Author Topic: 0.289 released  (Read 44073 times)

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Offline chadz

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0.289 released
« on: August 17, 2012, 09:38:46 pm »
+23
- Valour in all gamemode work with score instead of the secret formula before.
- Valour works for both sides.
- Valour increases multi by 1

mostly minor bugfixes:
- Siege tower bugging fixed
- small bugfixes

Strat Gameplay Changes (Testing)
Every death increases respawn timer by 4 seconds
New Strat-only range gameplay changes:
Archers now work with 170% speed and 50% damage, team archers withing a small area give +10% damage to that (should show with a debug message for now, for testing purposes)
Respawn timer now shows the time correctly
Xbows haven't been changed.

All of these changes are, for the time being, temporary, until we've decided if they work or not.
I'd like to hear opinions, with good reasoning, if you like those changes or not. My intention:

Respawn Timer - make the battle more difficult the longer it goes. It should allow for a more tactical gameplay.
Ranged: Increase the need for logistics. Archers will run out of arrows quicker, so people have to provide weapon racks to them. In general, it's intended as a nerf for archers in strat, as we've seen many people respec their main to archers since the new round of strat was announced. I don't like that it turns into a ranged fest, so this is my proposed counter.

Edit: archers standing in close formation will have +10% damage bonus per teammate, up to where they are back to 100%. We'll have to figure out if the speed buff will then have to be removed/reduced.
« Last Edit: August 18, 2012, 04:16:50 pm by chadz »

Offline Fuma Kotaro

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Re: 0.289 released
« Reply #1 on: August 17, 2012, 09:42:51 pm »
-6
To be honest ranged sucks right now it should  stay as it was the real problem is 2h lolstab pls have a look at it
Currently Ranged isn't effective anymore what makes those 2h bobs out in this world even more op
In this strategus battle I received 2 arrows and they made less damage than a kick... ( iwas naked)
« Last Edit: August 17, 2012, 09:52:38 pm by sF_Leonidas »
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Offline DaveUKR

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Re: 0.289 released
« Reply #2 on: August 17, 2012, 09:43:35 pm »
+48
Make all classes the same as they're in crpg, so we don't have to learn again each battle. If you want to change anything - change it in crpg too.

Offline Life

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Re: 0.289 released
« Reply #3 on: August 17, 2012, 09:43:52 pm »
+8
Ranged: Increase the need for logistics. Archers will run out of arrows quicker, so people have to provide weapon racks to them. In general, it's intended as a nerf for archers in strat, as we've seen many people respec their main to archers since the new round of strat was announced. I don't like that it turns into a ranged fest, so this is my proposed counter.
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Offline Kirbies

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Re: 0.289 released
« Reply #4 on: August 17, 2012, 09:45:11 pm »
+3
gg ranged fans
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Offline Emotion

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Re: 0.289 released
« Reply #5 on: August 17, 2012, 09:45:24 pm »
0
The timer to respawn going to 3 seconds per death is a great idea imo. It doesn't require you to work together, but it sure has hell will impact you negatively if you do not. This is a great add.

The archer "nerf" is always a good idea, since cRPG/Strat has "sort of" turned away from melee and is growing towards a counterstrike brother....

Well done.
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Offline Earthdforce

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Re: 0.289 released
« Reply #6 on: August 17, 2012, 09:45:58 pm »
0
Stick it to the archer man!
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Re: 0.289 released
« Reply #7 on: August 17, 2012, 09:47:34 pm »
+4
I PUKED

GIVE FREE RESPEC & LOOM RESETS OR DIE

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Offline Life

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Re: 0.289 released
« Reply #8 on: August 17, 2012, 09:48:44 pm »
-1
I received 2 arrows and they made less damage than a kick...
must have been a horse archer.
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Offline Nightingale

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Re: 0.289 released
« Reply #9 on: August 17, 2012, 09:48:56 pm »
+4
Well, with this nerf to archers/xbowmen in strat only... I see no reason to hire ranged players for strat battles anymore Also why buy ranged Gear if it will only kill 10 people?

Offline Fuma Kotaro

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Re: 0.289 released
« Reply #10 on: August 17, 2012, 09:51:08 pm »
+1
must have been a horse archer.
it was a longbow archer
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Offline Corsair831

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Re: 0.289 released
« Reply #11 on: August 17, 2012, 09:51:40 pm »
0
mostly minor bugfixes:
- Siege tower bugging fixed
- small bugfixes

Strat Gameplay Changes (Testing)
Every death increases respawn timer by 4 seconds (will be reduced to 3)
New Strat-only range gameplay changes. We can now finetune stats for strat only. Right now I'd like to test the following values for bows and xbows until strat reset:
Accuracy 100% (no change),
Damage 50%,
Speed 200%.

I'd like to hear opinions, with good reasoning, if you like those changes or not. My intention:

Respawn Timer - make the battle more difficult the longer it goes. It should allow for a more tactical gameplay.
Ranged: Increase the need for logistics. Archers will run out of arrows quicker, so people have to provide weapon racks to them. In general, it's intended as a nerf for archers in strat, as we've seen many people respec their main to archers since the new round of strat was announced. I don't like that it turns into a ranged fest, so this is my proposed counter.

i am a huge fan of the respawn timer there, excellent idea i think, as the battles stand as of current it's basically a TDM ... longer respawn timers makes a lot of sense and lowers the capability of the suiciders to grief.

Kudos.

The archer damage - 50%, right, this is dumb. No offense, but at 7 PD with tatar arrows and a horn bow my arrows would regularly bounce (thus no damage or stun) from people with 65+ body armour (meaning a lot of people). If the damage is halved, the amount of arrows that bounce will be absolutely insane. If all our arrows bounce off heavy armour, what's the point in shooting twice as fast ?

I think it is rather ridiculous that with a simple sword, 100 WPF and 7 PS i can quite easily kill a tincan, however with 7 PD, the third best arrows (tatar) and a horn bow, i can hardly touch a tincan. I understand you want to make the game more logistical, which is great, but i think this is a wrong change.
« Last Edit: August 17, 2012, 09:58:34 pm by Corsair831 »
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Offline //saxon

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Re: 0.289 released
« Reply #12 on: August 17, 2012, 09:59:38 pm »
0
i played on EU_1 and EU_2 for a while today with my main character who is lvl 32 in the archer class.

i must of shot over 400 arrows. out of them arrows i must of hit like 2 and i remember that they were very very close range shots?

with +3 rus bow and 173 archer wpf and im sure that the arrows just went right through people. it left me mind blown and i just couldn't believe the arrows wasn't hitting?

and another thing is my arrow count doesn't go down it stays at max ammo cap forever. Im sure this is some kind of bug?

also seen that it happens with shields too.
 
« Last Edit: August 17, 2012, 10:03:37 pm by Saxon. »
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Offline Corwin

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Re: 0.289 released
« Reply #13 on: August 17, 2012, 10:02:23 pm »
0


Every death increases respawn timer by 4 seconds (will be reduced to 3)




This is going to make taking of spawns especially in the second half of the battle a lot easier. I can imagine a group atacking a castle, getting slaughtered, and their spawn taken immediately, before half of them respawn.
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline chadz

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Re: 0.289 released
« Reply #14 on: August 17, 2012, 10:04:11 pm »
+7
Update: archers standing in close formation will have +10% damage bonus per teammate, up to where they are back to 100%. We'll have to figure out if the speed buff will then have to be removed/reduced.