Author Topic: Death at the first 30 seconds = loss of multiplier  (Read 891 times)

0 Members and 2 Guests are viewing this topic.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Death at the first 30 seconds = loss of multiplier
« on: August 31, 2012, 11:38:56 am »
-14

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Death at the first 30 seconds = loss of multiplier
« Reply #1 on: August 31, 2012, 11:45:37 am »
+2
X5, random bolt at start of round.
No thanks, that is punishment enough.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Death at the first 30 seconds = loss of multiplier
« Reply #2 on: August 31, 2012, 11:48:23 am »
0
That's the point, people would be pressed to get behind couver.

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Death at the first 30 seconds = loss of multiplier
« Reply #3 on: August 31, 2012, 11:49:45 am »
0
lolno.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Death at the first 30 seconds = loss of multiplier
« Reply #4 on: August 31, 2012, 11:55:53 am »
+1
Spawnraping cav ripping me off my multi DIRECTLY after i spawn? No, thanks.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Death at the first 30 seconds = loss of multiplier
« Reply #5 on: August 31, 2012, 11:57:46 am »
+1
Those cavs would be at great risk too, think about it, without rushers, both teams would be relatively safe from cav at the beggining, there would be less spawn rape.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Death at the first 30 seconds = loss of multiplier
« Reply #6 on: August 31, 2012, 12:02:07 pm »
0
Those cavs would be at great risk too, think about it, without rushers, both teams would be relatively safe from cav at the beggining, there would be less spawn rape.

not really man, not really, all it takes is just spawn late like 10-15 seconds, most of your team is gone and you are couched just as your avatar reaches for his weapon...

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Death at the first 30 seconds = loss of multiplier
« Reply #7 on: August 31, 2012, 12:03:44 pm »
0
not really man, not really, all it takes is just spawn late like 10-15 seconds, most of your team is gone and you are couched just as your avatar reaches for his weapon...

Precisely! If there was a penalty to an early advance, like Im suggesting, most of the team wouldn't be gone. Look at the greater picture, even ranged would be reluctant to shoot, so as to not get shot themselfs.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Death at the first 30 seconds = loss of multiplier
« Reply #8 on: August 31, 2012, 12:08:42 pm »
0
Precisely! If there was a penalty to an early advance, like Im suggesting, most of the team wouldn't be gone. Look at the greater picture, even ranged would be reluctant to shoot, so as to not get shot themselfs.

The thing is, usually they run out exactly for the reason not to be caught by cav without some cover. I doubt implementing something like this would make the main blob wait for all late spawners, as this could also give unhealthy advantage on several maps, if one team rushes out and second would wait. (that could give new strategic way of battle, too bad pubs dont care and usually do not follow any recommendations, except when Phazh or someone like that is on)

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Death at the first 30 seconds = loss of multiplier
« Reply #9 on: August 31, 2012, 12:14:35 pm »
0
This doesn't sound like a solution to be honest. There are many maps where random arrows rather kill you at spawn than cav can do in time.
Miwiw_HRE - Two Handed
Trade with me

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Death at the first 30 seconds = loss of multiplier
« Reply #10 on: August 31, 2012, 12:20:26 pm »
+7
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Death at the first 30 seconds = loss of multiplier
« Reply #11 on: August 31, 2012, 12:23:30 pm »
0
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK

totally IN! inb4 trolls that ride towards enemy and try to nuke someones multi  :mrgreen:

Offline Piok

  • Baron
  • ****
  • Renown: 121
  • Infamy: 97
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Death at the first 30 seconds = loss of multiplier
« Reply #12 on: August 31, 2012, 01:01:39 pm »
0
Bad suggestion. I will bankrupt :mrgreen:

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Death at the first 30 seconds = loss of multiplier
« Reply #13 on: August 31, 2012, 03:01:35 pm »
0
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK

Never thought of that.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Death at the first 30 seconds = loss of multiplier
« Reply #14 on: August 31, 2012, 03:03:40 pm »
0
Let's do it the other way:

Kill at the first 30 seconds = loss of multiplier


eat it GK

Vibe for president!
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.