Author Topic: A Sensible way to Balance Strength  (Read 2853 times)

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Offline NuberT

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Re: A Sensible way to Balance Strength
« Reply #30 on: January 05, 2013, 02:27:22 am »
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I don't really see a reason to change anything, I don't know any 30+ str player who is topping the score board at all. Maybe buff WM and increase amor penalty slightly so agibuilds get buffed a little.


Offline San

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Re: A Sensible way to Balance Strength
« Reply #31 on: January 05, 2013, 02:36:05 am »
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I would suggest removing the free HP from STR instead. The wpf overhaul will come soon (^_^).

A great part of M&B combat lies in how deadly it is, which isn't where cRPG shines. I mean nobody should be able to survive 8 melee hits or a couched lance. Reducing the amount of HP people have is a direct damage buff to ranged, which will increase the impression of speed in the gameplay.

Remove free hp, and there won't be enough health to live. I think IF should be made more important. HP +1 for every other strength and +3 HP for IF lowers hp by ~5-10, +4 HP for IF keeps things relatively the same. Surviving melee hits is a design decision by the devs for armor to mitigate more damage instead of high glance chance. At lower armor values, high HP guys still die pretty quickly.

Offline Kafein

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Re: A Sensible way to Balance Strength
« Reply #32 on: January 05, 2013, 04:38:00 pm »
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Remove free hp, and there won't be enough health to live. I think IF should be made more important. HP +1 for every other strength and +3 HP for IF lowers hp by ~5-10, +4 HP for IF keeps things relatively the same. Surviving melee hits is a design decision by the devs for armor to mitigate more damage instead of high glance chance. At lower armor values, high HP guys still die pretty quickly.

Still, armor or not, most players can make too many errors before going down.

I don't really see a reason to change anything, I don't know any 30+ str player who is topping the score board at all. Maybe buff WM and increase amor penalty slightly so agibuilds get buffed a little.



Maybe not 30+, but 30+ agi players certainly don't (which is good btw). Besides, give a maul, plate and a 30 str build to virtually anyone and that person will do good.

Offline Camaris

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Re: A Sensible way to Balance Strength
« Reply #33 on: January 13, 2013, 08:27:56 pm »
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Still, armor or not, most players can make too many errors before going down.

Maybe not 30+, but 30+ agi players certainly don't (which is good btw). Besides, give a maul, plate and a 30 str build to virtually anyone and that person will do good.

So true.

Offline Kafein

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Re: A Sensible way to Balance Strength
« Reply #34 on: January 14, 2013, 12:17:57 pm »
+1
I can add that me roleplaying a retarded knight (aka blocking like a third of what I should) in heavy armor and a 2h 30/9 build, I top the siege scoreboard.