply #12 on: April 13, 2011, 04:00:06 am »
0
I don't think ghosting is an issue generally.  Most battles don't rely on tactics that could be seriously compromised by ghosting.  Though, considering it now, that could be precisely because there's so much ghosting that's assumed to be going on.  Perhaps we could test this on a server for a day or two?

Offline EliteDragon

  • Peasant
  • *
  • Renown: 7
  • Infamy: 2
  • cRPG Player
    • View Profile
  • Faction: Eastern Tsardom (RIP)
  • Game nicks: EliteDragon
  • IRC nick: EliteDragon
Re: Do We Need Camera Locking?
« Reply #13 on: April 13, 2011, 05:03:09 am »
0
I'm thinking you join TS servers at the wrong times. Sure, sometimes there's ghosting but most of the time nobody really cares to say the least. I don't think any of the bigger clans in cRPG use this as a main tactic to win so there isn't really a problem here.

Offline Stokes

  • Peasant
  • *
  • Renown: 4
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Game nicks: Stokes52, ArcherStokes, and now by popular demand: ThrowerStokes
Re: Do We Need Camera Locking?
« Reply #14 on: April 13, 2011, 05:15:19 am »
0
This is a bad idea. In competitive play, fine, take away the spectator camera, but for regular pub play there is no reason to take away the free spectator camera. It's already sucks enough dying within the first few minutes on a crowded server, but not being able to fly around and watch other players fight just plain sucks.

Warband has such a good combat system that it is probably one of the few online games that is actually FUN to watch. Two good duelists fighting is a pretty awesome thing to see.

Also, locking spectator camera sucks for new players, since the ability to watch better players when you are dead is a great tool for people who are just learning.

The spectator camera also allows you to see the dominating players and builds are on the server and adapt accordingly. I also think it reinforces community on the server: When everyone is dead and the last two or three people are hunting each other, it's a bit of a rush knowing that everyone is watching and it gives players something to talk about.

Finally, free cam is just MORE FUN.

I think the ramifications and negatives far outweigh the positives in this case. Still, I agree that free-spectator mode should not be allowed in competitive tournaments: That's just silly. That should be a server option, however, and not a cRPG mandate.