Author Topic: New rules for class debate  (Read 5046 times)

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Offline Swaggart

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New rules for class debate
« on: August 22, 2012, 11:29:40 pm »
+35
This is getting stupid. I propose that in order for us to have proper discussions about the current state of classes, we need some new rules because some people sound like a broken fucking record.

Rules for Melee:
1. Stop calling ranged my old friends. It makes you look stupid.

2. Stop complaining that you get kited. It's annoying as fuck, but it makes perfect sense as they are playing to their strengths, while limiting yours.

3. Stop complaining about cav backstabbing you. It's annoying as fuck, but it makes perfect sense as they are playing to their strengths, while limiting yours.

Rules for Ranged:
1. Stop telling melee to get a shield. Especially when archers themselves admit that shields don't make much of a difference to an unsuspecting foe. Ranged don't need to spend points to block melee, so it's pretty much rubbing it in.

2. Stop telling melee to get more awareness. It's very hard to be on the lookout for archers, and cav, and other melee who might be half a second away from striking range. It's far easier to be aware when you play ranged since you are not in the thick of melee

Rules for Cav:
1. Stop telling melee to get more awareness. It's very hard to be on the lookout for archers, and cav, and other melee who might be half a second away from striking range. It's far easier to be aware when you play cav and can simply ride away from a tough situation.

If you think of any, please feel free to add.

Offline Corsair831

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Re: New rules for class debate
« Reply #1 on: August 22, 2012, 11:31:31 pm »
-1
This is getting stupid. I propose that in order for us to have proper discussions about the current state of classes, we need some new rules because some people sound like a broken fucking record.

Rules for Melee:
1. Stop calling ranged my old friends. It makes you look stupid.

2. Stop complaining that you get kited. It's annoying as fuck, but it makes perfect sense as they are playing to their strengths, while limiting yours.

3. Stop complaining about cav backstabbing you. It's annoying as fuck, but it makes perfect sense as they are playing to their strengths, while limiting yours.

Rules for Ranged:
1. Stop telling melee to get a shield. Especially when archers themselves admit that shields don't make much of a difference to an unsuspecting foe. Ranged don't need to spend points to block melee, so it's pretty much rubbing it in.

2. Stop telling melee to get more awareness. It's very hard to be on the lookout for archers, and cav, and other melee who might be half a second away from striking range. It's far easier to be aware when you play ranged since you are not in the thick of melee

Rules for Cav:
1. Stop telling melee to get more awareness. It's very hard to be on the lookout for archers, and cav, and other melee who might be half a second away from striking range. It's far easier to be aware when you play cav and can simply ride away from a tough situation.

If you think of any, please feel free to add.

but, 2h heros should have a shield, and people should be aware to cav.

 stupid thread.
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Offline Miley

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Re: New rules for class debate
« Reply #2 on: August 22, 2012, 11:32:53 pm »
+4
1. Stop calling ranged everyone my old friends. It makes you look stupid.

Rules for Ranged:
1. Stop telling melee to get a shield. Especially when archers themselves admit that shields don't make much of a difference to an unsuspecting foe. Ranged don't need to spend points to block melee, so it's pretty much rubbing it in.

NO AGREE...

Offline Teeth

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Re: New rules for class debate
« Reply #3 on: August 22, 2012, 11:33:51 pm »
+10
Rules for Cav:
1. Stop telling melee to get more awareness.
I disagree with this one. I just can't believe that almost every round I see some guy being completely oblivious to the cav coming from a mile away and getting his ass couched. Outfit view button, motherfucker, do you use it? It's really not that hard.

Offline Zlisch_The_Butcher

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Re: New rules for class debate
« Reply #4 on: August 22, 2012, 11:35:43 pm »
+2
I disagree with this one. I just can't believe that almost every round I see some guy being completely oblivious to the cav coming from a mile away and getting his ass couched. Outfit view button, motherfucker, do you use it? It's really not that hard.
Eh, holding it all round is boring as shit, I'd rather be couched, if I spot the lancer, he dies, if I don't, I die, I'm fine with it either way.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline bilwit

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Re: New rules for class debate
« Reply #5 on: August 22, 2012, 11:44:52 pm »
+1
New rules for rangedmy old friends:
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Offline Tears of Destiny

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Re: New rules for class debate
« Reply #6 on: August 22, 2012, 11:53:12 pm »
+10
New rules for rangedmy old friends:
(click to show/hide)

me·lee/ˈmāˌlā/
Noun:   
*A confused fight, skirmish, or scuffle.
*A confused mass of people.


Get owned.

Regardless, both of those descriptions certainly describe rather well the clusterfuck our servers turn into.
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Offline Swaggart

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Re: New rules for class debate
« Reply #7 on: August 23, 2012, 12:05:52 am »
0
It's very hard to be on the lookout for archers, and cav, and other melee who might be half a second away from striking range.

The important part that the "get moar awarenes n00b lol" crowd seems to miss.

Offline Tears of Destiny

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Re: New rules for class debate
« Reply #8 on: August 23, 2012, 12:07:02 am »
+1
Yeah, I'm not hitting that tilde key when already locked in combat or about to engage.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Allers

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Re: New rules for class debate
« Reply #9 on: August 23, 2012, 12:12:09 am »
-1
 :oops:
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Offline Sandersson Jankins

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Re: New rules for class debate
« Reply #10 on: August 23, 2012, 12:13:56 am »
-1
There's a "loud horses" mod floating around somewhere on these forums. If lancers are a problem, that could help. I don't use it myself, because I do love me some spinny outfit view camera.
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Offline Tanken

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Re: New rules for class debate
« Reply #11 on: August 23, 2012, 12:17:49 am »
+4
Rule for Devs:

Stop Nerfing the Long Spear and Pike. Thanks.
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Offline DrTaco

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Re: New rules for class debate
« Reply #12 on: August 23, 2012, 12:18:17 am »
+5
Yeah, I'm not hitting that tilde key when already locked in combat or about to engage.

You just need to get more skill Tears. I can mash that shit in melee and still block like an autoblocker, while watching out for incoming arrows and soft as fuck hooves coming from a couple yards away, and even while doing that I can concentrate on my melee while they feint and kick.

The only bad part? I can't keep a straight face while actually trying to type that.
Don't take life seriously. Nobody gets out alive anyway.

Offline TurmoilTom

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Re: New rules for class debate
« Reply #13 on: August 23, 2012, 12:18:46 am »
+1
1. Stop telling melee to get a shield. Especially when archers themselves admit that shields don't make much of a difference to an unsuspecting foe. Ranged don't need to spend points to block melee, so it's pretty much rubbing it in.

Funny thing is that ranged *do* have to spend points to "block" melee. It's called Athletics.

Offline Joker86

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Re: New rules for class debate
« Reply #14 on: August 23, 2012, 12:21:10 am »
+1
NO AGREE...

but, 2h heros should have a shield, and people should be aware to cav.

 stupid thread.

With such an attitude it is very difficult to create any reasonable discussion. The amount of ignorance and stupidity of requesting all other people to be forced to use certain equipment to not get owned by a certain class is downright shocking.

Again: do you really, with all seriousness, suggest that all infantry players should exclusively play hoplite? And what if someone wants to use a Flamberge, an English Bill or an Awlpike (weapon which can't be sheathed)? Bad luck? Own fault? It's okay to reach melee in one of three attempts, or to have the choice to spice up the gaming experience by hiding behind houses, trees and rocks? Because the percentage of archers doesn't matter, as you constantly try to imply by ignoring my statements that not the archer himself, but the percentage of archers on the server are the problem.

Funny thing is that ranged *do* have to spend points to "block" melee. It's called Athletics.

The comparison doesn't work. Because infantry has to spend spoints in ATH as well, to be able to even attack. And ADDITIONALY to this they need shield skill.

So basically: if you want to be archer raise your power draw and buy a bow. If you want to play melee raise power strike and buy a sword. And if you don't want to die you must raise your shield skill and buy a shield, too.
« Last Edit: August 23, 2012, 12:29:10 am by Joker86 »
Joker makes a very good point.
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