Wait. Telling infantry to take a shield is not okay, but several threads about Archers who only have a 0slot weapon with them are okay? Is it okay to tell Archers to fight in melee, and not kite, while it is not okay to tell infantry to get a shield against ranged, and a spear against cav? Tell the cav not to couche lance, but dont tell the infantry to get a spear. Tell the archers to go into melee whenever an infantry wants them to, but dont tell infantry to defend themselves by taking a shield? If you are getting shot, you use a shield. be clever, think yourself.
Anyone who doesn't help himself, is simply not in the position to complain. That's stupid.
There are only a few infantry players who actually use a shield (talking mainly about 2h here), example is rufio. He put 3 (?) points into shield. It is okay if he complains about Archers. But someone who doesn't use a shield, shouldn't do that.
You compare equipment to behaviour. By the way, I am not one of those who demand a nerf for archers but buffing their melee capabilities. If I reach an archer with my infantry I expect the archer to die, that would be balanced, because I can die on the way to the archer. That's what I estimate as fair. Sometimes I reach the archer and I win, sometimes he kills me on the way and he wins.
Equipment (spears, shields) means upkeep, weight and sometimes even skill points. Behaviour (couching, running) is completely independant of this. So your comparison doesn't really work.
And again, you can't simply say: "No shield loses against archers, shield wins against archers", because the chances of success matter as well. And if you are dead by 90% without shield, but win against archers with shield by 40%, you can't really say it's balanced. That's why all those "adapt"-replies are worthless, unless it's objectively proven that chances are always fair. Balancing is complicated, and you have to take a lot of things into account. A superficial glance at the matter will not be enough.
And this stupid claim that warband is mostly about melee (or that crpg is mostly about melee), is also stupid and not true. It doesn't even matter that the new forum url is "meleegaming". That doesnt change shit.
The Americans never were on the moon, it's simply not true and everyone who believes it is stupid.
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You see how worthless such a statement is without reasoning?
- A lot of other games (e.g. Age of Chivalry, Skyrim, even the ancient Morrowind) have archer mechanics like M&B. How many games have melee mechanics like M&B?
- How many features (chambering, stuns, crushthrough, kicks, glances, staggers, knockdown...) were implemented in melee, how many features (arrow drop, missile speed, crosshear spread) were put into ranged combat?
What are your arguments?
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Another suggestion:How about buffing infantry this way? On the cRPG character page, you get the "infantry training" option. Once clicked your character will become a pure (!) infantryman, and will remain that way until he is respecced or retired.
The effects are the following:
1.: Certain skills/WPFs become locked or capped at a certain, very low maximum (eventually spent skill points get refunded):
- Power Draw
- Power Throw
- Riding Skill
- Horse Archery
- Throwing WPF
- Archery WPF
- Crossbow WPF
2.: Certain skills are lowered in their attribute requirement from 3/1 to 2/1. Old skill point caps still remain the same:
- Power Strike
- Athletics
- Shield Skill
- Iron Flesh
Equipment weight is reduced by 50% or something like that.
Effect: Infantry becomes really terrifying. Archers and dismounted cav can't compare. But something should be done about unbreakable shields with shield skill 13, as with this change you could have an unbreakable shield and still hit rather hard.
Too extreme or not?