Author Topic: Effective WPF Question  (Read 2323 times)

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Offline Elindor

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Effective WPF Question
« on: August 17, 2012, 05:15:45 pm »
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I've always thought that effective WPF reduction from armor weight starts over 7 weight, and that helmet weights are multiplied by 3 and glove weight multiplied by 2 in the equation.

However, looking at the mechanics thread now it is saying helmets are multiplied by 2 and gloves by 4....is this true?

Also, Im hearing rumors that the effective WPF reduction starts over 11.5 weight now.  Can anyone verify this?
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Offline Miwiw

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Offline Elindor

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Re: Effective WPF Question
« Reply #2 on: August 17, 2012, 05:30:54 pm »
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Sweet dude thanks.

He says "archers" but isnt the threshold the same for everyone?
It would have to be, since theres no classes...
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Offline Digglez

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Re: Effective WPF Question
« Reply #3 on: August 17, 2012, 06:34:04 pm »
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Sweet dude thanks.

He says "archers" but isnt the threshold the same for everyone?
It would have to be, since theres no classes...

WRONG.  throwers have different formula

Offline Elindor

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Re: Effective WPF Question
« Reply #4 on: August 17, 2012, 07:56:52 pm »
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You mean that throwers and archers wpf is also reduced by power draw and power throw respectively?  Or something else?
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Offline oprah_winfrey

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Re: Effective WPF Question
« Reply #5 on: August 17, 2012, 08:16:57 pm »
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WRONG.  throwers have different formula

He was asking a question not making a statement. So no, he wasn't "WRONG"

AFAIK, archery uses the formula mentioned above and each power draw reduces your wpf by 14. I don't think anyone knows for sure the effective wpf for throwing, but this could be it:

Quote
Throwing Armor Weight = head armor weight * 6 + torso armor weight * 2 + leg armor weight * 2 + hand armor weight * 8 - 10
from http://forum.meleegaming.com/beginner's-help-and-guides/throwing-wpf-and-armor-weight/

Offline Mogh

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Re: Effective WPF Question
« Reply #6 on: August 17, 2012, 09:50:47 pm »
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and each power draw reduces your wpf by 14.

What? I don't understand. Why would increasing PD decrease WPF?
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Offline oprah_winfrey

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Re: Effective WPF Question
« Reply #7 on: August 17, 2012, 10:03:11 pm »
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What? I don't understand. Why would increasing PD decrease WPF?

Because otherwise everyone would be retarded min maxing high pd archer. They can do that now, but they will have low wpf, so they won't hit every shot (but when they do they hurt)

Offline Mogh

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Re: Effective WPF Question
« Reply #8 on: August 17, 2012, 10:19:26 pm »
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Does PS also reduce melee WPF?

And wait, so if I have 120 WPF and 5 PD, I have an effective WPF of 50? That sucks.
« Last Edit: August 17, 2012, 10:33:26 pm by Mogh »
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Offline Elindor

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Re: Effective WPF Question
« Reply #9 on: August 17, 2012, 10:48:56 pm »
+1
PD reduces archery wpf by 14
PT reduces throwing wpf similarly

These have no effect on PS or melee wpf as far as I know
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Offline Tears of Destiny

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Re: Effective WPF Question
« Reply #10 on: August 17, 2012, 10:49:14 pm »
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Does PS also reduce melee WPF?

Nope.

And wait, so if I have 120 WPF and 5 PD, I have an effective WPF of 50? That sucks.

Yup, assuming you are not suffering any additional penalties from rain or armor.

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Offline Mogh

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Re: Effective WPF Question
« Reply #11 on: August 17, 2012, 10:59:04 pm »
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What a crock of shit. And I hear people arguing that archers need nerfed? Good lord.

Does PT also remove WPF?
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Offline Digglez

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Re: Effective WPF Question
« Reply #12 on: August 17, 2012, 10:59:36 pm »
+1
He was asking a question not making a statement. So no, he wasn't "WRONG"

AFAIK, archery uses the formula mentioned above and each power draw reduces your wpf by 14. I don't think anyone knows for sure the effective wpf for throwing, but this could be it:
from http://forum.meleegaming.com/beginner's-help-and-guides/throwing-wpf-and-armor-weight/

Formula from that thread is out of date.  Head & hand penalties are cut in half now, x3 x4 respectively