As a side note, to fix the 2h overhead hit detection it would be nice to shorten the time the animation is "active". Or even better, make it so that hitting someone when at the end of the animation,your weapon has lost all momentum results in bounces. I'm sick of being hit for full damage in the foot by hammers that don't even move vertically anymore.
Same thing with 2h stabs, they definetly can hit without any problems long after what would make sense, even when the character is already moving the blade back towards it's body.