Now you are just spitting lies man.
At the end of most rounds you have the winning melee gang steamroling the leftovers of the enemy team. Or maybe you're playing a different game?
It seems you did.
If most of the archers on the winning team are alive, that's because there wasn't enought people trying to kill them(cav, assassins, other ranged). Anyone would survive if the enemy wouldn't get to them, that's not an issue of class ballance.
Yes it is. Archers are the hardest class to kill for any other class due to their mobility advantage, absence of need to be close to the action, and excellent dodging. Smart people just avoid to attack archers until the team has a big numerical advantage, because that's the only thing that works against archers.
As for athletics, no archers aren't full of athlectics, and neither are horsemen for that matter. Athletics are an infs skill, along with power strike and iron flesh. Dedicated archers are nearly forced to focus into agility and wm to be able to aim, you should be aware of the basics if you've played an archer.
I don't understand why you mention horsemen. Lance and 1h cav need to be in melee range of the enemy to harm them, so anything they do is a dice roll, except the perfect backstabs. As far as I know, athletics is an agi skill. Most archers put enough points in athletics to be able to kite most of the infantry crowd. The high agility they have in order to get a lot of wm is enough to dodge cav they are aware of.
If a meleer choses to be a str crutcher and not invest properly in athletics, then he shouldn't complain about archers being faster. A ballanced meleer doesn't have much problems outrunning archers, but having to make ballanced builds for greater efficiency isn't fair right?
That's only true if for you a balanced meleer is a 12/27 ninja in rags.
And yes, an archer on a plain is unbeatable for any horseman, but only if the horseman isn't trying to kill him, and if the horseman doesn't use evasion. It's really easy to miss an arrow if the horse maneuvers properly. But the horseman shouldn't be required to evade right? It would be way cooler if the archer dealt shit damage instead. Oh wait...
Did you played cav for more than one week ? What usually happens is that the horseman survives as long as he keeps a respectable distance between him and the archer. Cav dies exactly when they try to attack the archer, because shooting a horse going towards you, even if he makes the most elaborate dodging sequence, is one of the easiest things to do in this game. Also, if wait long enough before releasing the shot, there is no way you can miss the head. At such close range, a war bow will oneshot up to the early armored horses. And even if the archer has no time to draw his bow, the low armor and high agi he has lets him dodge any horse at any speed and any angle extremely easily.
And any player of any class can draw the enemy out if they're in a good position. As I said, there is always cover, and a horseman can even ride large distances to make arrows useless and wait for the right moment to strike.
This is poetry. What is "the right moment to strike" exactly ? There is no such thing. An horseman starting to back off from ranged fire in a plain has no other choice than waiting these ranged enemies are killed by somebody else
IMO, most battles happen like this :
Before contact some obvious people get lanced in the back, and a more or less equal number of bad cav die.
When archers can fire at the enemy group, each side tries to take advantage of the terrain, cav position themselves on the flanks, archers in buildings/whatever place is hard to reach for inf and cav and inf usually continue to advance in a loose pack. Archers and cav make a few victims, there is some cav vs cav combat.
When both inf groups collide, the killing starts and cav use the confusion to strike on the flanks of the enemy group, archers still do their thing, shooting down horsemen that don't have things to hide behind and softening the enemy meleers.
Usually after that one team has a big numerical advantage because they killed the enemy's infantry without too many losses, and if this advantage is big enough they can chase and kill all the archers.
But, what very frequently happens is that this advantage is not big enough, and the team with the most players loses, not because of bad tactics, but because they are beaten by a class they cannot harm without this numerical advantage. There is no melee or melee cav class that can match archers without relying on some kind of zerg swarm.
So I really agree when people say it's the most organised team that wins.
An organised team will kill the enemy infantry more efficiently, launch cav flanking at the right moment and position their archers in a way that lets them do more damage. And that's really all there is to it.
But it is not possible to control a battle or develop an efficient tactic without the ranged domination. The only way you can win when you don't control the fight is sending enough men.